Commit Graph

27 Commits

Author SHA1 Message Date
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
095f9f26aa Fix T57770: Edit-mesh wireframe cage select fails 2018-12-06 09:38:08 +11:00
9ed522db73 Fix more cases of evaluated mesh being built for non-COW objects. 2018-12-01 19:09:09 +03:00
f9f67e0239 Mesh: remove DerivedMesh from various places 2018-10-15 14:29:46 +11:00
1b910082a0 Edit Mesh: replace DerivedMesh w/ Mesh
DerivedMesh is now removed from edit-mesh modifier evaluation.
2018-10-09 17:48:28 +11:00
2cff9b4cb6 Curves: Move draw options to overlays
This commit add one regression: it is impossible to currently hide handles
in the viewport. But this should be fixed in another commit.
2018-09-25 22:51:54 +02:00
a3b6ae9fb9 Cleanup/Refactor: Move CurveCache runtime data into Object.runtime struct.
Also, fix missing cleanup of Object.runtime when copying Object
datablocks!
2018-07-30 16:58:44 +02:00
ce6db959c7 Moved function declarations from BKE_DerivedMesh.h to BKE_mesh_runtime.h
The function definitions still reside in DerivedMesh.c. Once we're done
porting all the DerivedMesh use to Mesh, we'll move the still-relevant
functions to mesh_runtime.c. This move is now cumbersome due to shared
statically-declared utility functions in DerivedMesh.c
2018-06-05 16:59:25 +02:00
0983d97ab9 Fix T55186: Circle and Lasso select were not working on Pose Bones
These needed to be using the COW evaluated data, instead of the raw bone
positions.

All other datatypes still need converting to work with this though.
2018-05-24 19:13:15 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
102394a323 Fix T51538: Weight-paint circle select w/ clipping 2017-05-18 10:43:34 +10:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
c67bd49e56 Code cleanup: use 'const' for arrays (editors) 2014-04-27 00:25:15 +10:00
3264461598 move bmesh array lookup data and utility functions from editmesh into bmesh,
since enough bmesh operations can also take advantage of direct index lookups on verts/edges/faces.

developers note:
- EDBM_index_arrays_init/ensure/free -> BM_mesh_elem_table_ensure/init/free
- EDBM_vert/edge/face_at_index -> BM_vert/edge/face_at_index
- EDBM_uv_element_map_create/free -> BM_uv_element_map_create/free
- ED_uv_element_get -> BM_uv_element_get
2013-10-28 02:05:33 +00:00
527ddb0a5b Move bevel list and path from Curve to Object datablock
I know this is not so much nice to have this guys hanging
around in a general Object datablock and ideally they better
be wrapped around into a structure like DerivedMesh or
something like this. But this is pure runtime only stuff and
we could re-wrap them around later.

Main purpose of this is making curves more thread safe,
so no separate threads will ever start freeing the same path
or the same bevel list.

It also makes sense because path and bevel shall include
deformation coming from modifiers which are applying on
pre-tesselation point and different objects could have
different set of modifiers. This used to be really confusing
in the past and now data which depends on object is stored
in an object, making things clear for understanding even.

This doesn't make curve code fully thread-safe due to
pre-tesselation modifiers still modifies actual nurbs and
lock is still needed in makeDispListsCurveTypes, but this
change makes usage of paths safe for threading.

Once modifiers will stop modifying actual nurbs, curves
will be fully safe for threading.

Actually, this commit also contains wrapping runtime curve
members into own structure

This allows easier assignment on file loading, keeps curve-
specific runtime data grouped and saves couple of bytes in
Object for non-curve types.

--
svn merge -r57938:57939 ^/branches/soc-2013-depsgraph_mt
svn merge -r57957:57958^/branches/soc-2013-depsgraph_mt
2013-08-19 09:25:24 +00:00
b7bf20d950 optimization: only calculate the normals for passing into derivedMesh foreachMappedVert/foreachMappedFaceCenter when needed,
this means in editmode with wire draw, face and vertex normals don't have to be calculated at all.

in most cases the normals are not used so add a flag that makes calculating them only for functions that need them.
also fix face normal calculation for CDDM, was using quad calculation for ngons too.
2013-07-22 22:59:47 +00:00
45d7ebbdf2 Include DNA_scene_types before ED_object instead of forward enum declaration
Forward enum declaration is a bad idea, especially for C++ which requires
enum specification to dteermine which data type to use to store it.

Alternative would be to not use enum as an arument and pass it as int,
but actually would rather be strict on typing -- using explicit enum
as parameter type helps understanding the code and prevents possible
mistakes when using the function.
2013-06-25 09:27:31 +00:00
d54d00ef84 Remove paranoid null checks for editmesh EDBM_vert_at_index and friends (use asserts instead).
temp set BM_OMP_LIMIT to zero for better testing before release.
2013-06-19 18:59:54 +00:00
562ed2b42e add in asserts when rv3d->viewmatob, rv3d->persmatob are not initialized.
This is often hard to spot since in many cases it works correctly even
when not initialized but may still fail in other situations.
2013-05-08 13:00:52 +00:00
4612bbf7db add zbuf/depth option to weight paint lasso select. 2012-12-23 03:04:19 +00:00
44b634bcb1 make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.

in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00
cf723e5e7c use htype flags as arguments to EDBM_index_arrays_init(), no functional changes. 2012-12-12 05:27:52 +00:00
7ef78723b7 code cleanup: doxy comment corrections and correct own typo animation player docs. 2012-11-26 00:59:11 +00:00
1794ab47c5 fix own error when refactoring projection code, [#32971] Edge Select unusable beyond certain zoom distance. 2012-10-26 04:54:55 +00:00
536d9fec80 code cleanup:
- move object_iterators.c --> view3d_iterators. (ED_object.h had to include ED_view3d.h which isn't so nice)
- move projection functions from view3d_view.c --> view3d_project.c (view3d_view was becoming a mishmash of utility functions and operators).
- some some cmake includes as system-includes.
2012-10-17 04:13:03 +00:00