Commit Graph

17143 Commits

Author SHA1 Message Date
b0b3e27471 Particles bug fix: using virtual parents for child particles crashed in some cases. 2009-12-25 22:58:11 +00:00
5afd084513 replace dynamic_menu.py with Menu classmethods much less complicated.
access append/prepend eg.

bpy.types.INFO_MT_file_import.append(lambda self, context: self.layout.operator("import_some.format"))
2009-12-25 22:16:19 +00:00
be67970303 fix for [#20244] importing .obj without "Object" option checked crashes blender 2009-12-25 20:40:00 +00:00
6c6786f1f0 bad rna limit referred to in [#20483] Inputs are capped
enable distance for some settings
2009-12-25 18:06:05 +00:00
693d9fd771 sphinx rna api documentation generator to replace epydocs
- view docs menu item opens sphinx URL
- can be searched (even when local)
- uses rna_info module for introspection
- also documents python defined functions and decorator properties (defined in bpy_types.py)
- experemental python file:line references for python operators.
2009-12-25 15:50:53 +00:00
4c5a314fef update rna_info and rna_rna for better introspection 2009-12-25 14:42:00 +00:00
4f3c477a85 fix for segfault getting RNA Enum default values, minor updates to introspection class 2009-12-25 09:01:23 +00:00
5f4e24d599 operator draw function working again. needed to add layout to the operator to give access to "self.layout" - like panels, headers and manu's have 2009-12-24 21:17:14 +00:00
bbe13e7823 * register operators like other classes
* operators now return sets (converted into flags)
* can't remove bpy_operator_wrap.c since macro's still use the custom register funcs
2009-12-24 19:50:43 +00:00
4dd3e6c360 support for registering operators using the same internal rna api as panels, menus, headers & render engines since there was a fair bit of duplicate functionality.
will remove the old system and update scripts next.
2009-12-24 16:10:26 +00:00
a2b0020e11 Reverted the addition of the f-curve sound modifier (was added in revision 24759) due to unusability and performance issues. The ability to use a sound as animation source will be added as an import operator later that renders a sound to an f-curve which brings the advantage that you can edit the generated curve later and the disadvantage it is not automatically updated when the sound changes. 2009-12-24 14:01:22 +00:00
bb452f29d6 minor pyapi changes 2009-12-24 11:40:14 +00:00
73c62183f8 Removed a few operators that were just used to generate popup menus and replaced with python defined menus. 2009-12-24 10:39:30 +00:00
accfa71b2c pedantic naming: wmKeyMapItem wasnt called 'kmi' in some cases. 2009-12-24 09:36:15 +00:00
980e97923b Key map related things:
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries.
* Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language.

This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
2009-12-24 09:26:06 +00:00
4aa15ee9f2 crash fix for sculpt when loading some files 2009-12-23 15:51:39 +00:00
6c1bbcd8a2 fix for a crash when running blender in debug mode (-d arg), was registering every operator in debug mode.
added some more sculpt key shortcuts
* R toggles rake
* Shift+A toggles airbrush

note: last commit added Ctrl+0 to set zero subsurf and multires
2009-12-23 15:06:47 +00:00
bb094b8655 key shortcits for sculpt back
- T was 'Flatten Brush', now Shift+T
- added an option to OBJECT_OT_subdivision_set to set the level relatively (so page up/down works), however RNA lets it set one level higher then the maximum, this seems displays OK in the 3D view so not sure whats going on here (as if there is always an extra hidden multires level).
2009-12-23 12:13:48 +00:00
489ff11f2b Fix compilation of carbon quicktime & complete use of report mechanism instead of standard printf 2009-12-23 11:49:07 +00:00
da5025d46d Bugfix #20463: In graph editor bone channels cannot be selected with 'A' or 'B' border select
This bug was caused by my recent commit to get bone select -> selection syncing working. The selection flushing was occurring too readily, blocking any selection tools from having any visible effect. Now this syncing is only triggered when appropriate notifiers+flags have been set.
2009-12-23 11:22:30 +00:00
8cce609a04 Missing angle_v3v3 definition (it was declared)
Wrong definition for angle_v2v2 (it read 2d vectors as 3d vectors)
2009-12-22 19:56:12 +00:00
d74bbcdd85 select nth (face/edge/vertex) - depending on which was last selected, useful for colapsing every other edge for eg. 2009-12-22 19:01:51 +00:00
b3d30c66ba select linked and select linked pick working again (wth shift for extend) 2009-12-22 17:18:33 +00:00
22a892f402 - make ToolSettings.mesh_selection_mode into an array of 3 bools rather then an enum since multiple can be set at once.
- ToolSettings had its id.data set to NULL when taken directly from the context (causing a crash in cases)
- menu for changing vert/edge/face selection now a python menu, removed operator.
- wm.context_set_value(), would really prefer not to have this since it evaluates the value as a python expression however there are no ways to define arrays in PyOperators
2009-12-22 16:11:11 +00:00
68bc4d7355 Attempt to fix compilation of quicktime after reporting changes
(can't build this file myself, only qtkit seems to work here).
2009-12-22 15:20:31 +00:00
d653192751 Reports: writing movies now uses the reports mechanism to throw errors.
Also fixes bug #19463: screencast to xvid ffmpeg crash.
2009-12-22 12:01:32 +00:00
0606dbe291 Fix #20433: make single user doesn't work from menu. Popup menus for
operators were not passing along properties.
2009-12-22 11:59:30 +00:00
3221dea46e clone and stencil layer access added, renamed mask to stencil layer internally 2009-12-22 10:48:13 +00:00
5a3ac3ceeb Assorted F-Curve/Keyframe API stuff (for use with some Sequencer editing):
* Added function for F-Curves to find the F-Curves in a given list which affect some named data, such as bones, nodes, or sequence strips.

* Added a BezTriple offsetting callback to be used with the F-Curve+Keyframe loopers in use for many of the keyframe editing tools.
2009-12-22 10:14:13 +00:00
e207d04532 quite a few python panels (10 or so) had names longer then the PanelType allowed,
for panels it would fail silently but for menu's it meant further references would give errors.

increase the registered class name from 32 to 64 and raise an error if the limit reached.
2009-12-22 10:04:15 +00:00
8f5b2e946b BGE bug #20446: revert to orignal code, the problems comes from misunderstanding of matrix theory. More details in bug report. 2009-12-22 09:46:03 +00:00
5c3879f8fb zoom to mouse for 2D view
note: this works in all views except for nodes which seem to use the view bounds differently
2009-12-22 08:39:59 +00:00
Dalai Felinto
f4ce1bea0f increasing camera lens limit to 172.85 (same as 2.49xx)
It's not range_ui, but range itself. if someone think that for some reason it's better to keep the visible range up to 100 (the current one) it could be as well.
2009-12-22 08:05:19 +00:00
Dalai Felinto
9c22e846fe [#20446] mathutils: bugfix for matrix * matrix - patch by Paul Parchenko (parfoure) thanks
From the tracker:
- typo was making the multiplication to transpose resulting matrix
eg
####
from Mathutils import *
from math import radians

cont = GameLogic.getCurrentController()
owner = cont.owner

owner.worldOrientation = RotationMatrix(radians(1), 3, 'z') * owner.worldOrientation
####
2009-12-22 07:27:53 +00:00
95db4d16dd Missing file in previous commit. 2009-12-21 18:56:00 +00:00
90e9aee9b8 Sequence Slide transformation (easier to do special sequence code there than in a generic transform)
Also make the transform operator creation a bit more automagic (I always forget either operator registration or modal keymap registration, this is all automatic now).
2009-12-21 17:23:44 +00:00
1f8cd19d4b removing sequence strip overlap didnt adjust the animation key time
single images were not having their animation data transformed correctly
made sequence strip opacity 0-1 rather then 0-100 in RNA
2009-12-21 16:57:39 +00:00
29ea21e6bd Multires: added back Reshape function, to copy vertex locations
from another mesh.
2009-12-21 15:55:10 +00:00
4d32e002ed [#20441] 3D manipulator widget problem
calculateTransformCenter function passing event to transform init when it shouldn't have.
2009-12-21 15:37:19 +00:00
371571fed6 - camera switching didnt work for openGL render
- UV Project (Bounds) wasnt in the menu
2009-12-21 11:42:31 +00:00
5832f2fb7b * Rest length parameter for harmonic force springs. Implementation is a slightly modified version of the patch provided by Raúl Fernández Hernández (Farsthary).
* Also added a "multiple springs" option to use every effector point as a harmonic spring instead of just one.
2009-12-21 11:19:07 +00:00
0c859f836b Fix #20432: object.layers did not do correct update, could miss depsgraph rebuild. 2009-12-21 10:50:32 +00:00
1d957e4fb7 Fix #20442: opening .blend file with hanging temp screens could crash,
version patch removed these screens, but not the corresponding windows.
2009-12-21 10:46:14 +00:00
5e6e3453a5 OS X: added support for building with Cocoa to Makefiles
to build with Cocoa support, set WITH_COCOA to true in user-def.mk
2009-12-21 10:38:04 +00:00
f7f06d96f3 Solidify rim faces now get face data from the faces they extrude from, (UV and VCol support) 2009-12-21 10:16:04 +00:00
0fcfe8993e Animation Editors - Durian Request - Selection Syncing:
This commit brings back the functionality whereby the selection of F-Curves and/or relevant Group(s) is synced with the selection status of the corresponding bones when the bones are selected/deselected.
2009-12-21 09:52:43 +00:00
824b763322 solidify modifier - rim faces now copy values from the faces they extrude from (material, face flags but not uvs or vcols yet)
this doesnt work in editmode yet.
2009-12-21 08:37:30 +00:00
5affd02156 Quicky Loopcut patch:
In addition to the existing scrollwheel up/down, PageUp/Down can now be used to set the number of cuts while previewing the cut location.
2009-12-21 02:39:39 +00:00
e2f7a33113 Missing id assignment for kmi creation function (2 out of 3 isn't good enough). 2009-12-21 01:44:33 +00:00
54c9557b85 Solidify modifier for Durian (allow cloth sim on single layer and make solid after)
Mostly the same as the recently added editmode tool with some extras.

* Options to disable filling in the rim between inner and outer surface, since its faster not to detect this in cases where its not needed.
* Option to disable high quality normal calculation, mostly noticable when operating on building walls, not needed for cloth or more organic shapes.
* Option to disable 'even thickness', again, not needed in some cases.

Also options for creasing inner/outer and rim edges, need this for makign Sintels cloths solid since zero crease looks far too soft.

note:
* UVs and VCols etc are copied to the new skin however rim faces dont get the UVs or vcols set from the faces they are created from yet.
* Normals are assumed to be pointing outwards
* used patch from Uncle Entity as a template since it added the DNA and RNA entries but the actual modifier from the patch wasnt used.
2009-12-21 01:02:08 +00:00