Commit Graph

55720 Commits

Author SHA1 Message Date
Stefan Werner
83d9f8e379 Compositor: Ensured 16 byte alignment for variables accessed by SSE instructions.
Before this patch, the XBlur/YBlur compositor nodes would crash for me when run in a MSVC 2015 debug build (test scene: BMW27_cpu). I added the compiler instructions to explicitly align the local variables that the SSE instructions are accessing.
2017-11-09 14:38:17 +01:00
Dalai Felinto
ee49ee24c3 Fix: unselectable objects can be selected via the NLA editor
This is not reported anywhere, but it's easy to reproduce. I ran into this
while updating this code for the blender2.8 branch.
2017-11-09 08:27:38 -02:00
Dalai Felinto
92b342d30d Fix logic for pinning textures users from context
This was wrong since it's concenption in 28ee0f9218.
The if statement was returning true when pinid was NULL, and false otherwise.

However when scene is pinned we also want to run this code.
Code snippet by Brecht Van Lommel.
2017-11-09 08:19:52 -02:00
8d7ec519df Depsgraph: Add missing handlers of node IDs
Worst thing was that point density did not pull object into dependency graph,
which could lead to wrong render results.
2017-11-09 10:33:44 +01:00
5e38ee996c Depsgraph: Remove chains of scene being passed all over in relations builder 2017-11-09 10:33:44 +01:00
f424d5b5c9 Depsgraph: Cleanup, remove scene being passed all over
Use the state one instead.
2017-11-09 10:33:44 +01:00
ad986ae29e Depsgraph: Remove bmain from internal builder API
Use the one from state.
2017-11-09 10:33:44 +01:00
887c2e5c0d Depsgraph: Make bmain part of builder state and remove bmain from public API 2017-11-09 10:33:44 +01:00
70e34ac186 Depsgraph: Cleanup, use google style for private members 2017-11-09 10:33:44 +01:00
9f0842bbe8 Depsgraph: Synchronize nodes and relations builders 2017-11-09 10:33:44 +01:00
1018683def Depsgraph: Fix wrong ID type being compared 2017-11-09 10:33:44 +01:00
98425563ed Depsgraph: Cleanup, reduce indentation level 2017-11-09 10:33:43 +01:00
449687d50a Depsgraph: Assert when node uses unhandled ID type 2017-11-09 10:33:43 +01:00
Dalai Felinto
6febe6e725 Silence warning from Collada 2017-11-08 18:33:17 -02:00
3f614cda12 Fix blender player build. 2017-11-08 01:11:17 +01:00
a0478ebe37 Fix incorrect bevel shader in GLSL (should work as if there is no bevel node). 2017-11-08 00:19:24 +01:00
05b08a3b6d Fix T53092: errors reading EXR files with different data/display window.
Multilayer/multiview OpenEXRs did not read the full data window like single
layer, now it should be consistent.
2017-11-07 23:20:22 +01:00
2a097527f2 Fix various issues with (multiview) OpenEXR file save/load.
* Fix saving a multiview render from the image editor giving invalid files.
* Fix failure to load multiview images with a single view per part.
* Fix loss of multiview metadata when saving/loading a single view.
* Fix Z-Buffer writing option for single layer EXR not being respected.

Multiview EXRs are now always handled as multilayer internally, significantly
reducing the amount of code.

Reviewed By: dfelinto

Differential Revision: https://developer.blender.org/D2887
2017-11-07 23:20:22 +01:00
ed7260071b Fix EXR multilayer compositing result saving issues.
* It was saved as Combined.Combined instead of Composite.Combined.
* It was written even if no compositing was enabled.
2017-11-07 22:35:12 +01:00
e0936e74ab Fix image editor showing pass name when there is only a combined pass. 2017-11-07 22:35:12 +01:00
3dec1de275 Fix incorrect color management when saving JPG previews for EXR. 2017-11-07 22:35:12 +01:00
26f39e6359 Cycles: add bevel shader, for raytrace based rounded edges.
The algorithm averages normals from nearby surfaces. It uses the same
sampling strategy as BSSRDFs, casting rays along the normal and two
orthogonal axes, and combining the samples with MIS.

The main concern here is that we are introducing raytracing inside
shader evaluation, which could be quite bad for GPU performance and
stack memory usage. In practice it doesn't seem so bad though.

Note that using this feature can easily slow down renders 20%, and
that if you care about performance then it's better to use a bevel
modifier. Mainly this is useful for baking, and for cases where the
mesh topology makes it difficult for the bevel modifier to work well.

Differential Revision: https://developer.blender.org/D2803
2017-11-07 22:35:12 +01:00
5f2be40658 Windows: Add additional crash diagnostic information.
To help diagnose issues like T53259, it is useful to know the module causing the issue (is it us, or some opengl icd, or python module?) and while we cannot do stackdumps on release builds on windows, it is possible to display the faulting module. This commit changes the exception handler to output the following information:

Error   : EXCEPTION_ACCESS_VIOLATION (Type of exception , this we had before)
Address : 0x0000000140193726 (Address of the exception, new)
Module  : k:\BlenderGit\build_windows_Full_noge_x64_vc15_Release\bin\Release\blender.exe (module of the exception, new)
2017-11-07 07:57:59 -07:00
0e3fd70d7a Fix T53129: Cycles missing update when changing image auto refresh.
Previously auto refresh worked, but only if it was already enabled before
starting the viewport render.
2017-11-07 03:05:42 +01:00
956ee5e265 macOS: remove old OpenMP lib stuff from cmake 2017-11-06 23:54:35 +02:00
66a6d160fe Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.
This makes code closer to id_override/assent-engine ones, which
introduce a new type of linked data, and hence reserve
ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-11-06 17:17:10 +01:00
b28da9dbf8 Fix T53250: Crash when linking/appending a scene to a blend when another linked scene in this blend is currently open/active.
Inner DAG code would not check against NULL pointer, and in case of an
active linked scene, scene pointer will be NULL here, so we have to
check it ourself. ;)
2017-11-06 15:16:40 +01:00
18d7fbe4f5 Cleanup: order buffer length after the buffer 2017-11-06 00:04:46 +11:00
2837a7e198 Cleanup: remove paranoid NULL check 2017-11-05 23:34:40 +11:00
43f3cfd584 Cleanup: spelling 2017-11-05 14:33:18 +11:00
01a3c95609 UI: tool-tip refactor, don't hard code field types
Allow other kinds of tips be created w/o exceeding hard limits.
2017-11-04 21:15:18 +11:00
25f56d7a7b UI: correct flag re-use
Adding ability to show a button as pressed w/o UI_SELECT set caused
other flags to be cleared that shouldn't have been.
2017-11-04 14:13:04 +11:00
6664ee209e Scene RNA API: More global mains goes away 2017-11-03 16:28:37 +01:00
f1c78ecc63 Scene RNA API: Main from globals goes away
Bye bye..
2017-11-03 16:15:49 +01:00
2a87bd8995 Cleanup: split interface_regions.c
Each region type is quite separate and file was getting too big.
2017-11-03 20:57:09 +11:00
d19d094ca9 Fix incorrect allocation size 2017-11-03 20:52:04 +11:00
fbb9b70484 Fix Blenderplayer (tm) 2017-11-03 00:39:50 +01:00
50c129760d Fix Cycles showing empty tiles while they are being denoised. 2017-11-02 15:23:55 +01:00
25f2abf314 Cleanup: minor comment correction 2017-11-03 01:10:03 +11:00
9ece0ee5fe UI: add UI_SELECT_DRAW flag
Allow to draw as pressed w/o interfering with behavior.

Resolves issue where buttons raised on mouse-over.
2017-11-03 00:47:51 +11:00
ff97dcebf3 Fix T53182: cancelling save buffers + denoising render clears image. 2017-11-02 14:31:05 +01:00
6355d98267 UI: free up bit in uiBut.flag 2017-11-03 00:27:29 +11:00
e32c1bd5d0 UI: use button_operator in operator_menu_hold
Move draw calls into UI_menutype_draw
2017-11-02 18:21:59 +11:00
765e28948e Cleanup: code style 2017-11-02 15:09:11 +11:00
8bdc391c54 Implement a new automatic handle algorithm to produce smooth F-Curves.
The legacy algorithm only considers two adjacent points when computing
the bezier handles, which cannot produce satisfactory results. Animators
are often forced to manually adjust all curves.

The new approach instead solves a system of equations to trace a cubic spline
with continuous second derivative through the whole segment of auto points,
delimited at ends by keyframes with handles set by other requirements.

This algorithm also adjusts Vector handles that face ordinary bezier keyframes
to achieve zero acceleration at the Vector keyframe, instead of simply pointing
it at the adjacent point.

Original idea and implementation by Benoit Bolsee <benoit.bolsee@online.be>;
code mostly rewritten to improve code clarity and extensibility.

Reviewers: aligorith

Differential Revision: https://developer.blender.org/D2884
2017-11-01 21:57:39 +03:00
88356a2442 Cleanup: use term shape-preset in widget code 2017-11-02 05:48:59 +11:00
a6e1f7560f UI: Option to draw button pressed
Needed to show the active tool
2017-11-02 05:02:56 +11:00
3ec4d0b51b UI: Add UILayout.operator_menu_hold
This is an operator button that opens a menu when the button is held.
2017-11-02 05:01:10 +11:00
07dbff7dc1 Fix T53217: GLSL principled BSDF black with zero clearcoat roughness. 2017-11-01 17:14:06 +01:00
a819ef65c0 Fix for T48988 - Enabling bbone easing for posemode
This fix enables the usage of bbones easing parameters for edit and pose mode seperately. This allows animators to take advantage of the functionality and may eliminate confusion as the parameters now behave similar to other bbone parameters.

Note that splitting the parameters between the modes effectively creates a new parameter set. Blend files of previous versions do not contain this information and will have the values set to 0 on load. As it broke backwards compatibility for pose mode values anyway, I also took the liberty to rename the easing parameters in some places for consistency (which breaks edit mode values).

Reviewers: aligorith

Subscribers: aligorith

Tags: #animation

Differential Revision: https://developer.blender.org/D2796
2017-11-01 14:42:08 +13:00