Commit Graph

661 Commits

Author SHA1 Message Date
cf069afdfd Fix: T40016 ID Names translated in menus 2014-05-05 15:09:29 +10:00
6d2c23bf70 NLA Pushdown Operator: Active animdata option + More error handling
* If channel_index = -1, the pushdown operator will try to use the active AnimData
  block. To see which one this will be, check the properties (NKEY) region in NLA Editor.
* Added more detailed error handling for the various cases where things are not
  in a valid state for pushing down an action. This is notably to stop scripters
  from putting the NLA into an inconsistent state.
2014-05-05 14:16:41 +12:00
4e0aa0e7f2 NLA Editor: Added dedicated operator for the pushdown operation 2014-05-05 14:16:41 +12:00
e5c306b101 Code Cleanup: Remove old deprecated NLA channel drawing code 2014-05-05 14:16:40 +12:00
da6b1ca27d NLA Editor: Second part of porting NLA Action channel to standard drawing system
This now works (barring one or two minor glitches and the operator on the pushdown
button being a bit of a hack). The old drawing code is still in place though, and
will be kept around for a little while yet while the last kinks are ironed out.
2014-05-05 14:16:38 +12:00
b2784d33ce NLA Editor Drawing: Set up AnimChannelType callbacks for drawing NLA Editor
This commit lays some of the groundwork needed to port the last of the NLA Editor
channel types that's still defined using custom code. By moving this code over
to the newer standardised framework, this will enable widgets to have tooltips
to make it easier for users to find out what various buttons do.

Currently this isn't hooked up to anything though.
2014-05-05 14:16:38 +12:00
c561e0d929 Code cleanup: Use enum instead of int in function signatures for bAnimChannelType settings callbacks 2014-05-04 23:19:40 +12:00
be7b09ef85 NLA Editor: Display "tweaking action" status indicator icon in place of action-type icon
Instead of displaying the "tweaking action" status indicator icon on the right hand
side jammed against the mapping/no-mapping toggle (pin), this is now displayed as in
place of the action icon used on the left (as the type indicator). This is less messy
than the previous situation, which was needed partly due to the abuse of an unsuited
icon.
2014-05-04 19:28:14 +12:00
2812e6a069 NLA Editor: Added dedicated icons for "pushdown" operator and for indicating the "tweaking" state
1) The "pushdown" operation is the actual name for the functionality
   previously represented by the snowflake. That is, pushing the active
   action onto the NLA stack as a new strip.

   The icon that is introduced here is the icon I originally wanted to
   use here for this purpose (but couldn't at the time the NLA was coded
   as we didn't have the master SVG available yet). I'm making this change
   now to hopefully make the "animation-layers" intentions behind the NLA
   design a lot clearer than they have been so far.

2) Also added a dedicated icon for representing that the active action
   is in the "tweaking" state (i.e. we're editing a particular strip's
   action). Previously we were abusing an icon designed for an entirely
   different purpose, mainly since its identifier looked like it would work.
2014-05-04 19:19:39 +12:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
a3a3141f53 NLA Editor: Make Single User for NLA Strips
This operator is used to make sure that if/when you have multiple strips
using the same action, if you select these and run this operator, each
strip will be given its own copy of the action. This is useful if you
decide later that you want to start using an existing action as a base.

NOTE: This does not recursively go inside meta's, so care is still advised
in that case.
2014-04-29 01:59:42 +12:00
68c3b6350a NLA Editor: Duplicate/Duplicate Linked
This commit changes the default strip duplication behaviour (Shift-D) so that it will
create a copy of whatever action it uses. Previously, it was very hard, if not impossible
in some cases to create a new copy of an action to start working on in the NLA.

If you want the old behaviour, you'll need to use ALt-D (Linked Duplicates).

(Note: Although the new Shift-D may not be so optimal in all cases, I've decided to go
with this version since it aligns better with the way this works for objects. Doing the
opposite for NLA would just have added to the confusion)
2014-04-29 01:59:41 +12:00
b40b6bd48d NLA Editor: Added an operator to set preview range based on the extents of selected strips
This brings it more in line with the other anim editors, and makes like a little
bit easier for animators working on games or looping anims.
2014-04-28 19:34:02 +12:00
1cd4a88423 Code cleanup: short -> bool 2014-04-28 19:34:01 +12:00
43d695e82e Code cleanup: view2d api naming 2014-04-21 18:47:17 +10:00
9ae0e585b0 View2d: API Cleanup for view<->region conversion
View2D had some inconsistencies making it error prone in some cases.

- Inconstant checking for NULL x/y args.
  Disallow NULL args for x/y destination pointers, instead add:
  - UI_view2d_region_to_view_x/y
  - UI_view2d_view_to_region_x/y

- '_no_clip' suffix wasn't always used for non-clipping conversion,
  switch it around and use a '_clip' suffix for all funcs that clip.

- UI_view2d_text_cache_add now clips before adding cache.

- '_clip' funcs return a bool to quickly check if its in the view.

- add conversion for rectangles, since this is a common task:
  - UI_view2d_view_to_region_rcti
  - UI_view2d_region_to_view_rctf
2014-04-21 16:59:40 +10:00
3e3efae7e9 Viewport Text Drawing: replace single allocs with a memarena
- pass label strlen since in many cases its already known.
- use single linked list for cached text drawing.
- add BLI_link_utils.h for single linked list macros.

own tests give approx 22% overall speedup.
2014-04-17 16:04:28 +10:00
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
a91247c2b4 Code cleanup: unreachable break/return 2014-03-19 12:47:09 +11:00
410613ec09 NDOF: add keymapping for the 'fit' button for other 2d views 2014-02-18 11:57:49 +11:00
b3afbcab8f ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
d900f5be55 Code cleanup: use bools where possible 2014-02-03 19:35:44 +11:00
efdd4894e9 NLA Channel Drawing Refactor: Remove rest of old drawing code for NLA Track channels
NLA Track drawing has now been ported over to use the UI widgets
like the rest of the anim channels do in the DopeSheet and Graph
Editors. The main benefit of this for users is that these buttons
will now show tooltips when you hover over them. Hopefully this
will help make the "solo" buttons more discoverable.

I've decided to postpone porting the "Action Line" channels to the
widget system for now, since there are quite a few more issues there
which need quite a bit more time to work through.
2013-11-21 01:33:02 +13:00
2213b93521 Remove old drawing code for NLA Tracks 2013-11-21 01:33:02 +13:00
98be88653d Bugfix [#37304] Arrow Keys Stop Working When Mouse Over Outliner
Frame change hotkeys now work in the following places:
1) Outliner - Main region
2) Action/NLA Editors - Channels Region
3) Info View - Reports region

Other places identified by the bugreport (but which I've decided to leave
alone):
- Text Editor (when no file open) - The way the keymaps work here means that
this can't be done without affecting normal text editing

- File Browser - What's the point of changing frames when you're about to
open/save the file?

- User Prefs - Is there any real point here either? Also, this is usually shown
in a separate window.
2013-11-05 01:29:45 +00:00
4f29aeeff2 code cleanup: some structs were declaring data when only typedef's were intended, make local vars and functions static. 2013-08-07 03:44:05 +00:00
fc4a777511 use '_exec' suffix for operator execute callbacks, also picky change to sizeof() use in BLI_array.h 2013-07-28 17:06:31 +00:00
7db1d6556d code cleanup: add break statements in switch ()'s, (even at the last case). 2013-07-21 08:16:37 +00:00
397da50002 style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19 15:23:42 +00:00
472f746485 NLA Bugfix: When clicking on a channel name in the channel list while still in
tweakmode, this will now result in tweakmode being exited instead of going into
a weird limbo-land where channel selection has changed (but tweakmode is still
active but not drawn)
2013-07-01 14:58:59 +00:00
02fbfa5c70 Fix unnecessary 3D viewport redraws in various cases, in particular when editing
node materials.

Area and region listener callbacks now get the screen and area pointers passed, so
they can do more fine grained checks to see if redraw is really needed, for example
depending on the 3D view drawtype.
2013-06-24 22:41:33 +00:00
2091eca962 Usual UI messages style edits... 2013-06-17 10:01:35 +00:00
05ffe37df4 NLA Editor: It is now possible to add strips to AnimData blocks with no existing
tracks

As a convenience feature for those who are loading in action libraries and using
these to quickly block out things in the NLA editor, it is now possible to add
strips to AnimData blocks without first manually creating empty tracks to add
these strips to. Simply ensure that such empty AnimData blocks are selected
(Hint: click on the action line of the affected AnimData block to do so), and
try to add a strip normally.
2013-06-09 13:13:47 +00:00
9fb3d3e032 remove redundant includes from cmake and scons. 2013-05-30 02:16:22 +00:00
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
6de829cb7a code cleanup: split scons includes onto multiple lines, reduce chance of include conflicts later on. 2013-05-20 18:42:28 +00:00
f314ff02bd Fix #35390: sequencer end frame of preview range was not drawing correct. 2013-05-18 10:24:38 +00:00
c1f408c058 Partial revert of own commits r56604 and r56603:
* Reverted the changes to code comments, as suggested by Campbell. It makes it more hard to follow.
* Only keep changes to actual UI messages.
2013-05-09 10:03:38 +00:00
b98550590b UI naming consistency:
* DopeSheet -> Dope Sheet. No need to glue the words together. 

Only changed comments and UI strings, no functional changes. Request by Dalai Felinto.
2013-05-08 21:05:52 +00:00
f74201190d code cleanup: remove references to BLI_rand.h 2013-05-08 12:59:35 +00:00
7a0bdbc550 Bug fix #35151
NLA editor: the channel list and the main area were not perfectly aligned, and could
jump a bit around. Easy fix.
2013-04-30 15:17:20 +00:00
eda757d4c8 Bugfix [#34645] NlaStrip Tweak Mode - No automatic action length sync on exit
Originally I was thinking of not restoring this functionality (see report for
further details). However, upon rechecking the code, it seems that there was
actually a define set up for this already, but which wasn't actually hooked up
yet. So, this commit basically exposes this option ("Sync Length") which ensures
that when exiting tweak mode on a NLA Strip, that strip instance (and not other
users of the same action) will be updated to include the newly added keyframes.
This option is not enabled by default, and shouldn't really be needed in most
("intended") workflows.
2013-04-26 13:42:55 +00:00
ac224a64f4 Fix #34941: Space.draw_handler_add now supports PRE_VIEW and POST_VIEW callbacks
for more editors: timeline, graph, action, NLA, sequencer, image, clip.
2013-04-10 16:59:55 +00:00
f13829c782 svn merge ^/trunk/blender -r55594:55635 2013-03-27 22:24:38 +00:00
c766b0792a I18n fixes for C panels & menus (we have to specify the default bpyrna context here, else we get the horrible "empty" string (as translation_context of panels is an array, not a pointer, so it's never NULL). 2013-03-27 19:09:50 +00:00
385c72f5f2 Merged changes in the trunk up to revision 55546.
Conflicts resolved:
source/blenderplayer/bad_level_call_stubs/SConscript

Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899
to make it easier to merge trunk changes.
2013-03-24 12:13:13 +00:00
62cede96d3 A major code update for making the DNA file specification of Freestyle settings
and RNA for it independent of the build flag for enabling Freestyle.  Suggested
by Sergey Sharybin through a code review of the branch.

* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender.  This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files.  It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.

* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added.  All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files.  Now the relocated API functions
have BKE_ prefix instead of FRS_.
2013-03-23 03:00:37 +00:00
75a5e239d7 correct enums which were in fact variables defined in headers. 2013-03-22 05:46:39 +00:00
c1ceab1281 Merged changes in the trunk up to revision 55357.
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c

Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
2013-03-18 00:48:59 +00:00