Commit Graph

99 Commits

Author SHA1 Message Date
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
27496cc46b Merge branch 'master' into blender2.8 2018-07-31 18:43:37 +10:00
36389444b0 Fix Shape Key retime starting at frame 10
D3571 by @alm
2018-07-31 18:42:22 +10:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
43eebdfebd Merge branch 'master' into blender2.8
Conflicts:
	source/blender/collada/DocumentImporter.cpp
	source/blender/editors/include/ED_object.h
	source/blender/editors/object/object_modifier.c
2018-06-12 12:58:31 +02:00
be57cf9b2a Cleanup: remove moar G.main from BKE area. 2018-06-12 12:53:27 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
1c24c04e60 Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-05 18:21:14 +02:00
5db950e860 Cleanup: use workspace for object_mode when possible 2018-02-09 22:14:39 +11:00
2a184f3d2b Object Mode: use eval_ctx for paint & object 2018-02-06 18:03:29 +11:00
91af8f2ae2 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/device/device.cpp
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/material.c
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/space_outliner/outliner_draw.c
	source/blender/editors/space_outliner/outliner_edit.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/util/ed_util.c
	source/blender/windowmanager/intern/wm_files_link.c
2017-11-06 18:02:46 +01:00
66a6d160fe Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.
This makes code closer to id_override/assent-engine ones, which
introduce a new type of linked data, and hence reserve
ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-11-06 17:17:10 +01:00
ec2bbc90e7 Merge branch 'master' into blender2.8 2017-10-18 17:09:41 +11:00
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
d675415eef Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
2017-06-08 10:17:04 +02:00
d231260212 Replace of (id->lib != NULL) check by meaningful macro.
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender
by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly,
to easily change it (see work done in asset-engine branch).

Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer,
and not a check whether ID is linked or not. Will have a closer look at it later.

Reviewers: campbellbarton, brecht, sergey

Differential Revision: https://developer.blender.org/D2082
2016-07-06 14:11:01 +02:00
aad24468e2 Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.

Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...

This patch mostly fixes particle editing mode:
  - Adding/removing particles when using generative modifiers (like subsurf) should now work.
  - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
  - X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
  - All this in both 'modes' (with or without using modifier stack for particles).

Tech side:
  - Store a deformed-only DM in particle modifier data.
  - Rename existing DM to make it clear it's a final one.
  - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
  - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
    when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
    from an final DM tessface index).

Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).

Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.

Reviewers: psy-fi

Subscribers: dfelinto, eyecandy

Maniphest Tasks: T47038

Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
bf57c91ead Depsgrtaph: Adding shapekey should update relations
This is needed for the new granular depsgraph, otherwise graph is not
containing all the operations needed for proper update.

And the same is actually needed onwhen removing shape key.
2015-06-15 18:55:26 +02:00
87629b2a74 RNA: Object.shape_key_remove method
Python had no ability to remove shape keys
Original D1169 from @lichtwerk, with edits
2015-06-08 19:52:04 +10:00
e59bd19fa7 Cleanup: style & const's 2015-05-05 05:19:49 +10:00
35ea7efbca Add missing update adding a shape-key
Noticeable when pin is enabled.
2015-03-20 15:50:56 +11:00
52d72a37cd Cleanup 2015-03-19 20:34:02 +11:00
6aaedc7cfd Refer to Task 43975: Deleting a Shapekey can break the relative pointers
This patch would reassign the relative of all keyblocks to the relative
of the deleted keyblock. And it fixes the misalignement of the index values
after the keyblock is deleted.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1176
2015-03-16 10:03:23 +01:00
8e73b770d4 Remove slurph shape-key feature
This is an old option which wasn't working in over a year without complaint.
2015-01-07 02:06:37 +11:00
d526ef607d Cleanup: rename BKE_key_convert/update to BKE_keyblock_convert/update.
We are handling a keyblock here, not a whole key(set). Names are alreay a bit confusing,
let's be consistent at least.
2014-11-17 11:19:54 +01:00
225e3460d0 Fix: Shapekey Basis not updated on editmode exit 2014-11-10 13:32:39 +01:00
00ff9da2ee ShapeKeys: rework 'move skey' code, and add options to move to first/last position.
Main moving logic is moved to new `BKE_keyblock_move()`, which makes it available from anywhere.
In addition, move code was reworked so that it only loops once on whole keyblocks list,
and it accepts arbitrary org and dest indices, not only neighbor ones.

Partly based on work by revzin (Grigory Revzin) in his soc-2014-shapekey GSoC branch, thanks!
2014-10-21 12:07:24 +02:00
93ed779950 Minor tweak to own previous shapekey_move commit. 2014-08-10 17:30:07 +02:00
7284e6aedd Fix T41381: Moving shapes keys up/down, after last, they don't go to first (as Vertex Group).
Was more a feature request actually, but anyway...

Note this is a bit more complex than it's vgroups counterpart, since we have to handle
relations between keys (relative keys, and position for absolute ones).
2014-08-10 11:40:35 +02:00
875aff2a9a Fix T39897: shape keys created while the Relative checkbox is unchecked start out with frame=0
So! First, frame for absolute shape keys: never allow a new key to have the same pos as an
existing one (this does not make sense). This way, the two workflows are possible (create
all keys and then animate ctime, or animate ctime and then create keys where you need them).

Also, fixed UIList for shapekeys, the "absolute" test was wrong, and better to show frame
value, even though not editable, than nothing in case of absolute keys.

And finally, add getter to RNA 'frame' readonly value, so that we output real frame values,
and not dummy internal ones (which are /100) in our API.
2014-05-18 22:05:21 +02:00
35ed7486c7 Mesh API: rename 'octree' to 'spatial' since internally its using kdtree 2014-03-13 01:49:47 +11:00
d900f5be55 Code cleanup: use bools where possible 2014-02-03 19:35:44 +11:00
1f2136b329 Python/Depsgraph: bpy.data.*.is_updated now detects add/remove of any datablock.
Previously this only worked for some datablocks relevant to rendering, now it
can be used to detect if any type of datablock was added or removed (but not
yet to detect if it was modified, we need many more depsgraph tags for that).

Most of the changes are some function parameter changes, the important parts
are the DAG_id_type_tag calls.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D195
2014-01-15 16:47:53 +01:00
63caaa2b12 Code Cleanup: rename vars for detecting change to be more consistent
rename change/is_change/is_changed/modified -> changed
also use bools over int/short/char and once accidental float.
2013-11-26 06:39:14 +11:00
34946e7f04 Added poll function to disable "Remove Shape key from object".
This disables the "-" button when no shape keys exist on the currently selected object. Thanks to Campbell for the help on my first real commit!
2013-10-14 21:03:18 +00:00
77e0709e48 Fix #35551: the topology mirror setting affected shape key and vertex group but
this was confusing as there was no setting visible for it. Now these menus
contain an entry to mirror without and with topology mirror.
2013-06-28 17:13:09 +00:00
1a55b53375 lattice: use functions rather then defines, also added a function to get uvw from an index.
- BKE_lattice_index_from_uvw()
- BKE_lattice_index_to_uvw()
2013-06-24 13:45:35 +00:00
5f0731dc8d add option to remove all shape keys at once (access from shape key menu on panel).
Without this there was no easy way to get a WYSIWYG copy of a mesh that had shape keys,
since removing them would adjust the mesh.
2013-06-05 06:34:18 +00:00
666c8b51ca changes to mirror tools
- give feedback on how many mirror verts succeed/fail (for select mirror, shape key mirror, weight mirror)
... when a mirror failed it was confusing and not obvious what was going on.

- slight change to select mirror, now center vertices will remain selected.

- speedup to EDBM_verts_mirror_cache_begin, cache customdata layer offset.
2013-06-05 05:58:51 +00:00
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
6f8c29ab0b fix for 2 errors introduced since release
- shape key NULL pointer dereference.
- use uninitialized variable for bmesh free.

also update credits and merge dissolve flag assignment.
2013-05-09 07:02:51 +00:00
a9a0e2d98f Fix #35093: New Basis shape key doesn't act as Basis
Made it so Move Shape Key ensures first key is a refkey,
so now it's possible to change basis key from the interface.

It's still needed to manually teak key's relative_key,
not sure whether there's a reliable automated way to tweak
this value when bassi key is changing.
2013-05-08 13:16:45 +00:00
ea828fd20e code cleanup: warnings, style 2012-11-25 15:05:17 +00:00
1767b65846 style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c 2012-10-23 03:38:26 +00:00
67e2768570 quiet some -Wshadow warnings 2012-10-12 14:35:10 +00:00