* Split off code to refresh relative/builtin KeyingSets for the
current context before they get used to a separate function.
* Hooked this up to a new PyAPI/RNA function: KeyingSet.refresh().
Call this before checking the paths that a Keying Set has, especially
if it is not "absolute"
* Added option for "Select Grouped" operator (for Objects), which will
select all objects affected by the active Keying Set. This is probably
more useful for absolute KeyingSets, where changing the selection is
less likely to affect the result.
- The equivalent for bones is currently still in development, but is
likely to be more useful for animators, where rigs are the primary
animation entities they deal with
So apparently this was a regression from 2.4x, since vector handles
were one of the handle types which could be set independently for each
handle (vs both needing to be the same, for example, Auto Handles)
While I originally made these so that they wouldn't be on by default
due to concerns over the filtering used for these leading to reduced
framerates/interactive speed, I'd since found while doing some
profiling that this isn't the case.
Rather, decreased framerates were more likely to stem from trying to
perform the checks necessary for the long-keyframe drawing when many
"child" channels are involved (affecting other channels too).
So, since these are generally useful, they are now enabled by default
:)
Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...
We shall not miss thou, blasted expand $keywords$
Adding a mono flag to mixdown non-mono sounds for 3D audio.
* Added mono sound loading.
* Bugfix: AUD_COMPARE_SPECS usage was wrong.
* Bugfix: JOS resampler = instead of ==.
* Bugfix: Change of a sound should apply settings in AUD_SequencerHandle.
* Bugfix: Memory leak when canceling open sound operator.
Reported by Jean Francois Sarazin
Lack of normal normalisation caused scaling issues. SIGGRAPH fix by jahka and jesterKing. Thanks to host dfelinto with entertainment provided by slikdigit.
2 changes
- When writing OGG only allow Theora encoding, this fixes the crash.
- When setting the MPEG preset, dont allow the 'Codec' to be left as Theora, this is just confusing.
* note that this is highly confusing for users and devs - there are 4 places to set the codec/format, with both python and C presets :S.
Improved waveform drawing in the sequencer.
* Drawing the waveform of a sequencer strip is now independent from whether the sound is cached or not.
* Improved drawing of the waveform in the sequencer (especially speed!).
* Making it possible to vertically zoom more in the sequencer to better see the waveform for lipsync.
* Fixed a bug which crashed blender on loading a sound file via ffmpeg.
Speaker objects fully functional!
Minor changes:
* Fixed three memory bugs found via valgrind.
* Fixed bug with jack transport crashing after file loading.
* Sound NLA Strips now start at CFRA instead of 0.