Please always build tests when messing with build system/libs, am tired
of fixing that kind of issues...
Also, that fix is probably not working for standalone, no idea where's
the numaapi lib then, but committing since I need a building blender
here (with the tests, yes).
Please always build tests when messing with build system/libs, am tired
of fixing that kind of issues...
Also, that fix is probably not working for standalone, no idea where's
the numaapi lib then, but committing since I need a building blender
here (with the tests, yes).
The issue was introduced by a Threadripper2 commit back in
ce927e15e0. This boils down to threads inheriting affinity
from the parent thread. It is a question how this slipped
through the review (we definitely run benchmark round).
Quick fix could have been to always set CPU group affinity
in Cycles, and it would work for Windows. On other platforms
we did not have CPU groups API finished.
Ended up making Cycles aware of NUMA topology, so now we
bound threads to a specific NUMA node. This required adding
an external dependency to Cycles, but made some code there
shorter.
Would free evaluated mesh even when it was the one cached in runtime
data by depsgraph evaluation!
Also fixes the asserts about using non-eval object in some cases.
Previously we would try to guess what the main tablet device is, but this is
error prone. Now we keep a list of X11 devices and try to match events to
them. On the Blender side there are still some limitations in regards to using
multiple devices at the same time, but this should improve things already.
Fixes T59645.
Previously we would try to guess what the main tablet device is, but this is
error prone. Now we keep a list of X11 devices and try to match events to
them. On the Blender side there are still some limitations in regards to using
multiple devices at the same time, but this should improve things already.
Fixes T59645.
Previously we would try to guess what the main tablet device is, but this is
error prone. Now we keep a list of X11 devices and try to match events to
them. On the Blender side there are still some limitations in regards to using
multiple devices at the same time, but this should improve things already.
Fixes T59645.
Curve modifier eval code was actually doing nothing to ensure we passed
mesh with valid normals when required by the modifier.
This is a bit basic, rough code, but think it should cover all cases,
time will say...
The issue was caused by NaN valid of the average spring length being
stored in the file. This caused accumulation in the springs builder
to also deliver NaNs, which then caused solver itself to not do
anything.
Not sure why these values where never initialized prior to the
accumulation. Or even, why this runime data is stored in a DNA.
Some sanitizing is possible here, but needs to be done with care
to not disrupt Spring production.
In fact, we can get valid depsgraph 99% of time from current context.
Still added extra optionnal depsgraph parameter just in case (and also
for future, when we might be handling much more temp depsgraphs).
Now, things are becoming REALLY confusing. The script does build
pugi, but is never telling OIIO to use an external one. Which makes
it to use a bundled one.
Trying to link OSL to a different version of pugi causes a lot of
linking errors.
Interestingly enough, that was me who made OSL to use external pugi
to solve configuration problem. But now i can not reproduce that
anymore.
Ideally we would either link everything against our pugi, or not
compile it at all.
ARegion.sizex/y should never have DPI factor applied. For regular panel
regions, DPI will be applied in region_rect_recursive already, causing
it to be applied twice when region size is set dynamically (= based on
content dimensions).