Commit Graph

21 Commits

Author SHA1 Message Date
eee7393e1c 1. making RenderData, xrect, yrect parameters in AviCodec calls
2. fixing MSVC6 projects to build
2006-01-29 17:46:19 +00:00
1ae7fb0c99 doing MSCV6 project woodoo ( preparing orange --> bf migration )
NOTE to Ton and Hos
PLEASE do not try to merge any ot the MSVC6 project files (*.dsw ,*dsp)
I have a plan to get it done with a minimum of pain
thanks
ole
2006-01-26 22:05:39 +00:00
5f767d1627 the usual missing files / include path setting game
So the linker only misses performElbeemSimulation(..)
I can't create El'Beem.lib with msvc6 as discussed in ML
If you comment off the 2 calls in fluidsim.c
blender compiles with msvc6 projects again
with the complete fluid UI but simulation won't run
2005-09-23 10:41:11 +00:00
a2c4044b27 zlib.lib update. some includes too. 2005-07-28 08:33:17 +00:00
a9d7042da9 help mscv6 to find
LOD_decimation.h for BKE_blenderkernel

BPY_python
waves good bye yo wave.c + .h
2005-07-26 07:00:32 +00:00
360b494fc8 Project Files (MSVC 6.0) update:
- drawarmature.c
	- modifier.c, BKE_modifier.h
	- DNA_modifier_types.h
2005-07-19 23:52:21 +00:00
1ec178ecc7 MSVC 6.0 projectfiles update for the removal of IKA files. 2005-07-04 23:32:59 +00:00
01a053f989 put depsgraph_private.h to BKE_blenkernel.dsp /include files
looks 'claener' to me
2005-05-01 21:40:24 +00:00
2577c4e915 Updated MSVC6 projects to handle depgraph (added some files)
fixed some *includes*
with
#ifdef WIN32
#elif
#include <sys/time.h>
#endif
looks like MSVC6 does not need that include .. donno if cygwin builds will
so thats why i kept that *ifdef overhead*
2005-04-30 22:52:00 +00:00
55f386c1b5 MSVC 6.0 projectfiles
Removing subsurf.c from the BKE_blenkernel project.
2005-04-04 23:30:14 +00:00
fd877b69b6 Adding CCG stuff to MSVC 6.0 projectfiles 2005-03-31 18:22:43 +00:00
0dfa14b181 MSVC 6.0 Projectfiles changes to fit Ton's commit.
Added new file to BRE_Render and include paths for SDL includes.
Removed deleted files.
2004-12-27 21:05:39 +00:00
fb71ca829c Projectfile (MSVC 6.0) update for new softbody files 2004-10-01 15:23:41 +00:00
e1d0527cc5 Projectfiles fixes for new script space code thingy 2003-12-15 03:24:47 +00:00
5cc89c0f4e Replaced all references to ..\..\source\blender\bpython\include with ..\..\source\blender\python. this because of the old python removal. 2003-11-23 14:02:54 +00:00
f84d02e42d MSVC 6 debug target finally fixed! (yes, really!) :) 2003-07-26 18:05:20 +00:00
ac09398c37 - cleaned up MSVC 6 project files (removed non-existing .h files, etc) 2003-07-12 12:49:36 +00:00
a4f2249497 Added the WITH_FREETYPE2 compile flag, in the blenkernel
and blenlib msvc 'release' projectfiles. Compile and link with the
lib/windows/freetype directory.
2003-04-28 21:18:43 +00:00
ab05ef7618 - updated MSVC project files to suit the lib dir move - better late than never!
- blenderplayer and the web plugin now compile again (now using OpenAL)
2003-03-12 21:40:56 +00:00
6db6011d89 First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries.
Added project file for Blender Ode.
Maarten
2002-11-11 00:02:52 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00