Commit Graph

1640 Commits

Author SHA1 Message Date
c9f7a3b32a Fix T55207, fix T55208: hair not positioned correctly after subsurf.
The problem was that the particle system modifier was reading ob->derivedDeform
during modifier stack evaluation. Due to the mesh -> DM conversion this was no
longer set leading to wrong results.

In fact we don't really need the deformed mesh, just the original mesh topology
for face/poly index remapping. So the solution is to use that instead.
2018-05-25 23:20:20 +02:00
Dalai Felinto
fbc65c6b28 Fix T55165: Driving camera lens with property behaves unexpectedly
Differential Revision: https://developer.blender.org/D3438
2018-05-25 12:48:33 +02:00
Dalai Felinto
e8c8ff4f86 Fix all modifiers that depended on BKE_modifier_get_evaluated_mesh_from_object
This fix applying the following modifiers:
* Boolean (working already)
* Array
* Mesh Deform
* Surface Deform
* Vertex Weight Proximity

This function was to return evaluated mesh. So it should get the evaluated
object at all times. So in this case it makes more sense to simply pass the
depsgraph (or in this case the ModifierEvalContext that contains both the
depsgraph and the flag.

Solution discussed with Bastien Montagne.
2018-05-24 16:43:21 +02:00
Dalai Felinto
ec809d0cbf Fix boolean modifier when objects have transformations
Follow up for 9406a1f195.
2018-05-24 15:56:50 +02:00
Dalai Felinto
9406a1f195 Fix cannot apply boolean modifier 2018-05-24 15:26:31 +02:00
84c3b175f6 Fix typo in header 2018-05-23 17:13:41 +02:00
0cc2666605 Fix last usages of Scene.r.cfra in modifiers code.
Note that some modifiers-related code in BKE still uses that...
2018-05-23 16:37:36 +02:00
4a2213dc9a Fix modifiers not using depsgraph time for texture evaluation.
Texture animation seems to be broken anyway currently, but at leat
modifier side it should now be OK.
2018-05-23 15:55:13 +02:00
f5d911f8b0 Modifiers: ported Cloth DerivedMesh → Mesh
The modifier is still quite slow; this could be due to caches being written
to a CoW datablock instead of the original one. More investigation is
needed.
2018-05-22 17:11:30 +02:00
3b6a0f5fe0 Modifiers: ported Surface DerivedMesh → Mesh 2018-05-17 16:21:13 +02:00
a2438373b3 Modifiers: ported Collision DerivedMesh → Mesh 2018-05-17 15:28:51 +02:00
c48a3afb16 Collision Modifier: get time from depsgraph instead of scene 2018-05-17 15:28:51 +02:00
773a60d8f8 Modifiers: ported Particle Instance DerivedMesh → Mesh 2018-05-17 13:45:47 +02:00
def1c3eb4b Particle System: ported most DerivedMesh → Mesh
There are a few places where DerivedMesh is still used, most notably
when calling the (not yet ported) cloth simulation. There is also still
the use of Object.derivedDeform and Object.derivedFinal. Those places are
marked with a TODO.

Some functions in the editors module were copied to accept Mesh. Those
already had 'mesh' in the name; the copies are suffixed with '__real_mesh'
for easy renaming later when the DM-based functionality is removed.
2018-05-16 16:31:38 +02:00
6a4ba9133c Fix T55097: Mesh Deformation modifier is ignoring Vgroup option 2018-05-16 15:19:10 +02:00
dbe4189dcd Save 'deform_only' flag in Mesh.runtime
This flag is copied when converting between DM and Mesh.

This flag is set to true in get_mesh(), to mimick the behaviour of
CDDM_from_mesh_ex. This is necessary for the particle system to work
correctly.
2018-05-16 12:41:48 +02:00
e5b53fb28c Some cleanup in modifiers' mesh copying. 2018-05-14 14:34:00 +02:00
7a2e271e54 Fix compiler warnings. 2018-05-13 14:48:55 +02:00
dcc55c89fa Modifiers: port Remesh from DerivedMesh to Mesh
D3331 by @alikendarfen
2018-05-12 09:33:30 +02:00
df2de43459 Modifiers: ported Wave from DerivedMesh to Mesh
D3350 by @alikendarfen
2018-05-12 09:22:34 +02:00
4dc91ebf81 Merge branch 'master' into blender2.8 2018-05-12 08:22:03 +02:00
c84b8d4801 Cleanup: modifier arg wrapping 2018-05-12 08:04:56 +02:00
054d837e65 Modifiers: ported Laplacian Deform DerivedMesh → Mesh
Reviewers: sybren

Differential Revision: https://developer.blender.org/D3326
2018-05-11 18:10:21 +02:00
68b736ce24 Modifiers: ported Laplacian Smooth DerivedMesh → Mesh
Reviewers: sybren

Differential Revision: https://developer.blender.org/D3340
2018-05-11 16:52:01 +02:00
b5beb660b3 Modifiers: ported UV Project DerivedMesh → Mesh
Reviewers: sybren

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3316
2018-05-11 15:30:01 +02:00
af5428aa2b Modifiers: ported Screw DerivedMesh → Mesh
Reviewers: sybren

Differential Revision: https://developer.blender.org/D3315
2018-05-11 14:43:37 +02:00
17ac0e824b Modifiers: ported Corrective Smooth DerivedMesh → Mesh
Reviewers: sybren

Differential Revision: https://developer.blender.org/D3339
2018-05-11 11:27:04 +02:00
e0a41fd0ce Modifiers: ported Decimate DerivedMesh → Mesh
Two things to indicate (which als apply before the DM → M port):

- Face count in the UI is not updated and stays at 0
- When planar mode is used, the result is inverted (mirrored along X)
  compared to 2.79

Reviewers: sybren

Differential Revision: https://developer.blender.org/D3303
2018-05-11 11:12:28 +02:00
4fe5a105f6 Fix bad pointer cast when modifier is used on non-mesh object 2018-05-11 10:14:35 +02:00
83a83a3d4b Cleanup: whitespace, duplicate includes 2018-05-11 07:43:20 +02:00
c67a0580fc Modifiers: ported Triangulate DerivedMesh → Mesh
Reviewers: sybren

Differential Revision: https://developer.blender.org/D3237
2018-05-09 16:14:22 +02:00
ed23bd5f3c Modifiers: ported Boolean DerivedMesh → Mesh
Reviewers: sybren

Differential Revision: https://developer.blender.org/D3236
2018-05-09 15:49:55 +02:00
65b0d31eb8 Modifiers: ported Hook DerivedMesh → Mesh
Differential Revision: https://developer.blender.org/D3235
2018-05-09 14:45:27 +02:00
74234688de Modifier stack: ShrinkWrap: move to mesh-based BVHTree code.
Now only subsurf still needs some DM...
2018-05-09 12:51:53 +02:00
e53cf14280 Cleanup/refactor: Move get_mesh_eval_for_modifier from MOD_util to BKE_modifier.
Because some modifiers' actual code is in BKE... Also renamed to more
BKE-valid name BKE_modifier_get_evaluated_mesh_from_object.
2018-05-09 12:47:23 +02:00
1cc7d7d5ec Surface Deform mod: removed some stuff that shouldn't have been committed 2018-05-09 12:41:32 +02:00
2862b58a38 Mesh Deform modifier: also show result while editing the deformation mesh
There is still an issue with the modified mesh not being updated until you
disable and re-enable the modifier. However, after that it'll now also work
while editing the deformation mesh.
2018-05-09 12:39:52 +02:00
632755a3b1 Modifiers: ported Surface Deform to Mesh
The modifier performed the 'bind' operation not in the bind operator,
but delayed in the mesh evaluation. This saved the result in a CoW copy
instead of in the actual modifier data. The binding operator now follows
the same approach as Mesh Deform: it forces the modifiers to run on the
real (non-CoW) data, making it possible for the modifier to store the
binding data.

This commit also ports the usage of DerivedMesh to Mesh.
2018-05-09 12:17:24 +02:00
d152a326f9 Modifier stack: remove last usage of DM in WeightVGProximity . 2018-05-09 10:11:10 +02:00
9a055d1abc Modifier stack: partial port of ShrinkWrap to new Mesh-based system.
Partial only, complete depends on BVHTree helper updates, and subsurf
updates.
2018-05-08 19:04:12 +02:00
f7727b5366 Modifier stack: Port Warp to new Mesh-based system. 2018-05-08 18:41:43 +02:00
8f7e4b314b Modifier stack: port Mask to new Mesh-based system. 2018-05-08 18:19:28 +02:00
5f2a2e048d Modifier stack: Port Caqst to new Mesh-based system. 2018-05-08 17:52:53 +02:00
03dd109a84 Cleanup: consistent BKE_mesh naming 2018-05-08 17:28:43 +02:00
0e964afaa4 Cleanup: use 'nomain' when not in library data
Rename only.
2018-05-08 17:06:30 +02:00
fa69ce9e3a Cleanup: whitespace, duplicate includes 2018-05-08 16:57:07 +02:00
5b3559576d Modifier stack: Port Smooth to new Mesh-based system. 2018-05-08 16:42:01 +02:00
43be434310 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/modifiers/intern/MOD_dynamicpaint.c
	source/blender/modifiers/intern/MOD_uvproject.c
2018-05-08 16:06:32 +02:00
43e0e8defa Fix (unreported) bloody modifiers messing with ID user count in copy.
User count of IDs is handled by higher-level, generic function,
low-level copydata functions *MUST NOT* touch them anymore, ever!
2018-05-08 15:27:10 +02:00
53a56b7b6c Merge branch 'master' into blender2.8 2018-05-08 15:20:18 +02:00