The existing Add and Multiply blending modes have limited usability,
because the appropriate operation for meaningfully combining values
depends on the channel. This adds a new mode that chooses the operation
automatically based on property settings:
- Axis+Angle channels are summed, effectively averaging the
axis, but adding up the angle. Default is forced to 0.
- Quaternion channels use quaternion multiplication:
result = prev * value ^ influence
- Scale-like multiplicative channels use multiplication:
result = prev * (value / default) ^ influence
- Other channels use addition:
result = prev + (value - default) * influence
Inclusion of default in the computation ensures that combining
keyframed default values of properties keeps the default state,
even if the default isn't 0 or 1.
Strips with this mode can be keyframed normally in Tweak mode,
except that for quaternion rotation keyframing always inserts
all 4 channels, and the channel value sliders on the left side
of Graph/Action editors won't insert keys without Auto Key.
Quaternion keys are also automatically normalized.
Differential Revision: https://developer.blender.org/D4190
Supporting a strip blending type that treats quaternions as a unit
also means being able to adjust all sub-channels as a unit when
inserting keyframes. This requires refactoring keyframe insertion
code to retrieve array property values for all channels at once,
before iterating over the indices being inserted.
Allows users to select a font for text strips in the video sequence editor.
Related: 3610f1fc43 Sequencer: refactor clipboard copy to no longer increase user count.
Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D3621
When editing an action without a strip, or tweaking a strip without
time mapping enabled or supported, the extents of the virtual strip
can't be controlled and are purely derived from keys in the action.
Thus, cutting off evaluation of the action at these arbitrary points
gets in the way of observing the natural extrapolation of the F-Curves
and thus appears to be a mis-feature.
With this change non-mapped actions are evaluated with infinite
range, exactly like they are handled without NLA, unless extend
mode is set to Nothing.
The viewport stereoscopy support helpers are finally ported to 2.80.
We now can scale the camera and the "stereo cameras" will scale
in the viewport as well (unlike 2.7x).
At the moment I disabled the drawing of the camera frame when
stereo is selected and you are looking through the camera.
It is to be fixed later, but for now it draws the border wrong.
In 2.79 this was not a problem because the camera frame was drawn
afterwards as a hack.
Viewport > Stereoscopy:
* Cameras
* Convergence plane
* Convergence plane alpha
* Stereoscopy volume
* Stereoscopy volume alpha
shgroup_instance_alpha was getting a color[4] but would only use the
alpha defined upon creation of the shading group.
This was very limiting since it wouldn't allow for different instances
to have different alpha values.
Patch made with Clément Foucault (he made the code of it, while I fixed
all the parts of the code that were relying on shgroup_instance_alpha.
The original issue is that we were changing the camera shiftx
temporarily for the stereoscopic calculation. However we are using the
evaluated object when calculating the projection matrix.
Note: Camera framing drawing for stereo still seems to be broken.
But the viewport itself is now correct.
Not sure exactly why this happened for 'apply as shape' and not in other
cases (did not took time to fully trace what happens there). But in any
case, `BKE_key_evaluate_object_ex()` can be called from a fair amount of
places, including during depsgraph evaluation, so setting back key's
owner here is plain wrong in CoW era.
More like a band-aid than anything else really, that code is horribly
weak and need to be fully re-written at some point (putting all those
temp data-blocks fully outside of bmain...). But for now should do.
Fix T60194: Sequencer cut loses animation data for the right strip.
Fixing the first also fixes the second. First attempt was delaying
uniquename check at a later step of cut process, after everything had
been duplicated. While this fixed first issue, second one became even
more proeminent (it become active for all strips, and not only
video/audio movie strips in meta's).
So instead, passing along the list of (new) sequences, so that duplicated
seqs can be put there immediately, before checking for unique names,
henceforth ensuring even strips inside meta's get properly handled.
This partially reverts commit bb98e83b99.
It fixed 'strips having same name' issue, but broke handling of
animation then. Need to find a better way to handle this.
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.
The commit includes:
- New Cutter tool to trim strokes and help cleaning up drawings.
- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!
- Segment selection mode to select strokes between intersections.
- New operator to change strokes cap mode.
- New option to display only keyframed frames. This option is very important when fill strokes with color.
- Multiple small fixes and tweaks.
Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.
Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
There was a problem counting the number of points for edit points and lines. Now the total size is used allocating the VBO size and not the stroke size.
This removes code duplication and put an end to the old "create at request"
batch creation.
Also it uses the same vbo as the uv layer used for shading. Reducing VRAM
usage.
Also fixes the modified uv display in uv edit mode.