Commit Graph

84473 Commits

Author SHA1 Message Date
a1d73d03eb Cleanup: move comments above definitions
For clang-format not to wrap definitions.
2019-01-14 16:20:55 +11:00
63ee378fa9 Cleanup: move comments above definitions, use enum
For clang-format not to wrap definitions.
2019-01-14 15:58:40 +11:00
af4ab8c6a1 Fix T60248: Crash duplicating collections 2019-01-14 15:36:12 +11:00
65b82e09d9 Fix T57852: Mesh X Mirror option not working
D3869 by @lichtwerk w/ own edits
2019-01-14 15:14:39 +11:00
9c7adcfd8b Fix T60388: Warning entering text edit mode 2019-01-14 14:16:08 +11:00
a980b2f455 Fix message bus ID remapping 2019-01-14 14:08:40 +11:00
723e469686 Fix T60267: Assert manipulating a collection 2019-01-14 13:59:56 +11:00
8a2d48d928 Cleanup: move comments above definitions
For clang-format not to wrap definitions.
2019-01-14 12:43:19 +11:00
9390b2e645 Cleanup: compiler warnings 2019-01-14 11:42:28 +11:00
2826c2be54 NLA: ignore time range when evaluating a raw action.
When editing an action without a strip, or tweaking a strip without
time mapping enabled or supported, the extents of the virtual strip
can't be controlled and are purely derived from keys in the action.

Thus, cutting off evaluation of the action at these arbitrary points
gets in the way of observing the natural extrapolation of the F-Curves
and thus appears to be a mis-feature.

With this change non-mapped actions are evaluated with infinite
range, exactly like they are handled without NLA, unless extend
mode is set to Nothing.
2019-01-12 14:10:33 +03:00
5e356cc5c8 GP: Cleanup missing brackets 2019-01-12 08:36:00 +01:00
Dalai Felinto
ce3475f747 Viewport: Stereoscopy drawing is back
The viewport stereoscopy support helpers are finally ported to 2.80.

We now can scale the camera and the "stereo cameras" will scale
in the viewport as well (unlike 2.7x).

At the moment I disabled the drawing of the camera frame when
stereo is selected and you are looking through the camera.

It is to be fixed later, but for now it draws the border wrong.
In 2.79 this was not a problem because the camera frame was drawn
afterwards as a hack.

Viewport > Stereoscopy:
* Cameras
* Convergence plane
* Convergence plane alpha
* Stereoscopy volume
* Stereoscopy volume alpha
2019-01-11 21:51:15 -02:00
Dalai Felinto
ba89b69ebd BKE_camera_multiview_model_matrix: Add _scaled version
For drawing it is useful to have the non-normalized version of the matrix.
So we can scale up the cameras drawing accordingly.
2019-01-11 21:51:15 -02:00
Dalai Felinto
9f6e09bd8c Drawing API: shgroup_instance and shgroup_instance_alpha clarification
shgroup_instance_alpha was getting a color[4] but would only use the
alpha defined upon creation of the shading group.

This was very limiting since it wouldn't allow for different instances
to have different alpha values.

Patch made with Clément Foucault (he made the code of it, while I fixed
all the parts of the code that were relying on shgroup_instance_alpha.
2019-01-11 21:51:15 -02:00
Dalai Felinto
0bd20aa7df Fix T60328: Stereoscopy Convergence Plane broken
The original issue is that we were changing the camera shiftx
temporarily for the stereoscopic calculation. However we are using the
evaluated object when calculating the projection matrix.

Note: Camera framing drawing for stereo still seems to be broken.
But the viewport itself is now correct.
2019-01-11 21:51:15 -02:00
47be4e9a33 Fix T60401: Shape key's from pointer being set to evaluated CoW ID.
Not sure exactly why this happened for 'apply as shape' and not in other
cases (did not took time to fully trace what happens there). But in any
case, `BKE_key_evaluate_object_ex()` can be called from a fair amount of
places, including during depsgraph evaluation, so setting back key's
owner here is plain wrong in CoW era.
2019-01-11 23:16:27 +01:00
b56b41d51f Fix T60402: Increased data.users value, when running: C.active_object.to_mesh(C.depsgraph, True) - on curve.
More like a band-aid than anything else really, that code is horribly
weak and need to be fully re-written at some point (putting all those
temp data-blocks fully outside of bmain...). But for now should do.
2019-01-11 20:26:52 +01:00
7aecb018f6 =Fix unused func warning in GP code... 2019-01-11 20:14:37 +01:00
1b18e0d8f6 Fix syntax error breaking compile in GP code.
Seriously… Build your code before committing!!!
2019-01-11 20:14:37 +01:00
cd41570b55 Revert "Fix T57371: Generative modifiers in editmode display vertex group weights ..."
This reverts commit 6dbfd7f6d6.
2019-01-11 20:09:42 +01:00
00d2237d2a Fix T57371: Generative modifiers in editmode display vertex group weights
In a better way...

6dbfd7f6d6 would make the final vertex weights always calculated in
edit mode. Now it's only if the option is enabled.
2019-01-11 20:09:42 +01:00
9f51fc656e EditUV: Only clear data VBO when selection changes
This is a small optimisation that make UV selection faster.
2019-01-11 20:09:42 +01:00
ee34275e7d Merge branch 'blender2.7' 2019-01-11 20:03:42 +01:00
1ded3d2f7c Fix T55668: Volume Keyframe on Cut-ted Metastrip (re-doing the fix in better way).
Fix T60194: Sequencer cut loses animation data for the right strip.

Fixing the first also fixes the second. First attempt was delaying
uniquename check at a later step of cut process, after everything had
been duplicated. While this fixed first issue, second one became even
more proeminent (it become active for all strips, and not only
video/audio movie strips in meta's).

So instead, passing along the list of (new) sequences, so that duplicated
seqs can be put there immediately, before checking for unique names,
henceforth ensuring even strips inside meta's get properly handled.
2019-01-11 20:01:01 +01:00
c97794520f Revert "Fix T55668: Volume Keyframe on Cut-ted Metastrip."
This partially reverts commit bb98e83b99.
It fixed 'strips having same name' issue, but broke handling of
animation then. Need to find a better way to handle this.
2019-01-11 19:49:06 +01:00
bb9c9d0eaa GP: New Cutter, Constraints and Segment selection
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.

The commit includes:

- New Cutter tool to trim strokes and help cleaning up drawings.

- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!

- Segment selection mode to select strokes between intersections.

- New operator to change strokes cap mode.

- New option to display only keyframed frames. This option is very important when fill strokes with color.

- Multiple small fixes and tweaks.

Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.

Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
2019-01-11 19:21:56 +01:00
6dbfd7f6d6 Fix T57371: Generative modifiers in editmode display vertex group weights ...
... incorrectly (or assert)

Thanks @angavrilov and @lichtwerk for the fix.
2019-01-11 18:56:05 +01:00
3a9909f38e Fix T59990: Crash when entering edit mode with skin modifier enabled
The skin modifier does not keep the UV layers.

This just add a safety check when there is no UV layers.
2019-01-11 18:56:05 +01:00
1c7695b848 Merge branch 'blender2.7' 2019-01-11 18:09:05 +01:00
48506a3431 Fix T60145: Cycles resets manually set affinity
This change brings back old original logic which was checking
whether worker threads do fit into an active CPU group. But
it does it a bit smarter now and is also checking affinity
within that group. This way Cycles will use all threads on a
Threadripper2 CPU if it's set to automatic number of threads,
but on another hand will not change affinity if user requested
16 threads and changed Blender affinity.
2019-01-11 17:55:36 +01:00
ff44a9957e Update bundled version of NUMA API library 2019-01-11 17:47:10 +01:00
ba4e6d73af GP: Missing in previous count commit 2019-01-11 17:30:53 +01:00
6abbab5b53 Fix T60415: wrong font preview image alpha blending. 2019-01-11 17:26:54 +01:00
a1764cedbd Fix Python errors batch generating preview images. 2019-01-11 17:26:54 +01:00
854485b4b3 Fix T60411: crash in multi-object pose mode, with some armatures in rest pose. 2019-01-11 17:26:54 +01:00
a369004543 GP: Fix missing Fill properties in Topbar
After some internal changes in the topbar, some properties were not visible if use col() instead of row() in python script.
2019-01-11 17:22:13 +01:00
6c056f9ae2 GP: Reduce memory reallocation in multiedit mode
There was a problem counting the number of points for edit points and lines. Now the total size is used allocating the VBO size and not the stroke size.
2019-01-11 16:58:42 +01:00
1c91b6ee29 UVEdit: Port texpaint_loop_wire to batch request
This removes code duplication and put an end to the old "create at request"
batch creation.

Also it uses the same vbo as the uv layer used for shading. Reducing VRAM
usage.

Also fixes the modified uv display in uv edit mode.
2019-01-11 16:00:23 +01:00
621a6d4a5d UVEdit: Add back uv angle stretch aspect correction
This is now done in shader so that the batches are shared across ImageUV
areas.
2019-01-11 16:00:23 +01:00
5f3fdee53a UVEdit: Port batches to batch request
This is in order to allow more spaces to have their batches created at the
same time and sharing the batches.

This is part of the effort fo making the drawing code more optimized. This
commit however should not introduce any difference.

This commit bypass the aspect ratio correction for angle stretch display
but this should be fixed in the next commit.
2019-01-11 16:00:23 +01:00
86ec304ffa WM: Use draw manager to draw UV image editor spaces
This is in order to use batch cache directly without using tricks like
batch presets reseting the VAOs.

Note: For now it also create a depth buffer for this area which is not
needed. We could get rid of this to lower VRAM usage.
2019-01-11 16:00:23 +01:00
74260a2b6d BMesh: Add BM_face_calc_area_uv 2019-01-11 16:00:23 +01:00
b98e6743dc Texture Paint: Add filtering option for texture paint overlay
The overlay should now use the texture interpolation setting in material
mode.

In image mode, there is now a new button to let the user choose the texture
filter. The option is located in the Texture Slots popover and only shows
in Image mode.
2019-01-11 16:00:23 +01:00
9177bb33f6 Workbench: Support node texture "closest" interpolation option
This makes it possible to paint pixel art using the workbench.

Cubic interpolation is not supported but could be added if needed.
2019-01-11 16:00:23 +01:00
1459a70489 GPUShader: Cleanup Unused shaders 2019-01-11 16:00:23 +01:00
a46dc9b234 Mesh Batch Cache: Cleanup Unused 2019-01-11 16:00:23 +01:00
44e3fc66c7 Edit Mode Selection: Make Vertices not occluded by edges
Debugging the edit mode selection I realized the vertices are often
occluded by edges with the same depth. Sometime it can be the center
pixel of a vertex point and that can lead to some selection issue.

So I increased the offset a bit for the vertices and it seems to fix it.
2019-01-11 16:00:23 +01:00
3bc87227f5 GPUMaterial: Cleanup / optimization 2019-01-11 16:00:23 +01:00
55ddb21b7c Mesh Selection: Port to batch cache request
This makes it more future proof and remove baked id offset inside the vbos.
Instead we add the offset as a uniform. This makes it possible to reuse
the vbos instead of discarding them all the time.

Also using batch request may reduce batches creation time.
2019-01-11 16:00:23 +01:00
4c0c4e7f9f Mesh Batch Cache: Fix wrong assert 2019-01-11 16:00:23 +01:00