Commit Graph

3716 Commits

Author SHA1 Message Date
Dalai Felinto
6871402614 Fix Cycles baking active/cage
Basically what we address here is to make sure the active object and the cage
are not interferring with the baking result (e.g., when baking Combined).

To do so, we take advantage of the fact that we create our own depsgraph
for baking. So now we can change the cowed objects, instead of the
original ones.

Note: There is still a way to get a crash. If you try to bake from
selected to active when is_cage, but with no cage object, we get an
assert:

```
BLI_assert failed: //source/blender/blenkernel/intern/DerivedMesh.c
mesh_calc_modifiers(), at
(((Mesh *)ob->data)->id.tag & LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT) == 0
```

We can bypass this by passing ob_low instead of ob_low_eval to
bake_mesh_new_from_object on object_bake_api.c:847 . But then the edge
split modifier change will take no effect.
2018-12-11 21:57:16 -02:00
Dalai Felinto
f40a88a4ba Fix selected to active Cycles Baking
Since we started using looptris we no longer need a triangulation
modifier in the highpoly object. In fact having was causing a bug
where baking would be utterly broken.

This fix normal baking. Combined pass still needs a fix to hide the
objects during baking.
2018-12-07 14:58:37 -02:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
Glenn Tester
9375c941b7 Fix T57939: animated values in compositing nodes not working.
For now this is not part of copy-on-write, and needs extra animation evaluation.

Differential Revision: https://developer.blender.org/D4019
2018-12-05 18:08:46 +01:00
40f45a7eac Cleanup: redundant NULL checks
Also use unsigned shifting for values not in int range.
2018-12-01 19:36:57 +11:00
ed5202ac6a Fix T58235: broken baking of tangent space normals. 2018-11-30 16:28:56 +01:00
f1edccdbe1 Cleanup: remove unused files 2018-11-29 09:05:49 +11:00
99d9d3dbce Fix T57554: texture bake object to active error after recent changes. 2018-11-19 19:19:03 +01:00
5494683651 Cycles: Free Blender side data as soon as we don't need it
Currently this is possible after built-in images are loaded in memory.
Allows to save memory used by dependency graph and copy-on-write.

In practice this lowers peak system memory usage from 52GB to 42GB on
a production file of spring 03_035_A.lighting.

Note, that this only applies to F12 and command line renders.

Bigger note, that this optimization is currently only possible if
there are no grease pencil objects to be rendered.
2018-11-09 17:53:02 +01:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
cde64619ca Eevee: Implement Overscan option
This option make the internal render size larger than the output size in
order to minimize screenspace effects disapearing at the render edges.

The overscan size added around the render is the maximum dimension
multiplied by the overscan percentage.
2018-10-31 18:32:54 +01:00
345175082b Fix T57247: Render animation does not respect render single view layer
Reviewers: brecht

Maniphest Tasks: T57247

Differential Revision: https://developer.blender.org/D3800
2018-10-16 13:00:45 +02:00
2a2db39f3a Bake: remove derived mesh for bake API
Multires baking still uses DerivedMesh.
2018-10-15 13:38:58 +11:00
e65784a051 Python API: add loop triangles access, remove tessfaces.
Loop triangles are tessellated triangles create from polygons, for renderers
or exporters that need to match Blender's polygon tesselation exactly. These
are a read-only runtime cache.

Tessfaces are a legacy data structure from before Blender supported n-gons,
and were already mostly removed from the C code.

Details on porting code to loop triangles is in the release notes.

Differential Revision: https://developer.blender.org/D3539
2018-10-10 17:43:44 +02:00
Sebastian Parborg
a16e5b8efa Cleanup: remove unused DerivedMesh code.
Differential Revision: https://developer.blender.org/D3736
2018-09-27 20:19:28 +02:00
4464a86a6e Merge branch 'master' into blender2.8 2018-09-12 11:30:35 +02:00
f088bbae6a Cleanup: More correct terminology work
Matches threading API.
2018-09-12 11:04:42 +02:00
Sebastian Parborg
329b4c3363 Fix T54329: brush texture preview not working.
With the removal of blender internal, the texture preview had to be
rewritten. Now we evaluate and write the texture directly to the
preview buffer instead of going through the renderer.

Differential Revision: https://developer.blender.org/D3670
2018-09-06 17:10:54 +02:00
fc115e1ab2 Cleanup: remove legacy layer and dupli code. 2018-09-04 16:11:27 +02:00
0ddf3e110e Cleanup: comment blocks 2018-09-02 18:51:31 +10:00
ae57383648 Cleanup: comment blocks 2018-09-02 18:28:27 +10:00
0efecba957 Merge branch 'master' into blender2.8 2018-08-30 01:38:16 +10:00
39eb051616 Cleanup: indentation 2018-08-30 01:31:20 +10:00
42f7767dab Cleanup: rename files from group to collection to match contents. 2018-08-29 16:25:50 +02:00
8e927ee938 Cleanup: unused arg 2018-08-16 08:18:25 +10:00
82e59d4c18 Cleanup: remove unused R_ORTHO / R_PANORAMA flags. 2018-08-15 18:40:56 +02:00
a5d72bac8e Fix (unreported): misuse of GL Context when creating new window and/or rendering. 2018-08-14 16:10:35 -03:00
5c61be777f Subsurf: Introduce quality option
For users it defines how accurate vertex positions are in terms
of limit surface (as in, how close the vertices locations to the
condition when they are calculated for an infinitely subdivided
mesh).

This affects things like:

- Irregular vertices (joint of 3 or more edges)
- Crease

Keep quality value low for performance.

NOTE: Going higher does not necessarily mean real improvement
in quality, ideal case might be reached well before maximum
quality of 10. Quality of 3 is a good starting point.

Internally quality is translated directly to adaptive subdivision
level.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3599
2018-08-13 16:04:06 +02:00
517f58be3c Subsurf: Make uv boundaries easily extendible
This replaces old single toggle option to subdivide UVs with
an enum which can have more options. The usecase for this is
to be compatible with other software. But we also might choose
different subdivision type as default in the future.

DNA and underlying code supports all possible options, but
only the ones which are compatible with old subdivision code
are currently exposes.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3575
2018-08-13 12:37:46 +02:00
c48eb52164 Fix Cycles headless render failing, after grease pencil merge.
Now it should at least succeed when there are no grease pencil objects.
2018-08-01 14:47:02 +02:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
d7b472c198 Fix wrong view layer rendered from command line
The issue was caused by Render Single Layer option enabled, which is
very handy for artists work, so they can hit F12 and see view layer
they are currently working in a final rendered state. This saves a lot
of time since all the "non-interesting" objects are ignored for such
iterations.

However, for the render farm we need to render view layers which are
explicitly set for render, and ignore active view layer.

Reasonable solution seems to be to ignore the Render Single Layer
option when rendering from the command line. It is really something
more like UI behavior option.
2018-07-23 11:54:41 +02:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
247ad2034d GWN: Port to GPU module: Move files to GPU
This does not include all the struct and type renaming. Only files were
renamed.

gwn_batch.c/h was fusioned with GPU_batch.c/h
gwn_immediate.c/h was fusioned with GPU_immediate.c/h
gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
2018-07-18 00:17:57 +02:00
a6ea38d345 Cleanup: remove unused interlace code after removal of fields. 2018-07-10 17:58:08 +02:00
e30f25ba22 GHOST: Fix assert and rebind previous ogl context. 2018-07-03 13:36:04 +02:00
36a9436d80 Merge branch 'master' into blender2.8 2018-07-01 16:22:06 +02:00
ddee0931b8 RNA: use bool for boolean RNA types
We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
2018-07-01 15:57:59 +02:00
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
7a4b784909 Subsurf: Move away from using scene from modifier data 2018-06-22 15:12:03 +02:00
c45a3b80e2 Fix T55555: Crash when select material properties
This error is only in Windows and Mac when select in properties the material tab.

This commit revert dc856be839 Preview: Add own opengl context to render preview images.
2018-06-21 16:11:29 +02:00
9c20de8998 Merge branch 'master' into blender2.8 2018-06-19 19:25:44 +02:00
0a8af46707 Final cleanup of G.mains in render area. 2018-06-19 19:25:06 +02:00
56173e512c Merge branch 'master' into blender2.8 2018-06-17 16:18:15 +02:00
a0a1fc8938 Cleanup: BLI path extension API
Use BLI_path_extension_* prefix.
2018-06-17 16:13:24 +02:00
ecc57e7524 Merge branch 'master' into blender2.8 2018-06-15 17:43:18 +02:00
d645b1a78a Cleanup: some more G.main removal.
We are really starting to scratch the last bits here...
2018-06-15 17:42:17 +02:00
525be2f579 Image: Refactor render slots to a dynamic list
Previously, render slots were hardcoded to a fixed amount.

With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.

Credit to brecht for the UI part.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3474
2018-06-14 22:46:30 +02:00