Commit Graph

9879 Commits

Author SHA1 Message Date
Dalai Felinto
7d4e1ac727 Outliner: Collections Duplicate - remove original duplicate operator
Now that we have better options (duplicate collection and duplicate linked) there is no
longer need for the original dupli operator.

In fact, as it was it was of little use if you ever had nested collections.
2019-03-01 11:44:19 -03:00
Dalai Felinto
e7ea99af1b Outliner: Collection - Duplicate Hierarchy, and Duplicate Linked Hierarchy
As per the suggestion on T57064, this introduces two new options to duplicate collections.
We then have:
* Duplicate > Collection (New collection with linked content).
* Duplicate > Hierachy (Duplicate entire hierarchy and make all contents single user).
* Duplicate > Linked Hierarchy (Duplicate entire hierarchy keeping content linked with original).

Development TODO: `single_object_users` can/should use the new functions.

Reviewers: brecht, mont29

Subscribers: pablovazquez, billreynish, JulienKaspar

Differential Revision: https://developer.blender.org/D4394
2019-03-01 11:44:19 -03:00
33b03f7f68 Cleanup: move theme reset into it's own operator file 2019-03-02 00:53:39 +11:00
3804636ee5 Fix: Better fix for KeyingSet "Export to File" and unescaped characters
Use Python's native raw formatting instead, which should take care of any issues
we may face.
2019-03-02 02:30:31 +13:00
bbe98b18fb Cleanup: use preferences prefix for Python operators 2019-03-02 00:23:42 +11:00
053c3bd48a Tool System: add a mode option to 3D view circle select
Support only basic operations: new/add/subtract.
2019-03-01 23:21:24 +11:00
e795dd4a20 Revert "UI: File menu tweaks."
This reverts commit b104b3cdcf and 04baefcc2f. Changes to core UI like
this should go through review, and doing them during Beta development is
not generally the right moment unless they fix an important problem.
2019-03-01 11:14:38 +01:00
31509461f1 UI: Make Auto Smooth panel open by default 2019-03-01 10:45:59 +01:00
69665bc7f0 RNA: move cursor into own struct
Without this it's impractical to subscribe to any change to the cursor.

Fixes T61969 by having gizmos update on any change to the cursor.
2019-03-01 12:41:40 +11:00
83fc6103e5 Cleanup: pep8 2019-03-01 10:56:46 +11:00
41d1582f1d Cleanup and refactor sequencer proxy properties panel
Split SEQUENCER_PT_proxy to:

SEQUENCER_PT_proxy_settings
 - global settings and operators
SEQUENCER_PT_strip_proxy
 - proxy settings per strip

Author: Guillaume M (mathers)

Reviewed by: ISS, campbellbarton

Differential Revision: https://developer.blender.org/D4262
2019-02-28 15:10:19 -08:00
fbd8c7dc4e UI: hierarchical nesting
Use correct hierarchical nesting in camera and mesh obdata properties
2019-02-28 22:54:06 +01:00
d505592ffd UI: un-expand enum
Enums don't work well when expanded vertically like this
2019-02-28 21:58:36 +01:00
962af13b18 UI: Properties hierarchical nesting
Make hierarchy more clear and consistent in Render, Object and Particles
2019-02-28 21:53:14 +01:00
7d0fcaa69a 'Fix' T61942: Triangulate modifier breaks custom normals.
Not a bug, but supporting preservation of custom normals in that
specific modifier makes sense, in game pipeline contexts.

Could also ease work of IO add-ons that want to export
triangulated geometry...
2019-02-28 20:47:50 +01:00
3b3b86f62a UI: Particles
Nicer alignment in Vertex Groups panel
2019-02-28 20:46:05 +01:00
Pablo Vazquez
b104b3cdcf UI: File menu tweaks.
* Group Export with Save, Save As, Save Copy.
* Group Import with Link, Append.

Suggested by @fsiddi
2019-02-28 20:32:39 +01:00
Pablo Vazquez
05bb793b39 UI: Minor tweak on Object Type Visibility popover.
Mirror order of items as in 'Add' object menu.
2019-02-28 20:09:53 +01:00
Pablo Vazquez
04baefcc2f UI: File menu tweaks.
* Move Revert, Recover Last Session, Recover Auto Save to its own sub-menu.
  Had three entries of the same category, and solves user reports on "Revert" being dangerously accessible under Open.
* Move up Link, Append, Import, Export as they are used more often than e.g. Save Startup File.
2019-02-28 19:45:21 +01:00
Pablo Vazquez
acd4623471 UI: 3D View 'Add' Menu tweaks
* Remove single item Armature sub-menu. Add Armature straight away, unless the menu is expanded (like with Rigify enabled)
* Group Light and Light Probe between separators
* Move the lesser used Speaker item below Camera
2019-02-28 18:54:00 +01:00
d3294fd93f UI: Contextual menus
-Rename 'Specials' menus to 'Context' menus for Grease Pencil
-Make Grease Pencil contextual menus follow the design of the regular contextual menus more
-Add more useful operators to the contextual menus in the paint modes
2019-02-28 18:14:48 +01:00
9ddc2064a4 GPencil: Remove dummy marker for Grease Pencil objects
After adding selecction using strokes, the dummy is not required because it was added as a provisional solution while we implement stroke selection.
2019-02-28 17:13:05 +01:00
846d265a06 Split base flags on own and collection-defined
This allows to update base flags to a proper state then object's restriction
flags are changed, without requiring to re-evaluate an entire tree of flags.

Some old unused flags are were removed by this change, and also disabling
menu items might not work the same as before. This is something we can bring
back if it's really needed (the way how flags are handled did change since
that interface code was done anyway, so code was looking weird anyway).

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4420
2019-02-28 16:35:12 +01:00
5397f1e45d Preferences: Remove warning concerning selection in edit mode with MSAA
We don't use MSAA anymore for the selection buffers so this warning is no
longer relevant.
2019-02-28 12:10:04 +01:00
e735894070 UI: rename Quit Prompt to Save Prompt
Eventually this should be used to prompt when loading a new file too.
2019-02-28 13:21:25 +11:00
d7baf8e7e7 UI: change behavior for quit prompt
Remove confirmation popup menu, just exit.

Note that this option is mainly for developers or people reviewing
blend files, see D4406 for discussion on reason for keeping this feature
while simplifying how it works.
2019-02-28 13:09:56 +11:00
c51516c3fb Update for rename: constraint_orientation -> orient_type 2019-02-28 12:30:56 +11:00
Pablo Vazquez
b9a37dd97a UI Particles: Minor tweaks to labels
* Capitalize 'Orientation Axis' and 'Multiply Mass with Size'
* Rename 'Scaling' to 'Radius Scale'
2019-02-27 19:50:34 +01:00
Pablo Vazquez
5e039c29c8 UI: Rename Display -> Viewport Display panel 2019-02-27 19:50:34 +01:00
28ccc0fa2f Armature: Remove the Transparent Bone overlay option
The option is replaced by the Wireframe mode display which (in edit & pose
mode) does exactly what transparent bones did.
2019-02-27 17:46:17 +01:00
665d987e7b Keymap: use tap/drag for mode switching w/ pref enabled 2019-02-28 01:04:32 +11:00
048088e1d2 Fix T61988: Bevel mitering on small objects.
When edges had small length (less than about .005) the angle
classification didn't work. Needed some normalization of vectors.
2019-02-27 07:51:57 -05:00
80ef7fbeb1 Transform: refactor orientation naming and usasge
Transform orientation was previously related to constraints,
recent changes meant it was used even when not constraining to an axis.

Now transform orientation is separate from axis constraints.
2019-02-27 17:30:51 +11:00
b21007757f DRW: disable wide edges when face-dots are used
Users who prefer to use face dot's don't get an advantage from drawing
thicker wire.

Requested by @ward
2019-02-27 16:06:37 +11:00
1079742db9 Cleanup: rename lamp -> light 2019-02-27 12:26:49 +11:00
Dalai Felinto
ce104ca896 Fix: Grease Pencil data panels not working with pinning
Note: Things were working fine if you were to pin the Grease Pencil
object, but not if you were pinning the GP data.

In too many poll functions context.object was being requested when
a simple context.gpencil_data would suffit.

Panels that are still not showing in pinning:
* DATA_PT_gpencil_display.

The panel needs to be split in sub-panels, leaving all object-dependent
properties in its own panel so we can poll it away, while showing the
rest.

* * *

This commit doesn't handle greasepencil material. In this case I
recommend we do as properties_material.py and have a generous poll(),
followed by different drawing logics whether or not we have an object.
2019-02-26 19:51:13 -03:00
92766fb965 UI: Move Pivot next to Orientation in header
-The pivot point and orientation of any transform are strongly related
-It matches the comma-key and period-key on the keyboard who are neighbours
-We get slightly nicer grouping this way, with the two axis-related options on the left and the two toggles on the right

Reviewers: pablovazquez, campbellbarton
Differential Revision: https://developer.blender.org/D4413
2019-02-26 20:24:40 +01:00
d541430785 UI: Show marker lines in remaining animation spaces
This also includes fixed/slighly refactored drawing code for marker lines.
The old code used the wrong height.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4411
2019-02-26 17:24:36 +01:00
2b3553eff2 GP: Redesign wireframe mode
Now it's possible use the different Wire modes (Single, Object & Random)

Also support for x-ray mode.

For random colors, the name of the object and the name of the layer is used.

Also some parameters cleanup.
2019-02-26 17:09:29 +01:00
65de468396 GP: Draw: Stroke Trim
New edit mode operator and post-processing brush option.

Trim works on a single GP stroke. It removes trailing points before and after the first intersection (or loop) nearest to the start of the stroke.
2019-02-26 16:04:27 +00:00
b64856f308 Fix T61637: Edge extrude always uses normal orientation 2019-02-27 02:05:18 +11:00
2986923f8c UI: disable split layout for cursor transform
There isn't much horizontal space in the side-bar,
also object transform which is very similar doesn't use a split layout.
2019-02-26 14:31:54 +11:00
1de11c38d4 Cleanup: assign rotation_mode to a variable
Don't access multiple times per draw.
2019-02-26 14:16:37 +11:00
54ffc4e19d Grease Pencil naming: Use clear names for depth ordering
- Add a new panel to differentiate between viewport display and stroke options
- Use clearer naming for depth ordering and stroke thickness properties

Reviewers: antoniov
Differential Revision: https://developer.blender.org/D4405
2019-02-25 21:59:35 +01:00
7efc26709c I18n: enable Abkhaz in Blender. 2019-02-25 20:40:31 +01:00
c1f9127b64 RNA: disable animating the 3D cursor
Decorators took up space in the UI and this doesn't seem very useful.
2019-02-26 01:49:14 +11:00
86c0ee8020 3D View: support for editing cursor rotation
Add buttons for editing the cursor rotation as well as rotation modes,
similar to object and pose bones.
2019-02-26 01:37:49 +11:00
8214a1ae34 GP: Define new Draw Mode
Add a new Draw Mode to display panel in order to define the z-.depth order of the strokes using the real 3D position and not the 2D layer position.

This change makes possible to use VR with grease pencil drawings because the depth of the strokes change with camera position. Also, provide an alternative solution to tasks: T57859, T60325, 

The parameter only works with 3D space depth ordering. The Back and Front depths are incompatible with 3D Space mode.

Options are:
- Back
- Front
- 3D Space->2D Layers (default)
-3D Space->3D Location (new mode)
2019-02-23 11:46:24 +01:00
Dalai Felinto
b6c61945ae Fix T55921: Toggling visibility for collections doesn't work in Pose
It is always dangerous to add more shortcuts those days. But this way it
is consistent with 2.79 to a point.

When in edit mode (mesh, greasepencil, ...) 1-3 to change submode still
has priority.

When in posemode or greasepencil draw mode however, 1-9 can still be
used to temporarily get some collections out of the way.
2019-02-22 12:33:24 -03:00
7372058649 Wireframe: Add object and random coloring option in wireframe mode
The option is separated from the solid mode color option.

Random color uses the same method as solid mode.

Selection state is indicated by a brighter color that is outside the
brightness range of the unselected state colors. The active state is
indicated by the outlines that is, now, still drawn in wireframe mode.

Coloring of the selection / active outline is not optimal because it
can look ugly in some cases of color combination. But the outline color
is using index range coloring so it's not trivial to change the color of
the outline per object. For now we use the same outline color used in solid
mode for consistency and also still add an emphasis on the selected objects.

The Single color option uses the theme color. Maybe it would be nice to
change the name of it in a latter commit to avoid confusion.
2019-02-22 16:06:23 +01:00