Commit Graph

152 Commits

Author SHA1 Message Date
203c6effd5 code cleanup: quiet rna warnings, remove remove_strict_flags() for cmake/rna.
also set_source_files_properties() wasn't working for rna_*_gen.c files,
set dna.c and generated data files with generated property too.
2013-09-20 06:35:28 +00:00
cca746c8e6 Moved and renamed ED_pose_channel_in_IK_chain() ->
BKE_pose_channel_in_IK_chain()

This was needed for depsgraph work, and it's cleaner for RNA to have fewer
dependencies on editors
2013-09-13 03:03:46 +00:00
7dde355185 fix [#34958] keyframe many items would fail if there was a (") in the text. 2013-04-23 20:10:22 +00:00
6926596174 More new data names translation (most cases should be covered now).
Also done a few cleanup here and there...
2013-03-25 08:29:06 +00:00
f9f7070336 add STREQ macro (commonly used macro like CLAMP, MAX2, STRINGIFY). Use for some areas of the python api, bmesh. 2013-03-10 06:18:03 +00:00
dfa8540cdf use bool for rna funcs. 2013-03-07 02:44:55 +00:00
20220d47e3 Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases.

* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
  most cases. This will clear the dependency graph, and only rebuild it right
  before it's needed again when the scene is re-evaluated.

  This is done because DAG_scene_sort is slow when called many times from
  python operators. Further the scene argument is not needed because most
  operations can potentially affect more than the current scene.

* DAG_scene_relations_update will now rebuild the dependency graph if it's not
  there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
  cases that need it.

* Remove various places where ob->recalc was set manually. This should go
  through DAG_id_tag_update() in nearly all cases instead since this is now
  a fast operation. Also removed DAG_ids_flush_update that goes along with
  such manual tagging of ob->recalc.
2013-02-21 19:33:04 +00:00
0028418fe8 fix bug #33275: iTaSC ignores location of disconnected bones when they are changed in pose mode.
Disconnected bones can be translated in pose mode but this translation
cannot be applied to the iTaSC representation of the armature because
there is no joint associated with it. As a result, moving disconnected
bones had no effect. The bug fix is in two parts:
1) manual or rna change in the armature pose will cause automatic
   rebuilding of the iTaSC scene
2) the iTaSC scene is now built from the current pose instead of
   armature rest pose
2012-12-29 19:43:08 +00:00
ba14beb000 Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from blenkernel... 2012-12-23 11:31:15 +00:00
01ab26770f Fix some RNA subtypes for collections' active/active_index props (some PROP_POINTER had PROP_UNSIGNED!). Harmless, but stupid ;) 2012-12-11 14:11:46 +00:00
d8c257faa7 IK Solver:
* Rename Legacy to Standard, it's not being deprecated as far as I know.
* Make option to toggle off Location solving work with Standard.
* Make it converge a bit better in some cases by enforcing a minimum number of
  iterations before giving up.
* Move IK solver choice out of bone panel, it's an armature level setting and
  should be set there.
2012-11-24 00:18:34 +00:00
34fecdd60e code cleanup: use min/max functions rather then macros. 2012-11-07 12:31:05 +00:00
a31449edad all remove functions now invalidate the RNA objects passed, to help script authors to avoid bugs with accessing removed data. 2012-11-02 09:41:26 +00:00
f2763492cf code cleanup: add missing includes to RNA (this one is safe!) 2012-09-24 22:39:45 +00:00
6c1da4d022 code cleanup: make many functions static 2012-09-22 14:07:55 +00:00
de8c802904 Bugfix [#32501] Protected layer bones transform buttons are greyed out/inactive
Since the transform values for bones in protected layers can be animated again
using many of the common tools, it makes sense that the transform properties for
these are allowed to be edited too.

I've left the rotation mode setting as a "proxy locked" value for now, since
this seems more like something that's defined as part of the rig creation (and
best left alone by animators).
2012-09-16 07:27:43 +00:00
316b72647a Picky spell-checking... 2012-08-27 20:58:43 +00:00
f977da407b Bugfix [#31976] Bone Group Custom color set is not respected when creating an
Action

Custom color set colors were not getting copied over when creating new action
groups. Instead, a "default set" was initialised for use instead.
2012-07-03 01:15:03 +00:00
32478997ec style cleanup 2012-06-27 18:29:47 +00:00
2a4a8fd43e Cosmetic fixes
* PoseBone struct didn't have an icon
* Comment fixes (stil referenced IPO's)
2012-06-11 11:11:11 +00:00
1ced356009 Action Group Colors for Bones (Part 2)
Colors used by Bone Groups are now copied/assigned to Action Groups too when
they're created now. This completes the work started in r.46960 to restore this
functionality from 2.48.

Currently, there is no control over when/whether these colors are copied over
(although it is possible to disable the display of these colors for relevant
animation editors if desired). Originally I was going to make this a more
generic Keying Sets feature, though that turned out to be a bit too complex to
manage.

Other notes:
* Split out the code for copying colors to a common library function
2012-06-01 13:54:44 +00:00
8e97203f7d Restoring Group Colours for Animation Channels - Part 1
This commit restores the group colours support for F-Curves and F-Curve Groups
in the DopeSheet and Graph Editors. Currently the relevant settings for groups
are only exposed via RNA, but a followup commit will add support for
automatically setting these colours. By default, DopeSheet and Graph Editors are
set to display these colours if/when they are available.

This functionality used to be in 2.48, and is a useful mechanism for visually
distinguishing between channels for different controls when animating (if group
colours are used on the rigs too).
2012-05-24 01:25:31 +00:00
a9f6e54384 style cleanup: mostly whitespace in rna 2012-05-12 11:01:29 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
c4ce26c906 Address [#30842] Blenders Measurement Units set to Metric, makes some Precision Flaws.
use the same precision for location all over (2-5 was used), use define as 5.

also disallow boolean to have any subtype besides PROP_LAYER_MEMBER, some booleans had TRANSLATION / XYZ subtypes which don't make sense.
2012-04-10 08:33:30 +00:00
f469e0652a Node socket values now only have soft limits, rather than hard limits, so you
can type in any value, and only when sliding the number value there is a limit.
It was already possible to assign any value to a socket with node linking, so
this shouldn't cause any new issues.

Also raised the limits on the math nodes, with a patch by Agustin Benavidez.
2012-03-30 16:09:05 +00:00
db13daff24 replace SETCOL defines with inline function: rgba_char_args_set 2012-03-20 09:45:17 +00:00
ed43b652ee Code style edits (mostly spliting long lines, and removing trailing spaces).
Note about long lines: I did not touch to two pieces of code (because I don’t see any way to keep a nicely formated, compact code, with shorter lines):
* The node types definitions into rna_nodetree_types.h
* The vgroup name functions into rna_particle.c
2012-03-18 09:27:36 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
0114d78c33 Code cleanup in rna files (huge, higly automated with py script).
Addresses:
* C++ comments.
* Spaces after if/for/while/switch statements.
* Spaces around assignment operators.
2012-03-05 23:30:41 +00:00
a834007a9b Previous fix for [#29484] wasn't working right (did work in report file though).
this now shares code with RNA's 'pchan.matrix = matrix'

tested with parent scale/rot/translation
2012-02-01 05:59:50 +00:00
fdfd7045eb A bunch of fixes and tweaks in RNA messages, found while translating them in french... 2011-11-26 12:30:01 +00:00
8623935aa8 pass a pointer to IDP_New's IDPropertyTemplate rather then a copy. 2011-11-15 09:22:52 +00:00
daf51fe6cd A big set of UI messages fixes and tweaks! No functional changes. 2011-10-20 07:56:04 +00:00
f5f8292461 ensure BoneGroup names are kept unique. 2011-10-15 11:07:18 +00:00
646a397297 add a collection function slot for assignment (not used yet). 2011-10-01 15:40:32 +00:00
1794767171 /blender/makesrna: Removed final points in UI strings and messages.
Plus a few splits of very long lines…
2011-09-19 13:23:58 +00:00
0d355a8a2c replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.
also replace strcpy's which copy using "" with str[0]='\0'
2011-09-15 12:26:48 +00:00
db72192c22 Bye bye vile relics of extinct version control systems,
Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...

We shall not miss thou, blasted expand $keywords$
2011-08-12 07:20:49 +00:00
767c7f24dd Ctrl-R sets rotation mode for Pose Bones 2011-07-09 01:14:07 +00:00
99736f373c Allow pose matrix to be set for Benjy Cook's GSOC project.
this uses the same function as pose mode snapping.
2011-07-07 16:09:57 +00:00
348f947d80 tag unused rna args. 2011-05-31 02:14:25 +00:00
ff7ae1d4f4 rna object constraint remove function wasn't calling ED_object_constraint_update(). 2011-05-04 05:56:26 +00:00
ea5b43d862 fix [#26920] working with bones causes segmetation fault.
ITASC IK solver data wasn't being cleared when constraints were removed, would access freed memory and crash.
2011-05-04 05:52:14 +00:00
a4193184bf - bpy.app.release so python scripts can check if the release is stable or not.
- edited pose bone matrix description.
2011-04-01 14:04:26 +00:00
709c727c51 replace 0 with NULL when used as a pointer 2011-03-03 17:58:06 +00:00
Nathan Letwory
a47ca06502 doxygen: blender/makesrna tagged. 2011-02-27 20:20:01 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
d2076e38f1 correct own bad spelling 2011-01-23 12:42:07 +00:00