* Added icon to property and enum property items. The latter is
responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
as argument instead of a C pointer, instead of doing it implicitly
with the AnyType type.
* Material: properly wrap diffuse/specular param variables, and
rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.
* The system simply uses RNA properties and functions and marks them
with REGISTER to make them part of the type registration process.
Additionally, the struct must provide a register/unregister callback
to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
registration now goes trough bpy.types.register instead of
bpy.ui.addPanel.
* Only Panels have been wrapped this way now. Check rna_ui.c to see
how this code works. There's still some rough edges and possibilities
to make it cleaner, though it works without any manual python code.
* Started some docs here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration
* Also changed some RNA_property and RNA_struct functions to not
require a PointerRNA anymore, where they were not required (which
is actually the cause of most changed files).
* Added back backgrounds behind buttons for modifiers and driver targets
* 'Protect' toggle doesn't draw for F-Curves with no keyframes to prevent editing on anymore
* Inserting keyframes on objects using builtin keyingsets now use the right names
* Replaced a quicky hack needed to get PoseLib working with a proper new group-naming option for KeyingSets. Now, all builtin KeyingSets will use the name of the data (i.e. Object or PoseChannel) as the name of the group new channels are added to
* Fixed a bug with LocRotScale builtin KeyingSet, which meant that scale keyframes were not getting added.
* TAB key (toggle original pose) now works again. Previously, events were flying past too quickly.
This (most important part) of PoseLib now mostly works again. It even works for PoseLibs saved with the old animation system.
However, there are a few annoying bugs that need to be addressed still:
* When 'confirming' poses, the pose changes to the next one before PoseLib exits. I'm not quite sure where this is coming from yet...
* There are still a few minor bugs in the search-string code that will get ironed out
* AutoKeyframing doesn't work yet for this
* Cleaned up Keyframing API to get eliminate some of the problems faced during the original implementation of PoseLib, thus reducing code redundancy.
* Added new Animato evaluation functions specifically for use by PoseLib.
* Replaced parts of PoseLib code which relied on old animation system to the equivalent code for Animato. Notice the much cleaner + saner + compact code!
Next step is to operatorfy the PoseLib tools (while maintaining possibility for an API to some things) :)