af3e348430
code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars.
2012-05-19 13:28:19 +00:00
a5152b7ca0
Merged changes in the trunk up to revision 46787.
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Conflicts resolved:
source/blender/blenkernel/intern/idcode.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/include/ED_anim_api.h
source/blender/editors/include/UI_resources.h
source/blender/makesrna/intern/rna_main.c
2012-05-19 08:40:56 +00:00
89d36e7457
Fix [ #31465 ] Segmentation Fault when Ctrl+Up/Down arrow to restore size of 3d Viewport.
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Simply added a check for NULL pointer...
2012-05-15 12:14:03 +00:00
8925ed1420
Merged changes in the trunk up to revision 46557.
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Conflicts resolved:
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_channels_defines.c
source/blender/makesrna/intern/rna_scene.c
Additional changes:
* Fix for recent changes of BKE_* function renaming.
* Fix for an "attempt to free NULL pointer" in BlenderStrokeRenderer::RenderStrokeRepBasic().
2012-05-11 22:48:41 +00:00
a986ece4b3
fix : #31374 Wrong/Missleading hint texts in material assignment. (as clarified with Daniel Salazar & Campbell Barton)
2012-05-09 19:40:54 +00:00
44ee52ab4b
fix : #31374 Wrong/Missleading hint texts in material assignment.
2012-05-09 17:14:16 +00:00
69fc654f94
Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming style
2012-05-07 09:30:15 +00:00
1dccd4c98a
code cleanup: naming - pose/armature/image
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also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
34b18fcbc1
code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one)
2012-05-05 14:52:04 +00:00
299ff91ea1
code cleanup: BKE_scene api naming.
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also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043
code cleanup: function naming, use BKE_*type* prefix.
2012-05-05 14:03:12 +00:00
bb1f8d9586
Merged changes in the trunk up to revision 46309.
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Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_tools.c
2012-05-05 11:40:42 +00:00
4c5502bfd6
code cleanup: function naming for BLI functions.
2012-05-05 00:23:55 +00:00
eec8de9469
Fix #31254 : OpenGL-Rendering dark without Effect-Strip
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Issue was caused by the fact, that sequencer is working in sRGB space, but
when there's only image input strips we need to make sure conversion from
byte to float buffer would keep float buffer in sRGB space and wouldn't
make it linear as it's supposed to be in other areas.
2012-05-03 11:54:12 +00:00
a5af5e8f50
style cleanup: re - http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros
2012-04-30 16:22:40 +00:00
112162e09e
code cleanup: header cleanup
2012-04-30 14:24:11 +00:00
1b47e2678e
style cleanup: missed these from previous cleanup
2012-04-29 17:55:54 +00:00
e701f9b670
style cleanup: whitespace / commas
2012-04-29 15:47:02 +00:00
2585d52405
Merged changes in the trunk up to revision 46045.
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Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesdna/DNA_scene_types.h
2012-04-29 00:59:04 +00:00
f88cfd9168
Code and style cleanup in own modules in BKE and also mball module
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- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
from public header file.
Further cleanup is coming.
2012-04-28 16:49:00 +00:00
ef054e165c
style cleanup: format 'for' loop macros the same as for loops, some renaming to BLI_array macros.
2012-04-28 15:14:16 +00:00
ec6c3f632e
Fix #31066 : cycles keeps rendering in viewport after window closed.
2012-04-26 12:30:37 +00:00
4782522379
Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
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Thanks!
2012-04-24 12:57:58 +00:00
bfcdd45245
corrections from an article about using PVS-Studio static checker with blender - http://www.viva64.com/en/b/0145/
2012-04-23 15:54:43 +00:00
5c89138684
style cleanup: comments
2012-04-22 11:54:53 +00:00
b56aabf815
style cleanup: multi-line if statements.
2012-04-21 15:11:03 +00:00
6701933f5c
style cleanup
2012-04-21 12:51:47 +00:00
cdbfd1db38
Merged changes in the trunk up to revision 45820.
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Conflicts resolved:
source/creator/creator.c
2012-04-21 00:33:36 +00:00
475ecbb0ce
remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases).
2012-04-19 13:47:58 +00:00
75b869e428
style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER
2012-04-19 11:44:12 +00:00
4a19ccfa5f
Merged changes in the trunk up to revision 45619.
2012-04-14 10:38:11 +00:00
44258c3c9a
Fix #30876 , #30932 : crash in material preview render after undo or file load,
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due to old material copies hanging around in the preview database.
This crash happened pretty randomly, but was especially noticeable when using
node groups.
2012-04-13 12:12:54 +00:00
fe7f354daa
Fix #30900 : when opengl offscreen render failed, the wait cursor would incorrectly
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stay visible. Patch by Justin Dailey.
2012-04-11 08:27:07 +00:00
79e2cd8fdf
Merged changes in the trunk up to revision 45383.
2012-04-04 00:50:41 +00:00
66e8efd40c
Minor UI messages fix...
2012-04-02 06:56:16 +00:00
4c36a26af5
Merged changes in the trunk up to revision 45308.
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Conflicts resolved:
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/space_view3d/drawobject.c
2012-03-31 22:09:43 +00:00
5b88712ff9
move debug flag into its own global var (G.debug), split up debug options.
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
55c210b57e
Fix [ #30709 ] Renaming a bone renames all drivers' targets using a bone of that name, regardless of the armature.
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This fix adds a "ref_id" ID pointer to BKE_all_animdata_fix_paths_rename() & co, which is the ID against which prefix+oldName/NewName is "applied", currently only used for drivers' bones targets. Just pass NULL to get same behavior as previously. A bit annoying to make such a change for such a specific case, but there seems to be no other way to go... :/
2012-03-30 13:04:29 +00:00
9e497291ee
support for opengl rendering in the sequencer (header icons as with 3D view).
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while opengl could be used for display you couldn't output it to a file.
extended the existing opengl render operator to optionally take input from the sequencer.
notes:
- doesn't redraw in the viewport yet (only output in terminal)
- doesn't do OSA
2012-03-29 23:33:50 +00:00
8ec4371ff1
style cleanup: render
2012-03-29 22:42:32 +00:00
6faeac9fe2
style cleanup: add braces around checks - 'if ELEM() {...}', confuses some parsers that done expand macros.
2012-03-25 22:35:18 +00:00
3b711a6ed0
Merged changes in the trunk up to revision 45133.
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Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/bmesh/intern/bmesh_construct.c
source/blender/bmesh/intern/bmesh_mesh_conv.c
source/blender/bmesh/intern/bmesh_mesh_conv.h
source/blender/editors/interface/interface_templates.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/bmesh_select.c
source/blender/editors/mesh/bmesh_tools.c
source/blender/editors/space_view3d/drawobject.c
source/blender/render/intern/source/shadeoutput.c
2012-03-25 08:20:19 +00:00
ab4a2aaf4a
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:38:07 +00:00
2f348d8b5d
style cleanup: mainly for mesh code, also some WM function use.
2012-03-24 02:51:46 +00:00
4c3bb77012
style cleanup: spaces aroudn operators for operator definitions.
2012-03-22 07:26:09 +00:00
4f19c1a995
spelling cleanup
2012-03-18 07:38:51 +00:00
a2ebfc82db
Merged changes in the trunk up to revision 44797.
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Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/makesdna/DNA_mesh_types.h
source/blender/makesrna/intern/rna_action.c
source/blender/makesrna/intern/rna_ID.c
source/blender/makesrna/intern/rna_mesh.c
2012-03-10 21:56:23 +00:00
4f7bdc59d3
style cleanup: spelling.
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also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
e5464db95d
Fix for opengl render setting current frame to 0 after finish rendering.
2012-03-07 19:19:58 +00:00
c69e4ef862
Mango request: use active scene clip as background for sequencer scene strip renderer
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and opengl renerer when rendering from camera view.
Other usages of offscreen drawing shouldn't be affected by this change.
2012-03-07 17:45:40 +00:00