cb3456e92a
fix for fix
2011-10-06 04:09:48 +00:00
2b3ef4b18b
fix [ #26193 ] Weightpainting on Mesh with Armature-Modifier fails if x-mirror and auto normalize is enabled
2011-10-06 04:06:47 +00:00
6af6cf2055
cleanup for main weight paint drawing function while looking into a bug - no functional changes.
2011-10-06 03:57:03 +00:00
e1ce98f8ae
fix error in last commit & remove commented code which is now working in 2.5x.
2011-10-06 02:19:04 +00:00
4e6be49ca4
fix for memory leak when calling wpaint_make_validmap() with no vertex groups.
2011-10-06 01:51:01 +00:00
4b1ba6bef6
fix for crash when painting normalize with no vertex groups, also minor cleanup to do_weight_paint_auto_normalize_all_groups()
2011-10-06 01:29:32 +00:00
0a4814a6d0
Fix #28766 : object properties > display > transparency no longer worked in solid
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draw mode, after texface changes.
2011-10-05 15:28:02 +00:00
388eae9a81
minor edits
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- use TRUE/FALSE rather than 1/0
- WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available.
- remove redundant strlen()
2011-10-05 12:20:38 +00:00
39300a5079
OSX: Correct copy/paste error and exclude endianess switch from darwin
2011-10-05 08:58:32 +00:00
7058a8e2ae
fix [ #28809 ] Fileselect strange icon display.
2011-10-05 07:57:33 +00:00
9d13224e1a
fix [ #28807 ] Drivers breaking by undo
2011-10-05 07:28:59 +00:00
f7737153e6
filter RNA classes for translation (removes over 1300 lines from messages.txt)
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- omit operators tagged as INTERNAL
- omit classes for internal use: Event, Context, Property, Function, Window.
2011-10-05 03:39:22 +00:00
3b8de8db31
rename rna OperatorTypeMacro --> OperatorMacro, since operators types are just called Operator
2011-10-05 00:19:33 +00:00
3bdadb6975
[ #28801 ] Pet doesn't work on the whole mesh
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Reported by Enrico Valenza
Mirror messes up the zone of influence. Disable mirror internally when proportional edit is on.
2011-10-04 23:42:06 +00:00
185df0811c
fix for error when fixing crash in filesel poll function.
2011-10-04 22:42:49 +00:00
Dalai Felinto
43764c30d2
bge bugfix: navmesh collision flag disputing with glsl_color_manag.
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The solution is to make the flag in to an int in oppose to short.
This will also help in cucumber where we ran into the same problem.
2011-10-04 18:15:28 +00:00
71256629b0
Update blenderplayer stubs to deal with recent keymaps commit.
2011-10-04 15:21:01 +00:00
ffe9824011
Correction for own recent commit -- didn't know it's unsupported in
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MSVC to do such things.
2011-10-04 15:10:24 +00:00
f618bc5aca
Fix #28202 : (only) modifying keymap item properties did not save properly, the
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update signal for this was missing. Problem is that the operator properties
RNA update callback doesn't know the associated keymap item, worked around it
with UI template now.
2011-10-04 13:24:48 +00:00
215ed84779
Partial fix #27978 : Problem exporting OGG Theora-Vorbis video (and other audio codecs)
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Ogg format does support only vorbis, theora, speex and flac audio codecs.
Added check for result of av_write_header() and show info in header about
error while initializing streams.
This commit also fixed crash when using vorbis audio format.
It used to be floating point exception. SOlved by initializing
audio_stream->codec->time_base with proper rational value as it's
done in FFmpeg sources.
2011-10-04 12:30:26 +00:00
019dca9c54
remove redundant code, also dont bother with os.path.basename(x) for recent scons commit.
2011-10-04 08:28:37 +00:00
42bde7eaa1
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-10-04 07:48:56 +00:00
59c0cbbc34
fix for missing null check in own recent commit.
2011-10-03 18:03:44 +00:00
cdc564064c
revert r40738, flipepd enums give quick access to first items, even if it does seem odd to have them flipped.
2011-10-03 17:59:33 +00:00
3b996ac1b3
add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some comparing range, some using ELEM#(), once was missing metaball check.
2011-10-03 17:29:43 +00:00
75621eeff9
fix [ #27526 ] shared data but different data materials.
2011-10-03 16:55:00 +00:00
e5a11dfcd6
fix for [ #28788 ] wasn't complete, pose bones scale was ignoring "Individual origins" setting.
2011-10-03 16:20:05 +00:00
782499717e
Fix #27532 : Undo test texture after painting gives black blocks.
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- Do not apply undo tiles on image if source or generated type was changed.
- Added null-check in own recent commit in this area.
2011-10-03 13:01:24 +00:00
758e34b45d
- use BLI_findstring rather then while loop for listbase lookups
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- remove BLI_assert I recently added to RNA_property_pointer_type since its intentionally called with no type check.
2011-10-03 12:56:33 +00:00
7fec67ab40
Fix #28780 : Undo while painting image sequences issue
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- Store imbuf file path in UndoImageTile structure, so imbuf can be verified
before applying titles on it.
- If current image's imbuf file path isn't equal to file path stored in
undo block, search for imbuf in ima->ibufs.
Probably it can be optimized, but storing all settings which defines
needed imbuf (image source type, offset, image file name, current
scene frame and so messes up undo code and requires deeper changes
which probably better not to start on bcon4).
2011-10-03 11:04:05 +00:00
354670e6ed
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-10-03 08:01:07 +00:00
f571d1d238
fix [ #27578 ] Fileselector UI area does not scale with UI (partially hides buttons)
2011-10-03 04:48:14 +00:00
d1c99081ea
fix for crash when loading the file selector on startup.
2011-10-03 03:48:48 +00:00
Dalai Felinto
8e55780aa7
BGE: removing old hack from Dome code. it's no longer needed and it was making dome to fail if using game autostart (<<bug)
2011-10-03 03:32:59 +00:00
3dd75fa6f1
patch [ #27887 ] LOSSLESS RENDERING: HuffYUV and FFV1 both fail to render losslessly
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from Troy Sobotka (sobotka)
2011-10-03 03:25:05 +00:00
275093324f
fix [ #28023 ] VSE: Transform Markers doesn't do anything
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- renamed to 'Sync Markers' to match action editor.
- action editor option was broken in the same way as the sequencer.
2011-10-03 02:49:08 +00:00
b001eeb10d
Change struct alignment for structs which are intended to be aligned but aren't.
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remove uiIconImage too since its unused.
2011-10-03 01:36:25 +00:00
f87ab2e907
minor edit for UI code, pointless short/int mix.
2011-10-03 01:01:01 +00:00
e42146c1ec
remove .Blanguages, its not used anymore
2011-10-02 22:28:49 +00:00
4a0c3e2a12
fix [ #28784 ] CRASHER on load with load_post handler
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also fix pacman package build spec.
2011-10-02 21:21:14 +00:00
e49688f021
use use_ prefix for boolean value.
2011-10-02 20:09:45 +00:00
74c681330f
fix [ #28788 ] Scale using "Individual origins" in bones
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works for rotate and scale
2011-10-02 19:57:34 +00:00
c664275386
* 2.60 release cycle, moving on to bcon4, only bugfixes!
2011-10-02 14:41:13 +00:00
6ad5e2ef1f
Fix [ #28436 ] ID mask creates 'feather' around ID even with AA turned off.
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Perhaps not the ideal solution, but it works, is easy to undo if/when we have a better one, and I’m pretty sure it won’t break anything...
2011-10-02 12:57:49 +00:00
acac22f3f2
enable cmake building makesdna with ghash
2011-10-02 12:34:41 +00:00
a1d647e92c
remove some redundant checks and compiler warnings.
2011-10-02 12:21:24 +00:00
90b38eaa0c
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-10-02 08:46:46 +00:00
91283853b2
fix [ #28786 ] Large enum lists display columns in inverted order (right to left)
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also cleared annoying intel c++ warnings.
2011-10-01 21:09:42 +00:00
077fd13416
cmake:
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- fix for cmake's SSE detection which would fail because of strict warnings and also had redundant cache setting.
- was incorrectly initializing variables (own bad)
- python was searching for libs on every run, now only do this if there not cached.
2011-10-01 19:52:33 +00:00
9a88524f68
support for object data material assignment in python
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eg:
bpy.context.object.data.materials[0] = bpy.data.materials["SomeMaterial"]
2011-10-01 17:54:33 +00:00