ba1acec6bc
bgl API docs: link to OpenGL 2.0 reference
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D538 by codemanx
2014-05-20 09:49:30 +10:00
8841ed84c9
Add missing context member for doc gen
2014-05-08 13:55:05 +10:00
a15be34389
Code cleanup: unused python vars & imports
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Use frosted rather then pyflakes
2014-04-25 05:36:16 +10:00
ea610e655c
Style cleanup: C & pep8
2014-04-15 13:11:48 +10:00
f38331adef
Code cleanup: style
2014-04-03 09:24:09 +11:00
11299f5ff4
BGE doc cleanup: Some small cleanups in the BGE docs:
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* Fixing trailing whitespace in some files
* Fixing some indentation
* SCA_PythonController.owner is now documented
* SCA_PythonKeyboard members now use the member directive instead of function
2014-03-31 22:22:04 -07:00
f56a74566a
Bump version to Blender2.70rc and new splash
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Splash concept art & paint-over: David Revoy. 3D artwork by Mathieu Auvray.
2014-03-06 04:40:49 +11:00
767ac65e75
Docs: update man page script based on D251
2014-02-20 20:11:03 +11:00
e1d9308616
Fix T38629: broken links to OpenGL docs from python API docs.
2014-02-14 15:17:36 +01:00
aea00c7a81
Code cleanup: style
2014-02-13 08:52:12 +11:00
1c29fd77d3
Code Cleanup: style and correct API class ref
2014-01-26 22:17:01 +11:00
Dalai Felinto
67f1fd25ee
game engine: implement hitMaterial for collision and ray sensors
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Reviewed By: moguri, kupoman
Differential Revision: https://developer.blender.org/D167
2014-01-24 02:10:45 -02:00
a97180046b
Fix bash/ksh specific test syntax
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[ foo = bar ] has been the traditional compare operator, using == is supported by some shells, but not all. The latter offers no advantage over the former.
Differential Revision: https://developer.blender.org/D179
2014-01-07 14:12:02 +11:00
4848f9029a
Patch D133: Python wrapper for BLI_kdtree (adds mathutils.kdtree)
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Originally by Dan Eicher, with my own fixes and adjustments (see patch page for details).
For details there are unit tests and api example usage.
doc/python_api/sphinx-in-tmp/menu_id.png
2014-01-06 20:32:34 +11:00
f345414b89
Fix T38032, typo in Python API documentation.
2014-01-03 02:28:21 +01:00
81b64e506f
API Docs: use a simpler example for merging namespaces
2013-12-27 14:21:03 +11:00
f9a323f836
Syntax correction for gpu docs, D124
2013-12-23 17:24:23 +11:00
James Yonan
1831c930a5
Game Engine: Option to record static objects animation
2013-12-09 22:28:38 +11:00
75212f4677
BMesh Py API: add bmesh.geometry.intersect_face_point()
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patch originally by mont29 with some edits.
2013-12-06 21:15:56 +11:00
f85ccedb93
Python API Docs: update for using git buildinfo and change upload URL
2013-11-29 10:00:57 +11:00
4c52e737df
Add ctrl-click rename to most lists in Blender UI and templates/examples.
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Notes:
* Did not touch to addons, that's up to the authors. ;)
* Did not removed any "name" field below lists. We might want to do this in some cases (less UI clutter), but probably not always, so will let maintainers of the related areas decide here.
2013-11-23 20:54:32 +01:00
c72dc45bcb
And here is the first git (testing) commit by me!
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Welcome to a brave new GPL3 world... well if commit works :)
2013-11-16 12:00:42 +01:00
39593b9b11
sphinx docgen wasn't including example scripts for python methods of RNA types.
2013-10-15 05:55:51 +00:00
a6789a7f2e
Fix broken example, reported by Codemanx on IRC, thanks.
2013-09-29 14:57:47 +00:00
b6631b8be7
fixes for python api docs.
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also move foreach_get/set examples into their own py example files (prefer not to have example code built into blenders binary).
2013-09-18 05:20:43 +00:00
6365678109
BGE: Adding a Python collision API. The initial patch was provided by agoose77, with some edits by me.
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KX_GameObject now has a collisionCallbacks list which is a list of callables that are called when a collision occurs. The callables will be called with an argument that contains a reference to the other object involved in the collision (i.e., not self).
2013-09-14 02:02:58 +00:00
b7e2cd5948
UIList: update examples and templates.
2013-08-29 13:34:36 +00:00
9afae77fed
BGE: Finally adding support for additive layer blending.
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Currently this is only for the Python API. The logic brick will be updated in a future commit.
2013-08-14 23:31:49 +00:00
851627f6e0
BGE: Updating the bge.logic.expandPath() documentation to better reflect its current behavior.
2013-08-13 07:48:07 +00:00
29c8e4512c
Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens.
2013-08-07 05:24:47 +00:00
29f8dfd37a
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
905cb1639a
update doxygen congfig and tweaks to warnings when running doxygen.
2013-07-03 04:47:50 +00:00
3ff36f928c
3d text tool - 'insert lorem' was crashing, also add this to the text menu.
2013-06-27 04:18:01 +00:00
4f6f24752b
correct example [ #35850 ] documentation error for mathutils.Vector
2013-06-23 19:04:12 +00:00
860fce4eb9
Code cleanup: removed some unused UI button types
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* CHARTAB: not needed anymore with improved copy/paste support and text input.
* IDPOIN: replaced by SEARCH_MENU.
* ICONROW/ICONTEXTROW: replaced by RNA enums.
* NUMABS: can use min/max limits instead.
* BUT_TOGDUAL, TOG3, TOGR, SLI: not used in 2.5 interface.
2013-06-09 18:05:50 +00:00
2d4a682a8e
add popup menu to allow python scripts to show popups without having to define a menu class first.
2013-06-01 04:06:38 +00:00
f3ad5bd3ff
rename references to faces in docs.
2013-05-28 13:58:56 +00:00
7222d654b2
code cleanup: typo and stop manpage turning '$' into italic.
2013-05-25 02:21:50 +00:00
6fc51bf20e
Moved main part of bpy.app.translations doc out of C code, as suggested by Campell, thx.
2013-05-14 18:16:37 +00:00
8771a9f861
update autogenerated changelog. also correct typos in the generator.
2013-05-09 01:58:49 +00:00
02fd2d256d
Fix #35216 : code examples like simple operator missing from python docs due to
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rename of directory.
2013-05-05 05:56:48 +00:00
93e3107806
select loose wasn't working very usefully if you only wanted to select loose verts, now select loose verts/edges/faces depending on the selection mode.
2013-04-29 16:59:53 +00:00
9a269f3a1f
update sphinx docgen
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was missing context property attributes - context.mode for example. add RNA properties into context docs.
also minor updates
- exclude freestyle if its not enabled.
- add missing context member.
2013-04-29 16:20:49 +00:00
eaf1e7a888
Py API doc generation: add bpy.app.translations module, and fix a few errors found while building the doc. Thanks to Campbell for review.
2013-04-19 13:00:21 +00:00
d2b14ed4f0
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
dbf4328f3f
BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python.
2013-04-13 21:09:02 +00:00
eb495b2a8a
use lowercase name for freestyle module (as with all other blender modules).
2013-04-07 11:22:54 +00:00
4c42f5c8a9
Missing updates in the doc/ and intern/ folders during the merger in revision 55847.
2013-04-07 06:56:49 +00:00
d579ea2901
Fix #34863 : bge.render.makeScreenshot from Blender was only saving PNG files,
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while the docs said it followed the settings in the Output panel, other file
formats work now.
Benderplayer still only saves PNG now as documented, but I cleaned up the code
there to reuse existing imbuf functions rather than using own libpng code.
2013-04-04 14:00:31 +00:00
460d21af6f
BGE: Adding docs for bge.logic.getProfileInfo().
2013-03-19 04:56:51 +00:00