* Used correct icons for Tracking.
* Flip Copy/Paste icons so they are correct.
* Add correct icon for softbody modifier.
* Replace speaker icons for enabling F-Curves with checkboxes.
When a .blend file is dropped into Blender a small menu opens.
In that menu the user can choose between three options: Open, Link and Append.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3801
- Tweaked icons for Box Select, Circle Select & Lasso Select.
- Tweaked icons for Rip Region & Rip Edge.
- Added icons for Bone Envelope, Bone Size, Pose Breakdown,
Pose Push & Pose Relax.
- Added icons for curve Extrude, Extrude Cursor.
Also removed grease pencil mirror tool which wasn't an active tool,
and is now consistent with regular Edit Mode.
For now only `selected_pose_bones_from_active_object`, more options can
be added on demand.
Discussed this with Campbell Barton. We may need this only for selected
pose bones, time will tell.
Having an invisible gizmo caused event handling problems (see: T56603).
This is hard to avoid since gizmos are similar to buttons in the way
they have priority over the regular keymap.
Transform events use tweak so events to fall though to the general
view 3d keymap (for cursor placement for eg).
Ellipsis value is internal ingredient only, to tag hidden _node_normalmap
'real' property as not yet initialized. Public node_normalmap accessor
should never ever have that value, it's either None or a valid node!
This reverts commit ce4cfbe108.
Obviously wrong 'fix', please do not touch other dev’s code, especially
in active/WIP area, when you do not fully understand it.
- Use smooth normals to displace in Above Surface mode.
- Add an option to align an axis to the normal in the constraint.
I've seen people request the alignment feature, and it seems useful.
For the actual aligning I use the damped track logic.
In order to conveniently keep mesh data needed for normal
computation together, a new data structure is introduced.
Reviewers: mont29
Differential Revision: https://developer.blender.org/D3762
By the tests I could only observe a considerable difference in the peformanse when the vertex size is 30.
Vertice 3 showed no difference in a suzzane with subdivision modifier level 3 + show-on-cage.
Point Size 30: 7.29ms vs 2.55ms
Reviewers: fclem
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D3805
After a lot of discussion about this option (see 18f1175940) we have decided set always the order of GP layers in 2D mode (Top->Down) and remove the parameter from User Preferences screen.
Internally all works equal, but in the UI the list is inverted.
The filter buttons to reverse the list or sort alphabetically have been removed because these buttons are not logic in this context.
Fix broken behavior in case of texcoords mapping (we do need texcoords
node in all cases, then, even for UV coords...).
Use nodes by default when generating new write-allowed wrapper around a
material.
Do not try to find nodes in existing tree all the time, do it only once,
even for lazy-initialized nodes (through accessors).
Fix ugly spacing in property accessors (since it looks like some people
do not like a single 'block' with both getters, setters and prop
definition, at least use one sep line everywhere (and two sep lines to
separate properties)...
Best to give its actual name so it's clear that the Principled BSDF does
not have a diffuse color exactly, and does not have an alpha component.
Also image textures use UVs by default, so avoid creating a texture
coordinate node for that.