Before, the material name was used to filter the effect of the stroke, but after the last changes in the ID code, now it's not working.
After talking with @severin, we agreed to replace the material name with a pointer. Also, this fix a design issue when the materials were linked.
Related to T76594
Differential Revision: https://developer.blender.org/D7681 with some minor changes
The old value was too high. Now, the limit of pressure is 0, but anyway, the stroke will be always visible because there is a minimum thickness of 1 pixel.
Add a factor to determine the percentage affected.
This parameter is used to hide part of the stroke and to have a full control of how the points are displayed and not linked to current scene frame.
{F8526502}
{F8526511}
Reviewed By: mendio, pepeland
Differential Revision: https://developer.blender.org/D7682
This patch adds the stabilizer feature of GP to the annotations.
It has a toggle to activate it "Use Stabilizer", and two properties to control the behaviour of the smooth effect (factor and radius).
You can also use shift at start or in the air to temporaly use this feature.
{F8518283}
Differential Revision: https://developer.blender.org/D7648
Makes a set of more isolated individual functions, which should make
it more clear what's going on. Improved naming, added some comments.
Some extra cleanup is possible to get rid of generic vectors called
vec and disp.
Original code for copying strips tried to change strip name 2 times before
copying and once again after pasting.
Store structs in clipboard in unchanged state, so we can reference data after
pasting easily.
Better method would probably be storing animation data in clipboard as well,
so we can copy animated strips even between scenes.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7638
Adding recursive scenes has been disabled, but old files still can be opened.
Add check if scene will render itself.
Opening such file will produce warning on open and error on running render.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D7562
T76602 reported a crash with the exception address being 0,
this stack naturally could not be walked and no backtrace was
reported for the main thread. Which would have been helpful.
This change modifies the behaviour of the crash handler to ignore
the context record if it contains no useful information and
walk the current stack to get some information about what lead
to the crash.
Background task pools would not restart threads if reused multiple times,
thanks to Jeroen for identifying the cause of this problem.
Differential Revision: https://developer.blender.org/D7659
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.
I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.
Differential Revision: https://developer.blender.org/D7653
When writing out the module information in a crashdump
we did not include what symbol file was loaded and if
that symbol file actually matches our executable.
Given the backtraces may contain invalid information
if the symbols are unmatched this is relevant to know.
This diff adds the symbol file and an indication if
unmatched symbols are used.
To detect if private of public symbols were loaded we were relying
on a strcmp with a known filename, which was not great, the symbol
api has a field we can query which should be more flexible and
reliable.
With the recent backtrace overhaul, the fact that BLI_assert calls
BLI_system_backtrace slipped somehow trough the cracks, causing
issues for debug builds.
This change allows BLI_system_backtrace to run again without having
an exception record.
Also minor improvements to the comments.
Particle systems have two names: the name of the particle system itself,
and the name of the particle system settings. The USD exporter used to
use the latter name, and now switched to the former. This is to be in
line with the Alembic exporter, as well as to give users more freedom in
the naming (the particle system can have a unique name but still share
settings from other particle systems).
The matcap flipping didn't work with the workbench engine in rendered mode because
of a missing depedency graph update. This commit tags the scene id for a dependency
graph update in `toggle_matcap_flip`.
Reviewed By: fclem, sergey
Differential Revision: https://developer.blender.org/D7657
In the situation that the viewport was set to solid/texture mode and
switch to wireframe and sculpt mode, an assert was triggered in
`workbench_cache_sculpt_populate`.
The construction of the export graph is now split into a few steps:
- Construct a `HierarchyContext` object for the to-be-exported object.
- Determine the graph index, i.e. the export-parent and the duplicator.
- Update the `HierarchyContext` object for this graph index.
This allows the upcoming new Alembic exporter to override the location of
an object in the export graph, in order to support "flattened" exports.
Aside from that, this also simply makes the code cleaner.
No functional changes.
The long-term goal is to move code out of `abc_util.{h,cc}` into either
files with better, more concrete names, or simply into the one file
where they are used.
No functional changes.