Commit Graph

1929 Commits

Author SHA1 Message Date
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
e63c360bcd WM: don't set repeat flag w/ interactive repeat
This allows operators to distinguish between redo and executing
repeat last operator, needed for T60777 fix.
2019-01-25 11:29:41 +11:00
b5a2dc16fc Revert "WM: Repeat Last no longer reuses skip-save properties"
This reverts commit 1d908bffdd.

Enough uses of repeat last expect skip-save properties to be set,
transform being the most obvious example T60777#605681.

I wanted to avoid operators having account for two kinds of 'skip-save'
but this may be unavoidable.
2019-01-25 11:11:07 +11:00
1d908bffdd WM: Repeat Last no longer reuses skip-save properties
PROP_SKIP_SAVE is often used as a way to detect the difference between
adjusting options from the redo panel and initial execution.

Repeat last operator was executing with skip-save properties set,
preventing operators from initializing them based on the context.

Fixes 60777.
2019-01-24 12:12:23 +11:00
Harley Acheson
93d226952b UI: make editor corner splitting / joining more reliable.
* Add threshold for minimum amount of mouse movement for dragging to
  get activated.
* Limit angles at which dragging is considered an action, do nothing if
  mouse does not clearly move up/down/left/right.
* Increase action zone size vertically.

Differential Revision: https://developer.blender.org/D4227
2019-01-23 15:23:06 +01:00
4c95899098 GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensure
This is in order to make the API more multithread friendly inside the
draw manager.

GPU_shader_get_uniform will only serve to query the shader interface and
not do any GL call, making it threadsafe.

For now it only print a warning if the uniform was not queried before.
2019-01-17 19:44:01 +01:00
8102200006 Cleanup/sanitize usages of G.debug_value.
There was no documentation at all, some very bad practices (like using
G.debug_value > 0 as some sort of global debug print switch), and even
an overlapping use of '1' value...

Also, python setter did not check for valid range (since this is a
short, not an int).
2019-01-16 19:43:53 +01:00
b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
6af97b84df Cleanup: replace usages of deprecated BKE_libblock_free by BKE_id_free. 2019-01-15 11:09:16 +01:00
ae2af46920 Fix inconsistent naming and behavior for base visible/selected/editable.
Fixes T60251.
2019-01-08 18:50:44 +01:00
e305560f13 Cleanup: add trailing commas to structs
Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-07 00:34:48 +11:00
Severin
a77b63c569 UI: Preferences Redesign Part 2
(Part 1 was 00963afc14978b)

Does the following changes visible to users:
* Use panels and sub-panels for more structured & logical grouping
* Re-organized options more logically than before (see images in D4148)
* Use flow layout (single column by default).
* New layout uses horizontal margin if there's enough space.
* Change size of Preferences window to suit new layout.
* Move keymap related options from "Input" into own section.
* Own, left-bottom aligned region for Save Preferences button.
* Adjustments of names, tooltips & icons.
* Move buttons from header into the main region (except editor switch).
* Hide Preferences header when opened in temporary window.
* Use full area width for header.
* Don't use slider but regular number widget for UI scale.
* Gray out animation player path option if player isn't "Custom"

Internal changes:
* Rearrange RNA properties to match changed UI structure.
* Introduces new "EXECUTE" region type, see reasoning in D3982.
* Changes to panel layout and AZone code for dynamic panel region.
* Bumps subversion and does versioning for new regions.

RNA changes are documented in the release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API

Design & implementation mostly done by @billreynish and myself.
I recommend checking out the screenshots posted by William:
https://developer.blender.org/D4148#93787

Reviewed By: brecht

Maniphest Tasks: T54115

Differential Revision: https://developer.blender.org/D4148
2019-01-04 22:18:23 +01:00
Harley Acheson
8ca4b8dc8d UI: fix incorrect area splitting shape in corners.
It was intended to be a quarter-circle, however it was oriented wrong.
Since the triangle is no longer visible and does not overlap with the
button anymore, this just makes it a square.

Differential Revision: https://developer.blender.org/D4139
2019-01-04 15:22:18 +01:00
ba1cae5a04 Fix some inconsistencies in object visibility/selectability tests. 2019-01-03 15:19:32 +01:00
bcf0c71433 Cleanup: remove non-existing function declarations 2018-12-31 00:58:54 +11:00
6d89337257 Fix/cleanup typos and such in UI messages (and some comments). 2018-12-24 15:03:49 +01:00
Julian Eisel
e5e885d0ec Fix floating panel (HUD) applying DPI incorrectly
ARegion.sizex/y should never have DPI factor applied. For regular panel
regions, DPI will be applied in region_rect_recursive already, causing
it to be applied twice when region size is set dynamically (= based on
content dimensions).
2018-12-23 22:42:01 +01:00
1158b9f73a Cleanup: First batch of UI messages fixes (typos, final points...).
Also contains some code typo fixes (mostly, adtaptative -> adaptive,
former is nearly innexistant in English, let's stick to simple valid
words ;) ).
2018-12-23 22:03:43 +01:00
Julian Eisel
064cbe9f3f Avoid creating & registering zero sized AZones
Would allocate memory for AZones and register them even if their
coordinates/bounding-box was all 0, meaning they're not visible and not
interactive.
2018-12-23 18:04:48 +01:00
f1f8859ad5 Cleanup: const cast 2018-12-22 08:14:41 +11:00
c79b849097 Fix T58327: Quick Favorites "Remove from Favorites" missing for added
Modifiers

Since user menu entries from SPACE_BUTS/SPACE_TOPBAR are also shown in
other Editors (SPACE_VIEW3D), also allow these entries to be removed
from Quick Favorites from these Editors.
Match and deduplicate logic from screen_user_menu_draw() and
ui_popup_context_menu_for_button().

Reviewers: campbellbarton, brecht

Maniphest Tasks: T58327

Differential Revision: https://developer.blender.org/D4112
2018-12-21 21:06:52 +01:00
63fcbfc3a7 RNA: naming, user-preferences -> preferences 2018-12-21 12:55:02 +11:00
db410385b7 UI: use smaller widget for expanding hidden region
The '+' widget to show a hidden region came too close to overlapping
the viewport navigation gizmo and text editor text.

Reduce size and use an arrow icon.

D4110 by @gnastacast
2018-12-21 09:12:59 +11:00
d46d8e831c Merge branch 'master' into blender2.8 2018-12-19 10:28:26 +11:00
5c3953010d Cleanup: spelling 2018-12-19 10:18:15 +11:00
b322ce0847 Context: add objects_in_mode(_unique_data)
Needed for Python to easily support multi-object edit/pose modes.
2018-12-17 17:55:18 +11:00
7fac1bfc20 Context: remove active_gpencil_brush
We don't have this for other painting modes,
no need for a special case here.
2018-12-17 17:17:43 +11:00
9ea645862c Preferences: add option for header position
Sets the header position for newly created windows with few exceptions
(preferences is always bottom, file-selector is always top).
2018-12-14 09:54:34 +11:00
26c8e09cff Fix T59137: Prefs moves header to bottom
Only use a new spaces header alignment when no previous header exists.
2018-12-14 09:09:41 +11:00
cb6d018ec9 Fix T57724: Opening file browser flips user-prefs header 2018-12-14 08:43:14 +11:00
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
Harley Acheson
9b228e465f UI: reduce area splitting action zone size.
This would overlap with buttons in the header. It's smaller to hit, but
still wider than the outlines for resizing, so hopefully it's fine.

Differential Revision: https://developer.blender.org/D4033
2018-12-05 18:51:59 +01:00
cbb82720be Fix T58726: Pixels not being drawn if dpi scalling > 1 2018-12-05 15:47:41 +01:00
d59c4c9d61 GPU: Cleanup: Replace glFlush by GPU_flush 2018-12-05 04:23:45 +01:00
Dalai Felinto
be012c88c5 Cleanup: Action zone coordinates
No functional changes, but it makes all the coordinates more consistent
(going from small to larger values). It helps debugging in the future
to be able to rule out vertex order as a culprit.
2018-12-04 17:42:31 -02:00
Dalai Felinto
7c56ac2355 Fix area splitting from action zone flipping viewports
The top-left and bottom-right corners were creating the new area in the
wrong place.

Blender 2.7x only had action zone corners in the top-right, and
bottom-left corners. So it had some hardcoded assumptions based on that.

This commit feels a bit like a hack, but I think it may be fine.

Bug reported via IRC, how to reproduce:

* Change shading to Rendered.
* Split viewport from the top-left corner.
2018-12-04 17:42:31 -02:00
28b83b34d4 Fix T57455: Fix faulty gpu detection 2018-12-02 03:49:54 +01:00
2c6f767452 Add missing include 2018-12-02 13:12:06 +11:00
40d0374411 Fix T57455: Laggy, freezing UI with Linux and Intel UHD 620
Seems like a driver bug but doing glFlush() before these calls fixes it.
2018-12-02 01:57:30 +01:00
d55c269dd1 UI: Simplify the area border drawing
Instead of doing a lot of alpha blended drawing with jittering, use the
fragment shader to do the masking using a circle mask.

This is much simpler and requires much less resources.

Hopefully this may solve the issue we have with the Intels UHD Graphics 620
on linux.
2018-12-01 20:38:52 +01:00
18f0618677 Fix T58412: in weight paint + pose mode certain armature operations crash.
The cause is that FOREACH_OBJECT_IN_MODE_BEGIN assumed that the active
object is in the correct mode, which is wrong in this case. It also
only considered objects of the same type as active, which had to be
replaced with an explicit type parameter.
2018-12-01 19:44:24 +03:00
40f45a7eac Cleanup: redundant NULL checks
Also use unsigned shifting for values not in int range.
2018-12-01 19:36:57 +11:00
76a5e2abe3 UI: helpful text when favourites menu is empty 2018-11-30 10:44:39 +11:00
c007e3be72 UI: add back clip editor tool tabs until there is a toolbar. 2018-11-29 11:30:56 +01:00
301e3155ec Keymap: cycle space-subtypes on successive presses
Some space types are exposed as multiple space types,
previously the key binding to set the space type would use the last
used space-type.

Now pressing the key again cycles to the next space sub-type.

Without this, shortcut display is confusing since some space types share
a key. Keymap display will need to be updated to support this.
2018-11-29 18:17:08 +11:00
2bd62b076f Outliner/visibility: revert changes for now until we find better solutions.
See T57857 for discussion. This reverts:

"Outliner: Do not gray out empty collections"
4521d3e707.

"Remove eye column from the outliner"
fd16b35997.

Fix/workaround issues in pose and edit mode"
6d2e2e30d5.

"Per view-layer collection visibility"
4de6a210c6.
2018-11-28 14:34:13 +01:00
dac747bd09 UI: rename settings back to preferences.
This distinguishes it better for the many other types of settings.

Ref T54115.
2018-11-28 13:58:35 +01:00