Commit Graph

33230 Commits

Author SHA1 Message Date
c9dd1b0f2c fix playanim - up/down keys were not stepping 10 frames as intended. 2012-12-06 06:01:15 +00:00
e85935dddf Fix #33423: a few operators still allowed changing current frame during
animation render, like cursor set in the graph editor, disabled that now.
2012-12-06 05:48:51 +00:00
7c2e4e28ba bpy.ops module/caller classes incorrectly had __keys__ rather then __slots__.
also added comments about texface drawing when theres no origindex.
2012-12-06 03:09:06 +00:00
a864259d50 bump python requirement to 3.3 2012-12-06 02:42:42 +00:00
4b102e93fb fix [#33422] Change Path/Files problem - selected strip directory doesn't work 2012-12-06 02:38:39 +00:00
5db4682e93 Fix #33419: incorrect color with projection painting in cases strength != 1.0 2012-12-05 19:04:29 +00:00
4742dc3fd7 Fix for crop operation using uninitialized bounds in cases input image resolution is zero. 2012-12-05 14:27:51 +00:00
5bb576e8e4 Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled
it takes up less memory on some cards, still unclear why.
2012-12-05 11:46:13 +00:00
af51827dda add a message when solidify is used with only-edges, this isn't properly supported.
also minor edits to py-api-ref
-- This line, and those below, will be ignored--

M    doc/python_api/sphinx_doc_gen.py
M    doc/python_api/rst/include__bmesh.rst
M    source/blender/modifiers/intern/MOD_solidify.c
2012-12-05 01:02:41 +00:00
5b9f30980a update parse_syntax_error() from python3.3 - this is an internal python function that isn't exposed to the api. 2012-12-04 20:09:07 +00:00
d0667c70dd fix for python button evaluation not restoring the __main__ module. 2012-12-04 19:58:13 +00:00
302856f4b1 operator spacebar search menu wasn't ignoring internal operators,
turns out there were copy-pasted functions for operator search popups which were identical except that one skipped internal ops.
de-duplicate so both work the same now.
2012-12-04 18:22:41 +00:00
677c712b58 fix [#33412] Jump to next frame broken in grease pencil mode
allow arrow keys while in grease pencil session, otherwise you can't change frames.

also correct out-of-date comments.
2012-12-04 17:38:55 +00:00
576bc2e6e4 bevel - use tri-fan filling in the special case when a bevel edge meets a non bevel edge at a valence 2 vert.
this is the topology tri-fan was intended to be used.
2012-12-04 15:28:34 +00:00
767bfba808 cmake was missing some header files. 2012-12-04 14:43:42 +00:00
41b6e700e0 bevel: re-order checks so angle checks are done after quick sanity checks. 2012-12-04 14:41:40 +00:00
1d0f005093 fix for WM_keymap_remove_item() writing to freed memory. 2012-12-04 12:41:59 +00:00
60cd5ee412 fix for typo when overwriting pythons stdout/stderr, also print errors if they happen here now. 2012-12-04 11:21:33 +00:00
46227675f3 Default PNG compression for new scenes is not 90% (same as default scene) 2012-12-04 09:45:38 +00:00
3fd153ab88 Fix for double-freeing image buffers when rendering opengl animation into movie file. 2012-12-04 09:07:44 +00:00
89d91f5a7d Fix #33402: Compositor crashes when drag-dropping multilayer exr
There was a missing image reload signal in node creation by drag-dropping,
which lead to incorrectly set image type.

Also fixed misusage of IMB_freeImBuf used to release buffer acquired by
BKE_image_acquire_ibuf.
2012-12-04 08:10:53 +00:00
a4e6da3580 Fix #33398: Missed undo push when script execution failed
Undo push was missed in cases when script failed to run with some error
when using Run Script in text editor. As far as i can see it makes sense
to skip undo push here only in cases live editing is enabled.

Otherwise it's indeed annoying to return to previous scene state when
debugging the script.
2012-12-03 16:47:38 +00:00
81a762e79f Fix cycles viewport render getting stuck with driven/animated nodes, the updated
flag would not get cleared due to the nodetree not being a real datablock.
2012-12-03 16:21:43 +00:00
458131e395 Disable alpha pass for all painting modes
It's not actually supported and gives artifacts when tried to be used.
2012-12-03 16:19:38 +00:00
6ce73abde8 fix [#33400] Knife ortho floating point error
the green dot under the mouse would not draw under the mouse when clipping values were high (1000+) - which is common.
use a different method which doesnt give these problems.
2012-12-03 15:09:33 +00:00
e33f9795fe Cleaning commented code in DM_update_weight_mcol (inactive since two releases at least...). 2012-12-03 14:12:40 +00:00
4a9c522125 quiet float -> double conversion warnings and do some osl style edits. 2012-12-03 13:58:08 +00:00
582a9d1c45 Fix for [#33378] Grease pencil dopesheet fails on a few operations
Snapping operator in action editor for grease pencil and mask wasn't implemented. We could probably re-enabled/fix/cleanup more things in this area (e.g. use a custom poll func for operators not supporting gp/mask, instead of silently doing nothing), but this is for after 2.65 imho).
2012-12-03 13:07:43 +00:00
4f3fdb8d5a R/G/B icons in node space backgroud channel selector all had same color wheel icon which didnt make much sense. 2012-12-03 13:01:07 +00:00
46d4d7559f Image Editor / UV:
* Bring back "Snap to Vertex", own regression introduced in r39460.

Patch by Brecht (DNA, Transform) and myself (RNA, Script).
2012-12-03 12:03:16 +00:00
4302cde8ff re-apply a workaround for [#31555] Username with special chars in Windows 7
this time keep the stderr/stdout so there FD's are not closed (causing [#32720]).

This workaround is ugly but saves us from using a patched python.
2012-12-03 10:01:09 +00:00
1bcaeb3154 Tsss tsss... Copy-pasting! :P 2012-12-03 09:36:22 +00:00
3ec39706b4 fix [#33394] Skin modifier doesn't show generated skin mesh in EditMode with Texured Solid draw option 2012-12-03 09:08:53 +00:00
1523fe0e11 Minor fix for "no mask keyframe copy" error message in dopesheet editor... 2012-12-03 08:37:43 +00:00
94f85c3c72 Fix #33371: blender freezing in material draw mode.
When FBO failed in a particular way it could cause the opengl draw buffer to be
set wrong, effectively disabling all opengl drawing. The FBO error was caused
by cycles GLSL materials with no nodes that would still use blender internal
materials, which caused issues with lamp shadow buffers FBO.

This also fixes a GLSL refresh issue when switching render engines.
2012-12-03 08:31:16 +00:00
0526fcf13f revert part of r52720, Id rather leave these as-is, even if they give warnings under some configurations. 2012-12-03 08:11:04 +00:00
ca25fd0307 fix [#33389] Curve points restricted to 0..1 range,
also added note on python3.3's faulthandler module.
2012-12-03 07:10:31 +00:00
671b871e7f fix [#33392] In-dev freeway generation addon crashes on recent builds. 2012-12-03 05:40:48 +00:00
48aa356b7b use const for bm_mesh_allocsize_default, bm_mesh_chunksize_default 2012-12-03 05:38:28 +00:00
17c2621fd1 bridge tool - simple optimization, break early if edge loop length comparisons are worse then existing best loop test. 2012-12-03 05:02:32 +00:00
a490f4f7c4 fix [#33391] Bridge two Edgeloops fails in simple case 2012-12-03 04:53:30 +00:00
61da29996a fix own mistake with recent commit to skip calculating tessface. If you were already in editmode the tessfaces wouldn't get recalculated.
also minor edits to bmesh rst.
2012-12-03 02:26:13 +00:00
11e87d118e Bevel: fix for bulging part of bug 33280.
Bulging still happens, but fixed the cases where it was obvious
because it destroys an otherwise straight 'pipe' by snapping
the vertex mesh points to that pipe.
2012-12-03 01:46:37 +00:00
e8331327e5 Bugfix [#33387] Smoke: Animating Smoke Type from Flow to None crashes blender
This property was never intended to be animatable. 
Workaround: Animate density.

TODO for 2.66: Introduce on/off property for flow and collision objects
2012-12-02 19:20:19 +00:00
818a345be3 Silent a bunch of gcc warnings (usually dummy, but noisy!). 2012-12-02 16:01:06 +00:00
432193552c fix GhostSDL displaying text in multiple views.
add support for multi-sample.
2012-12-02 15:58:26 +00:00
ecf89326e1 == FFMPEG ==
This fixes a memory leak caused by the last packet on stream EOF not freed.
(Memory leak occurs on ffmpeg heap managed by av_malloc / av_free, so it is
invisible to Blender)

Also: clean up the code a little bit (anim->next_packet was never really used,
so could be moved into a local variable)
2012-12-02 15:15:44 +00:00
d7960b8fd4 code cleanup 2012-12-02 15:15:00 +00:00
bc3f34b4e8 Compositor:
* Change default blur type (Blur Node) to Gaussian. Feature Request by Sebastian König. 

Patch by Troy Sobotka, approved by Campbell, Sergey and myself.
2012-12-02 14:41:42 +00:00
1d09d0a9c5 Silent some warnings (the one in bmesh_operator.c was even preventing build in -Werror mode). 2012-12-02 13:35:33 +00:00