Commit Graph

10 Commits

Author SHA1 Message Date
a14005c070 UI: fix popover menus not refreshing when changing settings. 2018-04-28 10:42:58 +02:00
e01cadd657 WM: new offscreen window draw method to replace all existing methods.
For Blender 2.8 we had to be compatible with very old OpenGL versions, and
triple buffer was designed to work without offscreen rendering, by copying
the the backbuffer to a texture right before swapping. This way we could
avoid redrawing unchanged regions by copying them from this texture on the
next redraws. Triple buffer used to suffer from poor performance and driver
bugs on specific cards, so alternative draw methods remained available.

Now that we require newer OpenGL, we can have just a single draw method
that draw each region into an offscreen buffer, and then draws those to
the screen. This has some advantages:

* Poor 3D view performance when using Region Overlap should be solved now,
  since we can also cache overlapping regions in offscreen buffers.
* Page flip, anaglyph and interlace stereo drawing can be a little faster
  by avoiding a copy to an intermediate texture.
* The new 3D view drawing already writes to an offscreen buffer, which we
  can draw from directly instead of duplicating it to another buffer.
* Eventually we will be able to remove depth and stencil buffers from the
  window and save memory, though at the moment there are still some tools
  using it so it's not possible yet.
* This also fixes a bug with Eevee sampling not progressing with stereo
  drawing in the 3D viewport.

Differential Revision: https://developer.blender.org/D3061
2018-04-27 12:14:14 +02:00
62cd5e0b7b UI: support for center popovers over buttons 2018-04-22 22:13:26 +02:00
43bceeedd9 Merge branch 'master' into blender2.8 2018-04-22 19:23:02 +02:00
89ab591345 Cleanup: UI naming 2018-04-22 19:22:10 +02:00
6962119e7f Merge branch 'master' into blender2.8 2018-04-10 12:00:10 +02:00
Julian Eisel
77e9193c23 Fix invalid context when refreshing popups
Patch D2759 by @raa, with minor edits by me.
2018-04-09 19:31:39 +02:00
5d3f679013 Code cleanup: remove WM subwindows.
These no longer made much sense after regions were added, they just
duplicated state that was already in the regions.
2018-02-17 14:23:19 +01:00
3a7a7ed03b Merge branch 'master' into blender2.8 2017-11-03 21:22:27 +11:00
2a87bd8995 Cleanup: split interface_regions.c
Each region type is quite separate and file was getting too big.
2017-11-03 20:57:09 +11:00