Commit Graph

7279 Commits

Author SHA1 Message Date
c7c0e7bf80 ==== bugfix ====
- fix for #5955
- fixing too short pathnames causing memory overwriting when
  starting blender from a path with a very long name.
2007-02-09 18:27:20 +00:00
a6cbfb617f Bugfix:
Sculpt Multires render: the Orco table should be made based on 'render'
level, not on '3d view' level. Now, how this could have worked even...

Nick, could you check?
2007-02-09 15:09:55 +00:00
ac6e958e8e Bugfix: texture paint brushes didn't work correct with multiple
texture channels.
2007-02-09 15:08:53 +00:00
3320a39e0d Bugfix #5969
Sculpt: option "Partial Draw" was hanging, causing wrong mesh drawing
outside of sculptmode (and no visible faceselect etc).
2007-02-09 14:05:12 +00:00
23980a1783 Bugfix #5971
Crash in retopo paint, caused by missing NULL test.
Fix provided by reporter, thanks Stephan Kassemeyer!
2007-02-09 13:06:43 +00:00
65a4debc72 Bugfix #5866
Report showed a Mesh that crashed on entering editmode and use some tools.
Appeared to be a mesh index 4 equal to one of the other indices (which
makes a corrupted quad). Fix is a sanity check in addfacelist() for enter
editmode.
2007-02-09 13:02:10 +00:00
a61e2dce42 Bugfix #5909
UV Image editor: the Nkey panel did now show the buttons for UV values
anymore (was moved to "game properties", incorrect).
2007-02-09 12:26:25 +00:00
d814f01610 Bugfix #5959
Save .blend file: when setting option "Relative Paths", blender tried to
save in the root directory.
Saving .blend files is always with a real path, do the relative option
should be skipped.

Also removed the totally annoying error popup when trying to save something
before you saved a .blend. That warning was almost never correct. I left
in this warning for loading files btw.
2007-02-09 11:47:51 +00:00
e04f5bda31 Bugfix #5962
New Image texture option for "Repeat Mirror" didnt work when the texture
"Map input" had a translation.
2007-02-09 10:35:04 +00:00
91bc713467 Bugfix #5941
When making an area fullscreen, the 3d preview render should be reset.
This already worked correct in 2.42, but stopped working after bugfixes!
2007-02-09 09:38:30 +00:00
6332fc3d8c Action Editor Bugfix:
Right-clicking in either the horizontal/vertical scrollbars now works
correctly again. What damage 1 little number can do ;-)
2007-02-09 09:28:19 +00:00
0806d5df29 Bugfix #5949
Ambient Occlusion: with option "Sky color" a material "Only Shadow" did not
render correct; it should use in that case AO type "Plain".
2007-02-09 09:23:50 +00:00
95f462e3d0 ==== icon themes ====
fix for potential issue with very long pathnames to the blender executable
2007-02-08 22:43:32 +00:00
daf867ca6d chagned tanf to tan because of guidance received on IRC. 2007-02-07 23:43:08 +00:00
7bf2f72be4 === Transform ===
[ #5833 ] 2.43 RC2: Incorrect Bone rotation when 3D cursor set as Pivot

There's really ugly stuff going on with pose mode rotation in transform which I'll have to fix later, in the mean time, this commit fixes the problem (which happens when you rotate bones in post mode around an arbitrary point) and includes some juicy comments to further document the actual architectural problem.
2007-02-07 23:28:33 +00:00
55afa0a606 Fixed accidental commit from yesterday. 2007-02-07 18:47:48 +00:00
3d167d443c Uncommit of previous working copy. 2007-02-07 18:26:21 +00:00
9e83e0edd2 Fixed chroma key to use tanf instead of tan (float vs double). Fixed input/output checking to prevent running the node if nothing is connected. Drawnode.c in error. will fix in a second. 2007-02-07 18:24:51 +00:00
6c6a9f42b2 The Object restriction flag 'do not allow select' was only handled in the
end of the selection code. That gave bad errors, especially in solid
drawmode.

Instead, when an object is not selectable it is excluded from the opengl
selection code entirely now.
2007-02-07 11:25:56 +00:00
cc93c03cbb Bugfix for reading DXF files, custom data layer wasn't always
added properly.
2007-02-07 10:56:44 +00:00
15750c82cd Upward compatibility fix:
Redundant variables for postprocess gamma, multiply etc were removed.
Unfortunately that makes new saved .blend files initialize these vars
to 0.0, so renders come out black entirely.

Lets keep them in for at least 1 release cycle. Just 16 bytes per
scene :)
2007-02-07 09:17:57 +00:00
b3e6a6a9c1 animation_trajectory - was printing deprecation warnings. cleaned up some of its code too.
Mesh - removing UV or Color layers didnt check if the active object was in vpaint of uv mode, removing the last layer could crash blender - now switch to object mode if its the last layer like the UI.
2007-02-07 07:43:10 +00:00
00cdff156f When converting a VAL buffer to RGBA the alpha is also set to the value in the VAL buffer. This should be set to 1.0f as in the other conversions or it results in an unevenly transparent buffer. Corrected to result in an opaque buffer.
BKE_node.h commit is in error, but harmless (oops).
2007-02-07 03:40:59 +00:00
a10ed3b0de == Action Editor ==
Added a few checks here and there to prevent crashes related to
no action being active.

This includes patch 5933 by Diego Borghetti (Plumiferos TD).
2007-02-06 22:43:54 +00:00
7d3e392cbf Bugfix #5919
Baking error: dupligrouped objects were not included in database for
bake. That should be, it can be used as shadow casters or AO casters.
2007-02-06 15:35:06 +00:00
a185758581 added missing reference in the docs for the edgesplit modifier
Extended the add object tooltip to note that new objects cant be on a visible layer.
2007-02-06 07:11:44 +00:00
75b32a6f54 fixed bug #5921, artifacts when image input used instead of zbuffer. 2007-02-06 05:34:00 +00:00
efaa6990ea == Armature Buttons - ChildOf menu ==
This menu now respects armature-layers, so that it works better on
armatures with a lot of bones.
2007-02-06 03:38:32 +00:00
b67a6ac5b7 = python bugfix=
flareseed and haloseed minimums were off by one, thanks Carsten for the fix
2007-02-06 00:20:33 +00:00
9217f12c76 Patch #5928 from Diego Borghetti (bdiego)
Blender crashed when selecting column-select options in Action Editor
if there was no action active at the time.
2007-02-05 23:29:10 +00:00
e5d96c2c22 === Transform ===
Align mode (rotation that only translates the target) didn't work for elements using quats (Pose). Fixed.
2007-02-05 18:02:57 +00:00
4754e37539 === Transform ===
Reverting Aligorith's fix for bug Bugfix #5833 (the fix was incorrect, see bug report for details).

That means the translation part when rotating "free" bones in pose mode is still broken.
2007-02-05 18:00:03 +00:00
Stephen Swaney
41911da258 Bugfix #5918 GE Crash when press Esc
Modifier.c had ref count problems from TypeDict being added twice
to module.

Congratulations due to Tom Musgrove (LetterRip) for chasing this down.
2007-02-05 05:09:15 +00:00
4d5bd6872b Bugfix #5833:
When rotating bones around the 3d-cursor in posemode with a rotated
armature, rotation was around strange points other than the cursor.

This bug has been around for quite a few releases now. Somehow, the
maths used to convert the world/global space locations to local locations
only worked on things in editmode, but not bones.
2007-02-05 01:28:14 +00:00
549289df27 == Sculpt Mode ==
Fixed bug #5917, shift-c doesn't work in the sculpt mode

* Added CKEY and SHIFT+CKEY to sculptmode's shortcuts (behavior is the same as for non-sculptmode.)
2007-02-04 22:17:51 +00:00
b3d84255f3 == Sequencer ==
Bugfix: sound ipo calculation occasionally failed, leading to silenced
  strips. Now we do it just like the video strips directly before usage...
  Makes the code definitely more clean and even faster ;-)
2007-02-04 19:18:15 +00:00
4bd42ca280 Bugfix #5912
Bugfix #5912

Fix for Angmap and Spheremap (sky render).

This is a rewind of bugfix #4999 (sept 18). That bug appeared to be a
user error... the option "real" for sky had to be set.
2007-02-04 17:11:18 +00:00
daa248ff0c == Sequencer ==
Bugfixes:
- Effect dependencies sometimes went wrong. seq3 was always calculated,
  even if the effect already told the upper layer, that there is an early
  out available...
- On render, only free _all_ buffers, if memory usage is above the memcache
  limit. This made my render times drop from 17 hours to only 4 hours on
  a 2 hour movie.

  Ton: I don't want to start an edit war at this point, but if you really
  need the old behaviour, just use a very low, non-zero memcache limit in the
  preferences. (In most cases, the default of 32 Mb _is_ very low ;-)
2007-02-04 09:18:15 +00:00
a1a7a65b46 == Retopo ==
Partial fix for bug #5766

* Moved the retopo call used during transforms to above the call to clip the transform (for the mirror modifier.) This stops retopo from moving a vertex across the axis.
2007-02-04 00:42:23 +00:00
38d71bded6 Bugfix for a memory leak in the modifier stack. 2007-02-03 14:46:30 +00:00
a55c7cd99e Bugfix #5908
After conversion of Curve to Mesh, modifiers should be removed.
2007-02-03 13:17:05 +00:00
a30b9251a2 Cosmetic tweaks to the 'Armature' editing panel again. 2007-02-02 06:26:10 +00:00
b966a7024c Bug fix for #5903
provied by paprmh.

Kent
2007-02-01 20:38:37 +00:00
Ken Hughes
ccf72a2e26 Tools
---------------
Bugfix #5898: buffer overrun by sprintf() in v3d_editvertex_buts() caused a
crash.  Changed to snprintf().
2007-02-01 20:25:24 +00:00
785dab5d54 Move the screw button so it lines up with the clockwise button.
(now that clockwise only works for screw)

http://www.cs.umn.edu/~mein/blender/screw.jpg  if your wondering

Kent
2007-02-01 15:56:44 +00:00
5cda9df149 Bugfix #5897
Using multiple levels deep referenced groups (group in group) messed up the
add-group menu in toolbox
2007-02-01 14:14:07 +00:00
7e9f86bbf0 Bugfix #5894
Composite, Time Node did not clamp output between 0-1.
2007-02-01 10:04:10 +00:00
8bc234cbff Bugfix for #5896 - Array constant offset not behaving as expected
This is not a bug, but rather a misunderstanding of the relationship between object scaling and the Array modifier's constant offset.

The Array modifier's constant offset is specified in local coordinates. In the supplied blend file, the object is scaled up in the x direction by 2.45, and the offset is a constant 2.5 in the x direction. Thus, the final world space offset is 2.45 * 2.5 = 6.125 units in the object's local x direction, as can be seen in the blend file.

I have updated the tooltips for the Array modifier to indicate that offsets are given in local coordinates. I will investigate providing a "Use World Coordinates" toggle button after release.
2007-02-01 03:34:09 +00:00
53150249e9 ==Sequencer==
Bugfix [ #5886 ] Crash when duplicate audiostream.
Just make duplicate of hddaudio more intelligent and do less ;-)
2007-02-01 00:59:53 +00:00
5b94899df8 Forgot to typcheck the copied buffer in the seperate nodes. Now (not that it
makes sense to me) you can seperate in a value buffer in all the different color
spaces.
2007-02-01 00:42:59 +00:00