Commit Graph

58 Commits

Author SHA1 Message Date
Dalai Felinto
8570071e40 supporting warp data files with tabs instead of spaces. 2009-04-30 15:27:38 +00:00
Dalai Felinto
5908e2aa77 BGE Dome update. Spurious black seams (finally) fixed.
The solution is a hack. It's a workaround for another bug (#18655).
Now it's working in all modes: fullscreen, maximized screen and gameplayer.

* small change to always set the perspective mode as true during dome mode.
2009-04-30 02:41:07 +00:00
ba563216e9 BGE: Fix Orthographic mode and viewport scaling
- the BGE now uses correct glOrtho projection whe camera is in orthographic mode
-
2009-04-26 12:23:30 +00:00
70f1b45430 Fix for part of bug #18496: issue with light state switching
when using Dome.
2009-04-23 13:30:34 +00:00
Dalai Felinto
073abf7047 BGE Dome update:
* Enviroment Map implemented (replacing truncated mode 2).
 - Now it's possible to pre-bake animated (or static) EnvMaps to use with Cube Map textures.

* Enabling 2DFilter in Dome mode
 - no GL_DEPTH_BUFFER supported though.

* Tweaking GameSettings menu (centralizing buttons)
2009-04-23 02:27:11 +00:00
3be2b8995e Remove redundant include GL/glu.h in KX_Dome.cpp. 2009-04-09 10:29:07 +00:00
24f1355d4f Fix gcc compiling problem with C++ syntax in KX_Dome.cpp. 2009-04-08 20:10:27 +00:00
2074128fad Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.
User guide:
http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera

Fixed two bugs from original patch:
- deleting a text will clear the warp field from Game framing settings
- removed spurious black dots along the edge of the cube map in the gameplayer 

Known limitation:
- resizing of the screen doesn't work in the gameplayer

Known bugs:
- Texture with reflexion are not rendered correctly
- Spurious problems with light
2009-04-08 15:06:20 +00:00