Commit Graph

124 Commits

Author SHA1 Message Date
088be7eb2f Keymaps: replace select / action mouse system
For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.

The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.

This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.

Other than that, there should be no functional changes.
2018-11-16 08:31:00 +11:00
55e719ec35 Merge branch 'master' into blender2.8 2018-11-14 17:21:34 +11:00
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00
0b98a679bb UI: rename Border Select -> Box Select
See: T56648
2018-10-05 10:29:31 +10:00
7c6136b35c Merge branch 'master' into blender2.8 2018-08-31 13:40:10 +10:00
18d135d05c Cleanup: rename WM_keymap_find -> WM_keymap_ensure 2018-08-31 13:36:46 +10:00
dd38a71277 Merge branch 'master' into blender2.8 2018-07-30 16:26:29 +10:00
f4379f8b91 Use Ctrl Snap to seconds w/ play-head drag
D3056 by @alourenco
2018-07-30 16:16:44 +10:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
158930228d Improved two tooltips
Tooltips shouldn't just repeat the information from the label.
2018-06-14 13:55:24 +02:00
711a50c5ea Merge branch 'master' into blender2.8
This includes making Eevee match Cycles behavior of inserting an emission
node when linking colors to closures.
2018-06-13 19:26:52 +02:00
4d58fac1b4 Fix undo group to use human readable name, since this shows in the UI. 2018-06-13 18:39:30 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
7a88a7742b Drivers UI (Part of T55145) - WIP first steps towards getting a floating driver settings panel
This commit adds a new menu entry - "Edit Driver" - the RMB menu that
will show a popover panel displaying the settings for the driver you
activated the menu item on. This shows the popover panel defined in
yesterday's commit (GRAPH_PT_drivers_popover).

It is possible to edit the driver settings from this panel now.
However, do be warned that the functionality presented is highly
WIP still. There are some unresolved issues, such as:
 - The popover disappears too easily on any mouse movements/clicks
   on anything, making the panel less useful right now than it should.

 - The layout still needs refining. Currently the layout that's there
   is a bit of a placeholder until we can play around with it a bit
   more to see/feel what feels good/right or what is too much.

 - The "Open Drivers Editor" on the bottom of the panel doesn't work.
   There are some tricky context tricky things that need to happen here
   to make that case work, since the operator button won't have the necessary
   context info.
2018-05-24 18:10:21 +02:00
04fe5edba3 Fix: Typos in operator names were resulting in warnings being printed to the console 2018-04-21 00:34:55 +02:00
5374865523 Dopesheet-Timeline: Removal of Timeline Editor!
This commit removes all references to the old timeline editor.

Unfortuantely, the removal of the Timeline spacetype defining
functions has ended up breaking the version patching code I'd
been working on earlier (as now, the editor gets marked as
"unknown/info" before we get a chance to patch it!)
2018-04-20 18:55:56 +02:00
0f77060ebc Move the set start/end frame operators from Timeline to Animation module
Eventually the idea is that they'll get remapped to some more global/generic hotkey
that can get used across all animation editors (see T54728). However, to facilitate
the removal of the timeline editor, it's better we do this now.
2018-04-20 18:54:41 +02:00
8550c2b922 Cleanup: modal operator border callback names
Use same convention as all others.
Remove 'select' since these are used for zoom as well.
2017-10-16 17:03:08 +11:00
43b4913051 Math Lib: Add non-clamped round_* functions
Replace iroundf with round_fl_to_int, add other types
2017-09-27 11:13:03 +10:00
17689f8bb6 Fix T50904: Imprecise timeline frame selection using mouse
The changes introduced in rB3e628eefa9f55fac7b0faaec4fd4392c2de6b20e
made the non-subframe frame change behaviour less intuitive, by always
truncating downwards, instead of rounding to the nearest frame instead.
This made the UI a lot less forgiving of pointing precision errors
(for example, as a result of hand shake, or using a tablet on a highres scren)

This commit restores the old behaviour in this case only (subframe inspection
isn't affected by these changes)
2017-03-10 15:07:17 +13:00
3e628eefa9 Motion blur investigation feature
This commit adds a way to debug Cycles motion blur issues which
are usually happening due to something crazy happening in between
of frames. Biggest trouble was that artists had no clue about
what's happening in subframes before they render. This is at
least inefficient workflow when dealing with motion blur shots
with complex animation.

Now there is an option in Time Line Editor which could be found
in View -> Show Subframe. This option will expose current frame
with it's subframe to the time line editor header and it'll allow
scrubbing with a subframe precision in time line editor.

Please note that none of the tools in Blender are aware of
subframe, so they'll likely be using current integer frame still.

This is something we don't consider a bug for now, the whole
purpose for now is to give a tool for investigation. Eventually
we'll likely tweak all tools to be aware of subframe.

Hopefully now we can finish the movie here in the studio..
2017-02-15 16:19:05 +01:00
Dalai Felinto
69470e36d6 Implement grouped undo option for operators
This option makes an operator to not push a task to the undo stack if the previous stored elemen is the same operator or part of the same undo group.

The main usage is for animation, so you can change frames to inspect the
poses, and revert the previous pose without having to roll back tons of
"change frame" operator, or even see the undo stack full.

This complements rB13ee9b8e
Design with help by Sergey Sharybin.

Reviewers: sergey, mont29

Reviewed By: mont29, sergey

Subscribers: pyc0d3r, hjalti, Severin, lowercase, brecht, monio, aligorith, hadrien, jbakker

Differential Revision: https://developer.blender.org/D2330
2016-11-15 14:25:10 +01:00
Dalai Felinto
13ee9b8ebe Change frame for animations should not bein the UNDO stack
Request from Hjalti Hjalmarsson for the animation work.

Basically a common part of the workflow of animation is to change the pose, scrub back and forth a few times and roll back the changes when unsatisfied.
However if you go back and forth too many times the UNDO stack would be full, and it would not be possible to bring back the previous pose.

I'm leaving clip_editor change frames as it is for now. But we can
probably change the behaviour there as well.
2016-11-01 22:11:16 +01:00
9becee445e Fix scrubbing only treated as animation for sequencer
Intent was to act as animation everywhere
2015-08-07 15:39:32 +02:00
Julian Eisel
2ec0d53034 Fix VSE not able to playback after scrubbing (and a couple of crashes)
After scrubbing, Blender kept thinking an animation is played (see animation "Play" button), even after mouse release. This resulted in a couple of crashes, e.g. by pressing Alt+a and then Esc.

(Also minor cleanup)
2015-08-01 23:59:39 +02:00
8b84c5f9de Port optimization from gooseberry branch:
Treat scrubbing as animation.

This is checked during various updates to avoid
some costly calculations.
2015-07-29 12:52:03 +02:00
5e1eb8cdcf Cleanup: rename GRAB_POINTER -> GRAB_CURSOR
Term pointer is overloaded already.
2015-04-27 18:58:53 +10:00
828c85a1bf sound module: Append functions with BKE (makes it easier to make them
out from local functions)
2015-03-26 11:35:41 +01:00
8f0b6a1dd1 Better check that preview seq is cleared on exit 2015-01-08 20:16:22 +11:00
8abdc89912 Sequencer: Preview dragging playhead over strips
Bring back the 2.4x feature.

also show a highlight when a strip is being previewed.
2015-01-05 02:27:50 +11:00
649a2bcc3d Politically correct terrible consequencer changes
This patch includes the work done in the terrible consequencer branch
that hasn't been merged to master minus a few controversial and WIP
stuff, like strip parenting, new sequence data structs and cuddly
widgets.

What is included:

* Strip extensions only when slipping. It can very easily be made an
option but with a few strips with overlapping durations it makes view
too crowded and difficult to make out.
* Threaded waveform loading + code that restores waveforms on undo (not
used though, since sound_load recreates everything. There's a patch for
review D876)
* Toggle to enable backdrop in the strip sequence editor
* Toggle to easily turn on/off waveform display
* Snapping during transform on sequence boundaries. Snapping to start or
end of selection depends on position of mouse when invoking the operator
* Snapping of timeline indicator in sequencer to strip boundaries. To
use just press and hold ctrl while dragging.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D904
2014-11-24 18:23:44 +01:00
eb10cda135 Fix T40653: Modified keymap: MMB not behaving like RMB?
Modal frame_change was not terminating on mmb release event...
2014-08-18 16:37:01 +02:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
d20c9e491c Bugfix: "Lock time to frame range" didn't work in the Graph Editor
This uses a different operator than the other time editors (as it needs to support
the setting of the value-cursor too), so the changes here didn't get propagated through.
2014-05-08 17:43:11 +12:00
9ae0e585b0 View2d: API Cleanup for view<->region conversion
View2D had some inconsistencies making it error prone in some cases.

- Inconstant checking for NULL x/y args.
  Disallow NULL args for x/y destination pointers, instead add:
  - UI_view2d_region_to_view_x/y
  - UI_view2d_view_to_region_x/y

- '_no_clip' suffix wasn't always used for non-clipping conversion,
  switch it around and use a '_clip' suffix for all funcs that clip.

- UI_view2d_text_cache_add now clips before adding cache.

- '_clip' funcs return a bool to quickly check if its in the view.

- add conversion for rectangles, since this is a common task:
  - UI_view2d_view_to_region_rcti
  - UI_view2d_region_to_view_rctf
2014-04-21 16:59:40 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
bff99b10a3 Fix T38720: Clear preview range operator missing notifier to redraw
timeline.
2014-02-19 13:34:50 +01:00
b8b412230b Code Cleanup: use iroundf
also increase precision of rctf print functions
2014-01-15 13:40:40 +11:00
ee63ef7af1 Project Pampa request: option to lock frame selection to the range
This means when you've got "Lock Frame Selection" option (which is
in the timeline next to the preview range button) you're not able
to go to the frames which are out of current frame range with your
mouse.

TODO: Make it so current frame slider also respects this setting?
      Not so much important for tonight.
2013-10-13 20:46:02 +00:00
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
aaa8a13c49 code cleanup: use const events for modal and invoke operators. 2013-03-13 09:03:46 +00:00
6cf52cc80c Bugfix: "Change Frame" operator for setting current frame by clicking/scrubbing
in a timeline view would show up search results in other editors (e.g. 3D View).

This only really works where there is a timeline view as:
1) The modal interactive stuff is built on the assumption that a suitable 2D
view mapping exists
2) The operator is not "registered" (i.e. no props display after usage, and
doesn't get shown in undo) as it's more "view state" than "scene data"

Rewrote poll callback to handlethis properly
2013-01-05 11:56:20 +00:00
59ea74fd6f dragging the playhead now uses continuous grab. 2012-10-15 22:45:47 +00:00
d2833d9f0f Added convenience operator to clear animation (i.e. all keyframes = F-Curves)
from selected objects and bones
2012-10-04 10:58:03 +00:00
5e0f254afa utility functions for getting/setting rectangles for operators. 2012-08-08 20:38:55 +00:00