The original issue was that different platforms will use different
hash lengths, just because defaults on Git client were different.
Now we use explicit length for the hash, and length is the same as
is used for short hashes in Linux -- apparently they started to have
collisions with length of 11.
Instead of link toggle with enum, use a single popover that contains
both settings. The code for this isn't nice - needing 3x panels for now.
See D4075
rBa520e7c85c83 defined T_OVERRIDE_CENTER(1 << 25)
which was already in use T_PROP_PROJECTED(1 << 25)
thus skipping center calculation
Fixes T58882, T59518
Reviewers: campbellbarton, brecht
Maniphest Tasks: T58882, T59518
Differential Revision: https://developer.blender.org/D4100
NLA requires a usable default value for all properties that
are to be animated via it, without any exceptions. This is
the real cause of T36496: using the default of 0 for a scale
related custom property obviously doesn't work.
Thus, to really fix this it is necessary to support configurable
default values for custom properties, which are very frequently
used in rigs for auxiliary settings. For common use it is enough
to support this for scalar float and integer properties.
The default can be set via the custom property configuration
popup, or a right click menu option. In addition, to help in
updating old rigs, an operator that saves current values as
defaults for all object and bone properties is added.
Reviewers: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D4084
This commit makes it so curve path parent solving accepts an explicit
arguments for both time and curve speed flag, making it so we don't
have to mock around with scene's frame.
One unfortunate issue still is that if the instancing object is used
for something else, we might be running into a threading conflict.
Possible solution would be to create a temp copy of an object, but
then it will be an issue of preventing drivers from modifying other
datablocks.
At least the original issue is fixed now, and things behave same as
in older Blender version. Additionally, the global variable which
was defining curve speed flag behavior is gone now!
This aims to resolve a conflict where some users want to keep keyboard
axis setting global, even when the orientation is set to something else.
Move/rotate/scale can optionally each have a separate orientation.
Some UI changes will be made next.
- Use the user orientation when pressing XYZ keys,
second press switches to global.
- Pressing again switches to global, or local
if you're have global orientation set.
The option for gizmos to have their own orientations will be added,
see: D4075
Show backface culling option even with rendered shading since it doesn't
yet support meshes two-sided option (noted as TODO).
Also correct bad string comparison.
This has been unbelievably painful to understand... And solution is only
partially good actually, we may even want a single axis for all the
islands in that case? But for now this is giving much better results
already, compared to the random crazyness it used to produce.