f0951f58ca
code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering
2012-08-08 18:37:06 +00:00
1bf893e9c8
Code cleanup: BKE_ prefix for public sequencer functions
2012-08-08 11:15:40 +00:00
dfdfa06c27
code cleanup: minor edit - replace memset() with zero initialization, remove unneeded NULL check in ibuf_sample()
2012-08-05 15:04:10 +00:00
9ddbd8329e
fix uninitialized memory use for mask feather points, also remove some double promotions.
2012-08-05 13:26:39 +00:00
3d20474414
style cleanup
2012-08-04 19:34:38 +00:00
9ff4fa6671
style cleanup
2012-08-04 12:30:16 +00:00
e86e5074f6
code cleanup: double promotion warnings
2012-08-02 21:17:12 +00:00
ba5c635502
fix for crash when node groups loose their ID pointer references (when linked libs don't load)
2012-08-02 16:33:38 +00:00
ce3293b2d9
code cleanup: remove redundant float casts
2012-08-02 11:33:21 +00:00
8a1a4a453d
Tie compositor will now update render result when changing node setup
...
Issue was caused by the way how render result was acquiring -- pointer
to render data was used to find needed render descriptor. It's not
reliable since render contains copy of scene's render data, not pointer
to this data.
Use node scene's id name for render result acquiring, the same way
as it was done in old compositor system.
2012-08-01 13:59:08 +00:00
7217927414
add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these).
2012-07-29 18:14:20 +00:00
c41e1e434a
code cleanup: replace MIN2/MAX2 with minf/maxf
2012-07-29 16:59:51 +00:00
e32c60284a
style cleanup
2012-07-29 00:20:28 +00:00
62a73381a7
use fabsf when using floats.
2012-07-21 15:27:40 +00:00
250cdd5e52
code cleanup: remove commented includes - mostly from 2.4x
2012-07-18 23:07:07 +00:00
32cf7fcdb1
code cleanup: spelling
2012-07-16 23:23:33 +00:00
7cc5af4ef3
minor refactor for rect functions. more consistent naming.
2012-07-15 00:29:56 +00:00
a5127dba57
vector versions of BLI_in_rctf / BLI_in_rcti, (BLI_in_rctf_v, BLI_in_rcti_v)
...
use where possible.
2012-07-11 18:17:48 +00:00
75a5eab8d1
code cleanup
2012-07-08 21:37:59 +00:00
4bc818d240
code cleanup: quiet uninitialized memory use warning for X11 - harmless in this case but always gave warnings with memcheck (RGB color for alpha zero icon color wasnt initialized).
...
also some other minor changes.
2012-07-08 12:23:58 +00:00
2c8db87897
fix [ #32020 ] Image will not render in second (any scene other than first) if scene name is longer than 28 characters
2012-07-08 00:04:41 +00:00
cfb7aee017
style cleanup
2012-07-07 22:51:57 +00:00
84bf3e48c0
style cleanup: use c style comments in C code
2012-07-06 23:56:59 +00:00
3a0593cc3d
code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
...
also added some comments.
2012-07-06 22:48:28 +00:00
5f792b08e4
fix for rare crash we have with some mango files.
2012-07-06 14:24:41 +00:00
468ef74ed7
More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize).
2012-07-03 19:09:07 +00:00
8b865c01cd
style cleanup: comments
2012-06-30 22:49:33 +00:00
c8c743b609
code cleanup: compile with clang and quiet some warnings.
2012-06-28 12:32:06 +00:00
32478997ec
style cleanup
2012-06-27 18:29:47 +00:00
15cb064e1b
style cleanup
2012-06-25 07:24:48 +00:00
74c9c24d27
style cleanyp
2012-06-23 23:22:19 +00:00
0b0ac3aa9e
remove scene from new compositor classes. only needs RenderData
2012-06-22 15:06:52 +00:00
226c86ae58
use an inline function for rgb -> bw conversion.
2012-06-22 07:49:44 +00:00
f5f25b81e8
style cleanup:
...
also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
42d0e34fac
style cleanup
2012-06-16 16:57:16 +00:00
5049331755
style cleanup
2012-06-13 17:23:44 +00:00
01b036f5c6
Fix #31754 : strand width fade value 2.0 gives wrong result, should fade out
...
strand entirely. Fix based on patch by Philipp Oeser.
2012-06-13 15:33:59 +00:00
1dec23d33a
add rgb_to_luma_y(), was being done inline in many places.
2012-06-13 15:05:42 +00:00
1a625d1416
code cleanup: use const float's where possible and specify vector size.
2012-06-12 23:19:52 +00:00
105b1031dd
code cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather then defines.
2012-06-07 15:49:02 +00:00
d5032657ed
style cleanup
2012-06-06 22:38:39 +00:00
1931aac1f7
style cleanup: (indentation)
2012-06-06 14:48:39 +00:00
6cff0b71a7
style cleanup
2012-06-05 21:54:21 +00:00
617027fdf3
Fix #31352 : Image sequence texture - can't load image after changing image source
...
Added new flag to Imageuser which indicates whether user frame calculation is needed.
This flag is getting set in BKE_image_signal and handled in actual image usage areas
where both image user and current frame is known.
2012-06-04 10:41:18 +00:00
16117143d8
Massive Code cleanup:
...
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore.
* DNA structures are kept, all read/writefile code is gone.
2012-05-29 10:21:07 +00:00
032d83ecc4
style cleanup: defines with braces
2012-05-27 20:13:59 +00:00
2ab62ce126
code cleanup: defines with braces - end with '(void)0' so callers must end with ';' like normal function.
...
... without this some editors dont parse the source so well.
2012-05-27 12:21:13 +00:00
54b64cfd61
code cleanup: use const float and define array size
2012-05-26 22:21:56 +00:00
de6af75d4d
code cleanup: use array size and const for vector args
2012-05-26 16:04:31 +00:00
da710b3e14
style cleanup: brace placement/newlines
2012-05-24 16:35:45 +00:00