Commit Graph

85 Commits

Author SHA1 Message Date
Monique Dewanchand
68589a31eb ViewLayer: Lazy sync of scene data.
When a change happens which invalidates view layers the syncing will be postponed until the first usage.
This will improve importing or adding many objects in a single operation/script.

`BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing
`BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection`
or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`.

Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a
view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be
reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out.

This patch has been added to discuss the details and consequences of the current approach. For clarity
the call to BKE_view_layer_ensure_sync is placed close to the getters.
In the future this could be placed in more strategical places to reduce the number of calls or improve
performance. Finding those strategical places isn't that clear. When multiple operations are grouped
in a single script you might want to always check for resync.

Some areas found that can be improved. This list isn't complete.
These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer.
The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce
performance compared to master, but will be fixed by the additional patches.

**Object duplication**
During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled
the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate
and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}).

**Object add**
`BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the
view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`).
We should make the selection and activation optional. This would make it possible to add multiple objects
without having to resync per object.

**Postpone Activate Base**
Setting the basact is done in many locations. They follow a rule as after an action find the base and set
the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which
base will be set in the basact during the next sync, reducing the times resyncing needs to happen.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15885
2022-09-14 21:34:38 +02:00
Monique Dewanchand
23276bcc37 Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
2022-09-14 21:30:56 +02:00
Monique Dewanchand
17501c146e Cleanup: Remove/replace View Layer macros.
This patch is a cleanup required before refactoring the view layer syncing
process {T73411}.

* Remove FIRSTBASE.
* Remove LASTBASE.
* Remove BASACT.
* Remove OBEDIT_FROM_WORKSPACE.
* Replace OBACT with BKE_view_layer_active_object.
* Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15799
2022-09-01 10:22:43 +02:00
c7a7aee004 Cleanup: use own username in code-comment tags 2022-08-09 14:18:18 +10:00
0ef96cd392 Cleanup: ensure space after file named in headers
Add blank lines after file references to avoid them being interpreted as
doc-strings the following declarations.
2022-04-04 13:34:42 +10:00
573b78b351 Cleanup: remove redundant lattice de-selection 2022-03-30 13:18:46 +11:00
1d88aeb95f View 3D: support for select passthrough when picking selected items
Currently this isn't used in the key-map, it will eventually
allow the 3D viewports tweak tool to match the behavior of other
editors that support tweaking a selection without first de-selecting
all other elements.
2022-03-17 14:37:20 +11:00
4f37b548bd Cleanup: de-duplicate struct declaration
Also use boolean instead of int.
2022-03-16 15:55:10 +11:00
5e5285baf6 View 3D: move picking arguments into a struct & minor refactor
- Add SelectPick_Params struct to make picking logic more
  straightforward and easier to extend.

- Use `eSelectOp` instead of booleans (extend, deselect, toggle)
  which were used to represent 4 states (which wasn't obvious).

- Handle deselect_all when pocking instead of view3d_select_exec,
  de-duplicate de-selection which was already needed in when replacing
  the selection in picking functions.

- Handle outliner update & notifiers in the picking functions
  instead of view3d_select_exec.

- Fix particle select deselect_all option which did nothing.
2022-03-16 14:48:25 +11:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
c097c7b855 Cleanup: correct unbalanced doxygen groups
Also add groups in some files.
2021-12-14 16:17:10 +11:00
61776befc3 Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
2021-12-09 01:14:10 +11:00
68e86c4816 Cleanup: use (s) postfix for messages that may be plural
Ref 01c824ac88
2021-11-05 15:58:01 +11:00
3b6ee8cee7 Refactor: Move vertex group names to object data
This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.

As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.

The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.

This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.

Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.

Differential Revision: https://developer.blender.org/D11689
2021-07-13 12:10:34 -04:00
f9c9e000ca Undo: optimize edit-mode undo
- Tag the object data instead of the object when decoding
  (this avoids duplicating mesh object-data on each undo-step).
- Calculate face normals as part of multi-threaded tessellation.

This gives ~11% speedup with 1.5x million polygons.
2021-07-13 17:10:30 +10:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
Piotr Makal
1c8c91384c Apply random selection precisely for curves, lattices & objects
This patch is part of: T87228.
Support accurate random selection for:

- CURVE_OT_select_random
- LATTICE_OT_select_random
- OBJECT_OT_select_random

Ref D11685
2021-06-28 19:51:49 +10:00
c402cfa308 Cleanup: move comment into function doc-string 2021-02-26 16:31:11 +11:00
b073e59d4e Fix T85975: Edit-mode undo/redo removes overlays
Setting the active object when decoding undo steps missed
a call to ED_object_base_active_refresh.
2021-02-25 16:13:53 +11:00
e301f3422d Fix T85974: Edit-mode undo/redo causes assertion
Assert the poll function succeeds after setting the active object.
2021-02-25 16:13:53 +11:00
bdb42c2c2d Cleanup: remove redundant headers in source/blender/editors/
Remove redundant headers using
`./source/tools/utils_maintenance/code_clean.py`

Reviewed By: jmonteath

Ref D10364
2021-02-10 09:38:24 +11:00
94cf74afbb Cleanup/refactor: Undosys: Get rid of the magic values for undo direction.
Move `eUndoStepDir` to `BKE_undo_system.h` and use its values
everywhere.

Note that this also introduce the `STEP_INVALID` value in that enum.

Finally, kept the matching struct members in some lower-level readfile
code as an `int` to avoid having to include `BKE_undo_system.h` in a lot
of unrelated files.
2021-02-04 22:03:39 +01:00
c71a8e8376 UI: Fix incorrect RNA percentage property definitions
In two cases the percentage property was actually used incorrectly, as
pointed out in T82070. The range was [0, 1], but the properties were still
displayed as percentages.

There is a preference to control whether to display factors or
percentages, so it usually doesn't make sense to manually define
properties as percentages.

Resolves T82070

Differential Revision: https://developer.blender.org/D9344
2021-01-27 11:19:54 -06:00
3028de9527 UndoType: Refactor: replace use_context boolean by a bitflag.
We will soon need more options here, sinmpler and cleaner to use a
bitflag then.
2021-01-06 18:07:09 +01:00
bc3e38ca3a Cleanup/refactor: UndoType: Clarify use_context variable.
Rename it to mark it is only for `encode` callbacks, fix `encode`
callback of text undo to early fail in case it gets a NULL context, add
an assert to `BKE_undosys_step_push_with_type` that context is not NULL
when undotype requires a valid one.

Note that in practice this should not change anything, currently it
seems that we always get a valid context in
`BKE_undosys_step_push_with_type`?
2021-01-06 12:28:06 +01:00
e15076b22f Cleanup: Render Module: move header files to main directory
Move headers files from `render/extern/` to `render/`

Part of T73586
2020-11-06 10:10:41 -05:00
63916f5941 Cleanup: reduce variable scope 2020-09-09 18:41:07 +02:00
f5e55c3337 Cleanup: use bool instead of int in various places 2020-09-02 19:10:40 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
33a74941c5 Cleanup: Editors, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors` module.

No functional changes.
2020-07-03 17:42:46 +02:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
0964ae5266 Fix T73234: Undo/redo with local collection crashes
Resolves crashes when edit-mode undo data wasn't included
because it wasn't visible, also resolves T73416.
2020-02-04 18:41:04 +11:00
df4f29b928 Fix T71414: Undoing change of lattice resolution deforms mesh 2019-11-11 13:07:37 +11:00
79b703bb63 Fix T69822: Switching sculpt objects breaks undo
This introduces object mode tagging for data which hasn't yet been
written back to the ID data.

Now when selecting other sculpt objects, the original objects data is
flushed back to the ID before writing a memfile undo step.
2019-11-07 16:56:21 +11:00
383c4ba3d8 Fix excessive dependency graph evaluation while painting strokes
Particularly noticeable when vertex painting with a subsurf modifier.

In some cases every sculpt or paint stroke step would evaluate the dependency
graph. This should only happen for redraws. Now more selectively choose if the
dependency graph should be evaluated to initialize the view context. Doing it
in the view context evaluation is somewhat hidden, now it's more explicit.

Differential Revision: https://developer.blender.org/D5844
2019-09-18 18:19:27 +02:00
34ad6da4a0 Fix T67450: Crash undoing edit-mode lattice resolution 2019-07-23 17:25:28 +10:00
1544b9322c Undo System: add is_final argument (no functional changes)
This is needed step out of undo steps which accumulate changes,
larger changes could be made to handle this but better not
make them at this point.
2019-07-11 09:36:59 +10:00
620b960d3d Cleanup: style, use braces for editors 2019-04-22 19:48:16 +10:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
eff8cc9ccc Cleanup: doxy comments
Use doxy references to function and enums,
also correct some names which became out of sync.
2019-04-14 10:48:42 +02:00
40f8ddf829 3D View: move deselect all logic into an option
This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.

- Add utility functions to simplify de-selecting all.

- Return true from selection functions when they change the selection
  to avoid redundant updates.

- Use arrays of bases when passing objects between selection utility
  functions since some users require bases.

- Fix logical error in box selection that updated all objects after
  the first hit.
2019-03-26 20:25:25 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
937731dff1 Fix T61272: Undo fails to track multi-edit mode enter/exit
Objects leaving edit-mode weren't restored by edit-mode undo steps.
2019-02-07 20:28:33 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
e535ff44ff Undo System: remove accumulate/store modes
This complicated handling of undo steps in a generic way
especially switching between undo systems that stored data to ones
that accumulated changes.

Now each undo system must treat it's steps as check-point,
internally it can apply/rewind changes.

This commit also fixes projection paint where the object mode wasn't
following the undo steps.
2019-02-06 11:52:04 +11:00
ab5e69e660 Cleanup: remove contributors for CMake files
Following removal from C source code.

See: 8c68ed6df1
2019-02-05 09:10:32 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00