Commit Graph

107 Commits

Author SHA1 Message Date
7500f4cd48 fix for misc py errors + some pep8 edits. 2011-09-08 05:42:44 +00:00
b20c9b0ba3 minor edits, pep8 - also correct float -> double promotion for blf. 2011-08-30 10:49:58 +00:00
43ab8e8624 * Merge trunk up to r39790.
* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
d049a722fe fix [#28413] bpy.ops.nla.bake can't bake from frame 0 2011-08-30 04:13:48 +00:00
f0d5abfcb2 Merging trunk up to r39637. 2011-08-22 20:31:46 +00:00
5394cabe24 remove workaround for bug in python 3.2.0 loading web pages on *nix 2011-08-22 11:54:40 +00:00
1324173e99 pep8 edits and change '!= None' to 'is not None' 2011-08-22 09:01:49 +00:00
aa7545b0ea patch [#28320] Small change to trunk needed for Motion Capture Addon - GSoC 2011 - Pepper Branch
from Benjy Cook (benjycook)
2011-08-22 08:47:48 +00:00
90d19ad883 py style change only - make property definitions consistent 2011-08-19 19:25:20 +00:00
feb8318143 fix for undo issues with generic, multi-purpose WM_OT_context* operators, operators now check if they modify certain ID data (not screne, wm, brush or scene) and only do undo in those cass.
- Zkey to switch shading was pushing undo's.
- Wkey to interactively edit camera, lamp settings wasnt doing an undo push when it should.
- Toggling settings (such as bone boolean options) now skips an undo push if there are no items selected.
2011-08-18 16:01:11 +00:00
aa4d5ccbed more minor changes to wm.py, get data_path's once at the start of each func and some minor style changes. 2011-08-18 15:25:18 +00:00
2bd016fe3f formatting edits, no functional changes. 2011-08-18 12:20:10 +00:00
23807d1fb4 Merging trunk up to r39447. 2011-08-16 14:11:58 +00:00
65ca89180a fix [#28227] join_uv and bake work wrong
added back ability to unwrap all selected mesh objects.
2011-08-15 16:25:05 +00:00
b374ab919a import common classes from bpy.types, saves ~1000 python getattrs on startup. 2011-08-12 06:57:00 +00:00
ef18ec335f svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 05:04:01 +00:00
0207d9ce27 style change, harmless changes while looking into bug [#28196] 2011-08-09 19:59:01 +00:00
22d2764d50 use static sets rather then tuples, python optimizes this case.
minor change to lightmap unpack collecting unique meshes.
2011-08-08 05:21:37 +00:00
0160901c90 - update X3D and FBX testing checksums
- building with GHOST/SDL now adds the PREFIX
- image.external_edit operator errors out if the filepath isnt set (was annoying and loaded gimp while running tests)
2011-08-08 03:31:25 +00:00
29f214f7f3 Merging up to trunk r38834. 2011-07-29 21:28:18 +00:00
2658949752 pep8 cleanup, also print message when attempting to run in animation player mode. 2011-07-29 01:24:03 +00:00
722474a7ea fix [#28095] Select Pattern don't select all the bone in edit mode
& some style changes.
2011-07-28 07:55:09 +00:00
e2522cead2 report an error when user blender versions other then 2.4x for animation playback. 2011-07-28 05:09:31 +00:00
e882925b49 more vector order switching. 2011-07-25 09:31:39 +00:00
799714fbc9 minor edits to animation playback operator
- remove own copyright from script
- print command before executing (helps troubleshooting)
2011-07-25 07:14:54 +00:00
4f4eeb826a style changes for operator scripts & some pep8 edits. 2011-07-25 06:40:16 +00:00
6065390f4c fix for DingTo's recent commit with the animation player, it ignored the case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems).
now try and execute player, reporting the exception rather then checking the player file exists.
also made some pep8-80 style edits.
2011-07-25 06:38:21 +00:00
a07d7edb82 swap vertor multiplication order for add torus. 2011-07-25 06:09:39 +00:00
d4552034c6 edits to quick effects scripts
- use uv layer data api rather then operator.
- switch vector rotation order.
- made some style changes, use 80 width.
2011-07-25 05:54:32 +00:00
3e91de7ffd External image operators.
- use bpy.data.is_saved (was using a workaround from when before this attribute was added)
- fixed a bug where editing relative paths could fail.
2011-07-25 05:10:44 +00:00
ced8f1dffc deprecate multiplication orders:
vector * matrix
 vector *= matrix
 vector * quaternion
 vector *= quaternion 

Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
2011-07-25 01:44:19 +00:00
39edc53558 2.5 External animation player:
* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.
2011-07-23 21:45:22 +00:00
682cc63161 Merging with trunk up to r38631. 2011-07-23 16:34:30 +00:00
89c062038a Let's try default High Quality for object align, it's slow but it's simply the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes 2011-07-22 15:54:54 +00:00
4532bd731d Merge with trunk up to r38584. 2011-07-21 21:11:58 +00:00
4ad43aaf16 added bpy.path.basename because "//" prefix breaks os.path.basename. 2011-07-20 08:10:01 +00:00
fd7825e7dc Speedup, do only one global matrix grab per obj 2011-07-19 15:30:19 +00:00
1191c1ead9 Object Align operator: coudn't resist and added a high quality (slower) option to get perfect alighment on complex shapes with rotation/scaling :D
sexy example:
http://www.pasteall.org/pic/show.php?id=15171
2011-07-19 15:07:29 +00:00
c7d8d28939 Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py 2011-07-19 13:27:05 +00:00
ce00a32f05 fix [#27996] Smart UV Unwrap Still Results in Overlaps
real fix this time :S, I thought using old code from 2.4x would fix but quaternion needed to be inverted.
2011-07-18 06:44:41 +00:00
d9cf985730 Merging trunk up to r38329. 2011-07-12 13:09:22 +00:00
dbc9e36f72 make python3.3 compatible, __class__ is no longer in the class methods namespace. 2011-07-11 05:50:49 +00:00
b62a956cc8 cleanup for python scripts - unused vars and imports 2011-07-10 12:51:37 +00:00
357afe06bc fix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python Exception. But use a different fix. 2011-07-08 03:07:51 +00:00
46f938e70b Added baking/unbaking functionality to constraint system. Retargeting now adds/manages 2 new NLA Tracks as planned. Modified bl_operatores/nla.py slightly to use it instead of creating my own bake function (now supports baking to a specific action, vs always creating a new one), but this does not break using the function in the old way. 2011-07-07 20:46:35 +00:00
3f3c6f5f1f Merging from trunk up to r38119. 2011-07-05 13:54:25 +00:00
dcd8933b95 quick explode failed if executed with no active object 2011-07-01 13:26:20 +00:00
590682bac1 uv mirror poll function wasnt checking UV's were available on the mesh. 2011-07-01 13:25:00 +00:00
66b565a376 improve error report [#27775] External Image Editor Preference does not work
also correct tooltip typo.
2011-06-30 04:32:59 +00:00
b4682414c2 fix [#27787] Smart UV Unwrap Results in Overlaps
added optional face area weighting (from 2.4x) since this can result in overlapping faces.
2011-06-28 06:51:55 +00:00