Commit Graph

1429 Commits

Author SHA1 Message Date
94d88df3a8 Merge branch 'blender2.7' 2019-01-26 15:54:13 +01:00
b7a9e980a1 macOS: add support for OpenMP, making smoke/fluid/cloth simulations faster.
This bring macOS on par with Windows and Linux. It uses the OpenMP library
added to our precompiled libraries.

Custom flags are set because FindOpenMP from CMake below 3.12 does not support
AppleClang, and more recent versions do not work with our custom directory
location either.

Differential Revision: https://developer.blender.org/D4257
2019-01-26 15:48:56 +01:00
f20dbc293f Cleanup: blank lines over doxy headers 2019-01-26 21:43:24 +11:00
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
c383d74228 Logging: add '--log-show-timestamp' option.
Part of D4214 by @sobakasu w/ edits.
2019-01-16 16:33:05 +11:00
0b17547b23 Cleanup: comment line length (creator)
Prevents clang-format wrapping text before comments.
2019-01-16 00:14:34 +11:00
30c3852ffd Cleanup: comment line length (creator)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
e11bb77f31 Properly clean up Python when exiting due to --python-exit-code
When BPY_python_end() is not called, there can be buffered data still in
`sys.stdout` or `sys.stderr`. This generally isn't an issue when those are
connected to a terminal, but when they are read by another process (in the case
of rendering with Flamenco, for example) we could miss the actual error message
that's causing the exit in the first place.

The following script demonstrates the issue; before this commit neither the
writes to STDERR and STDOUT nor the traceback of the NameError were shown.

    #!/bin/bash

    cat > file-with-errors.py <<EOT
    import sys
    print('THIS IS STDERR', file=sys.stderr)
    print('THIS IS STDOUT', file=sys.stdout)
    nonexisting.monkey = 3
    EOT

    blender --enable-autoexec -noaudio --background \
	any-existing-blendfile.blend \
	--python-exit-code 42 \
	--python file-with-errors.py 2>&1 | cat

Reviewers: campbellbarton, mont29

Reviewed By: campbellbarton, mont29

Subscribers: fsiddi

Differential Revision: https://developer.blender.org/D4168
2019-01-08 12:00:18 +01:00
e305560f13 Cleanup: add trailing commas to structs
Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-07 00:34:48 +11:00
d1237d24ca Merge remote-tracking branch 'origin/master' into blender2.8 2018-12-11 15:14:00 -07:00
ba8d6ca3dd dependencies windows: Replace pthreads-win32 2.9.1 with pthreads4w 3.0.0
maintenance seems to have stopped for pthreads-win32
2018-12-11 15:12:56 -07:00
1fa527bfa3 BKE: Add "--debug-gpu-force-workarounds" to force gpu workarounds
This is nice to test workarounds on other configs that may benefits from
the existing workarounds.
2018-12-05 03:05:39 +01:00
c312cc171b Merge branch 'master' into blender2.8 2018-11-30 14:58:46 +11:00
bae188bf46 Cleanup: duplicate include 2018-11-30 14:23:13 +11:00
3ed0d5b4d4 Merge branch 'master' into blender2.8 2018-11-28 14:42:38 +01:00
ce927e15e0 Tweaks for threading schedule for Threadripper2 and EPYC
The idea is to make main thread and job threads to be scheduled
on CPU dies which has direct access to memory (those are NUMA
nodes 0 and 2).

We also do this for new EPYC CPUs since their NUMA nodes 1 and 3
do have access but only to a higher range DDR slots. By preferring
nodes 0 and 2 on EPYC we make it so users with partially filled
DDR slots has fast memory access.

One thing which is not really solved yet is localization of
memory allocation: we do not guarantee that memory is allocated
on the closest to the NUMA node DDR slot and hope that memory
manager of OS is acting in favor of us.
2018-11-28 14:41:22 +01:00
b58d4e7fe4 WM: remove tool initialization code
Area initialization handles these cases now.
2018-11-28 13:58:53 +11:00
ca6dd692b5 Keymaps: reload key configuration when changing select mouse.
For configuration scripts that want to change keymaps based on this setting.
2018-11-13 19:29:13 +01:00
0121258770 Merge branch 'master' into blender2.8 2018-11-10 10:57:35 +11:00
7efac2b0b0 PyAPI: add imports arg to BPY_execute_string
Allows for avoiding `__import__` in expressions,
was already supported for BPY_execute_string_as_* API calls.
2018-11-10 10:55:04 +11:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
4bf4da12de Merge remote-tracking branch 'origin/master' into blender2.8 2018-10-22 10:19:06 -06:00
86dbbd156f Windows: Enable python debugging in Visual Studio.
see D3817 for technical details, and https://wiki.blender.org/wiki/Tools/Debugging/Python_Visual_Studio for a end user quick-start guide.

Differential Revision: https://developer.blender.org/D3817
2018-10-22 10:17:08 -06:00
fbf4c11960 Make Static Override optional/hidden by default.
That feature will not be ready (or at least, not tested enough) to be
officially part of 2.80 beta. So we disable it by default, hidding it
behind a startup option (`--enable-static-override`), and a python
app var (`bpy.app.use_static_override`).

That way, people who really want to play with it can do it easily, while
not exposing/enabling non-production-ready feature by default.

Note that underlying override code remains active, i.e. files we do have
overridden data-blocks will be loaded correctly according to static override.
2018-10-19 18:38:19 +02:00
345175082b Fix T57247: Render animation does not respect render single view layer
Reviewers: brecht

Maniphest Tasks: T57247

Differential Revision: https://developer.blender.org/D3800
2018-10-16 13:00:45 +02:00
4de1e673a4 Merge branch 'master' into blender2.8 2018-09-27 14:51:33 +02:00
2a63e062b0 Tests: add --no-window-focus to open window without focus.
This is useful to run OpenGL tests while continuing to do other tasks
without windows constantly popping up in the foreground.
2018-09-27 12:21:48 +02:00
bb3ec3ebaf BLI_utildefines: rename pointer conversion macros
Terms get/set don't make much sense when casting values.

Name macros so the conversion is obvious,
use common prefix for easier completion.

- GET_INT_FROM_POINTER  -> POINTER_AS_INT
- SET_INT_IN_POINTER    -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER   -> POINTER_FROM_UINT
2018-09-19 12:12:21 +10:00
f35e9f047a Merge branch 'master' into blender2.8 2018-09-19 12:14:36 +10:00
fc115e1ab2 Cleanup: remove legacy layer and dupli code. 2018-09-04 16:11:27 +02:00
0ddf3e110e Cleanup: comment blocks 2018-09-02 18:51:31 +10:00
ae57383648 Cleanup: comment blocks 2018-09-02 18:28:27 +10:00
871b7ba892 Merge branch 'master' into blender2.8 2018-08-28 19:15:08 +02:00
5e8a030a08 cmake: adjustments required for lib-upgrade on windows. 2018-08-27 19:38:31 -06:00
c9abb0fe26 Workspaces: replace bundled workspace.blend with embedded startup.blend.
We want these to have the same workspaces in both, so there is no reason
to have two files that are identical.
2018-08-20 16:23:22 +02:00
9f25b2f278 Merge branch 'master' into blender2.8 2018-08-18 19:18:55 +10:00
506d8448cc WM: app-template command line override
Without this, there was no simple way to have
launchers for different app-templates.

Also allows force-disabling the app-template stored in the preferences.
2018-08-18 14:10:07 +10:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
2032e4ec9e Merge branch 'master' into blender2.8 2018-07-27 17:09:38 +10:00
3e2dfc6db8 Fix T55991: Python ignores scene switch argument 2018-07-27 16:49:41 +10:00
39678442e1 Cleanup: typos 2018-07-03 09:22:02 +02:00
dbbea2fc22 Fix: build error with msvc
introduced by rBd2757d149bf2d9ac604da6fb7f4742ee77e68d2d
2018-06-28 09:07:10 -06:00
d2757d149b Make stdout unbuffered
Unbuffered stdout makes stdout and stderr better synchronised, and helps
when stepping through code in a debugger (prints are immediately
visible). We don't output much to stdout anyway, so this isn't likely to
cause any performance issues.
2018-06-28 15:32:19 +02:00
8a7f317666 Cleanup: Nuke most of G.main from GPU code. 2018-06-25 12:32:48 +02:00
06a1a66a9b Merge branch 'master' into blender2.8 2018-06-17 17:10:19 +02:00
a24b4e6090 Cleanup: trailing space for remaining source/ 2018-06-17 17:06:28 +02:00
56173e512c Merge branch 'master' into blender2.8 2018-06-17 16:18:15 +02:00
a0a1fc8938 Cleanup: BLI path extension API
Use BLI_path_extension_* prefix.
2018-06-17 16:13:24 +02:00
ecc57e7524 Merge branch 'master' into blender2.8 2018-06-15 17:43:18 +02:00
49915e3241 Cleanup: validate G.main's in creator code.
Using G_MAIN here is valid!
2018-06-15 17:36:44 +02:00