Commit Graph

39290 Commits

Author SHA1 Message Date
cd089ea321 bmesh edgeloop utility function, calculates an edge loop from 2 verts (start and endpoint). 2013-05-15 06:27:48 +00:00
be409d446c fix for own recent change with normal calculation (with no faces it wasn't freeing 0 byte allocation). 2013-05-15 05:56:49 +00:00
5e4139c50a More fix for memory leaks in the Freestyle module. 2013-05-15 01:30:03 +00:00
bb7b04bd94 BGE: A little bit of cleanup:
* Removing KX_Scene::RemoveAnimatedObject() since KX_Scene::NewRemoveObject() is already handling this.
  * Don't create a new BL_ActionManager when replicating an object. Just set m_actionManager to NULL and let KX_GameObject::GetActionManager() allocate a new BL_ActionManager when one is needed.
  * Use KX_GameObject::GetScene() instead of KX_GetActiveScene() in KX_GameObject::GetActionManager() to make sure we're using the object's scene instead of one where Python might currently be running from. This could avoid potential issues with playing actions for objects in other scenes.
2013-05-14 22:52:10 +00:00
50c46fb9b3 Further fix for memory leaks in Freestyle Python API components:
- StrokeAttribute thickness setter
- BezierCurve (used from within BezierCurveShader)
- Smoother (used from within SmoothingShader)
2013-05-14 22:51:11 +00:00
628bde206f Fix for a copy-and-paste bug in a Freestyle Python API helper function. 2013-05-14 22:16:18 +00:00
d70497cefc Patch to CMake build system.
Install needed dlls for libjack.
2013-05-14 19:08:45 +00:00
6fc51bf20e Moved main part of bpy.app.translations doc out of C code, as suggested by Campell, thx. 2013-05-14 18:16:37 +00:00
8ef3c42f80 Fix #35347: constraints with vertex group targets were not using the vertex group
weights, it assumed all weights were 1. This gave very different results with the
new bevel modifier due to slightly different vertex group interpolation.
2013-05-14 16:22:53 +00:00
44dfc76154 CMake build system update
- Extending CMakeLists.txt to support builds with VC2012.
- Fix some typo in CMakeLists.txt
- Introduces experimental WITH_AVX_CPU to build with /arch:AVX (VC11 only)
2013-05-14 16:16:25 +00:00
761850f377 API doc for bpy.app.translations should look better now. 2013-05-14 15:33:59 +00:00
Lukas Toenne
e4921a9664 "Fix" for #35336. Added a warning in the doc string for nodetree.nodes.new() to point users at the recent API change from node.type enum identifiers to the generic node.bl_idname strings. Not really nice, but could prevent a few bug reports and make scripters' lifes easier. 2013-05-14 11:18:45 +00:00
bbea18f8c1 bridge tool: fix for error in recent commit. missed NULL check for example face. 2013-05-14 10:56:18 +00:00
Lukas Toenne
bcf91e5c91 Fix for #35349, multiple viewers nodes crashing during render. The condition for activating viewer nodes was completely overridden during renders. Changed this so viewer nodes are active only if both of these are true:
1) the node is tagged for recalc OR compo is in render mode
2) it is the currently active viewer (so only one viewer ever writes to the buffer)
2013-05-14 10:42:30 +00:00
71d53203fa Code cleanup: fix confusing line of code with useless ||. 2013-05-14 10:20:58 +00:00
cfbf9c324b style cleanup 2013-05-14 06:58:35 +00:00
5888830acb tweak to r56784, no functional change, utility function worked confusingly. 2013-05-14 06:10:26 +00:00
3b8b62ea4e fix for problem where edge loop select would select too many vertices (extend selection too far),
before & after: http://www.graphicall.org/ftp/ideasman42/edgeloop_select_fix.png
2013-05-14 04:55:21 +00:00
b31e03fdd1 refactor bmesh edge loop walker,
was getting too complicated handing different cases at once, split out boundary case into its own branch.
2013-05-14 04:09:02 +00:00
c838b2d2a7 bmesh api: add 'is_boundary' attribute to verts. 2013-05-14 02:56:24 +00:00
6ea2dec330 Added support for WITH_CXX_GUARDEDALLOC build option to the Freestyle module. 2013-05-13 22:58:27 +00:00
1a91af691e Fix for a memory leak during Freestyle stroke shading. 2013-05-13 22:50:12 +00:00
3e0722328e The usual fix for blenderplayer. I didn't have time to test scons but looks like the missing library on CMake is already present there. 2013-05-13 20:42:18 +00:00
3d3a4e8eec Patch [#35234]:
Fix GetWindowsLon and SetWindowsLong issues with VS2012 and Windows 8.
Remove unneeded #ifdef block for GWL_WNDPROC and GWL_USERDATA
2013-05-13 20:27:05 +00:00
92da9792fe fix for strange behavior with loop select involving ngons,
when selecting a loop with quads on one side an ngon on another - never select the outer boundary edge of the ngon.
2013-05-13 17:42:27 +00:00
f4bb0a7412 code cleanup: remove duplicate calls to 'BMW_current_state' 2013-05-13 16:35:28 +00:00
d4c6ac9a60 Cleanup and small improvements to libmv
- Added const modifiers where it makes sense and
  helps keep code safe.
- Reshuffled argument to match <inputs>,<outputs>
  convention on parameters.
- Pass values to ApplyRadialDistortionCameraIntrinsics
  by a constant reference.
  This will save lots of CPU ticks passing relatively
  heavy jet objects to this function when running
  bundle adjustment.
2013-05-13 14:39:06 +00:00
b48deabf4e new bevel: fix for crash in merge, could result in collapsing faces being invalid. rather then splice each edge, use weld_verts operator which handles removing degenerate geometry. 2013-05-13 14:31:45 +00:00
0e2487742e Fix sculpt getting slower as you paint a longer stroke. Partial redraw was
redrawing the whole area that was painted on from the start of the stroke,
should only do the last part.
2013-05-13 14:17:58 +00:00
10474c324d Fix #35342: multisample antialiasing makes tooltips look blurry. 2013-05-13 13:45:45 +00:00
281c1565b9 remove BLI_array use in bmesh mirror, add BMO_iter_as_arrayN() function. 2013-05-13 13:44:20 +00:00
682da3ac98 Apply scale on scene reconstruction when applying scale on camera
This means when you've got reconstructed scene assigned to a
3d camera (via camera solver constraint) and applies scale on
this camera from Ctrl-A menu, scale will be applied on the
reconstructed scene and reset camera size to identity.

This is very useful feature for scene orientation, when you'll
just scale camera by S in the viewport to match bundles
some points in the space, and then you'll easiy make camera
have identity scale (which is needed for nice working moblur
and other things mentioning by Sebastian :) without loosing
scale of bundles themselves.

Behavior of apply scale for cameras without clip assigned
to them does not change at all.
2013-05-13 13:37:05 +00:00
2914d15241 Fix #35337: sculpt performance regression, partial redraw was not working anymore
due to paint cursor redraw problem.
2013-05-13 13:32:42 +00:00
51c615e1bc new bridge tool: fix for cases with it would crash when existing faces matched the newly created ones. 2013-05-13 12:58:25 +00:00
fb6d696f6a Added RNA access to mask spline's points.
Straightforward patch, point tructure was already defined,
was just matter of defining RNA collection property for
mask spline.

Available via: mask.layers[0].splines[0].points
2013-05-13 12:24:35 +00:00
f03a165a35 fix [#35308] Edge Split operator splits unselected edges 2013-05-13 12:09:21 +00:00
356d4c3085 Fix #35330: Blur node crash due to size overflow
Issue was caused by too hight value used for size,
which came from infinite Z-buffer point.

Solved the crash by clamoing maximal gaussian table
radius to 30K, which seems to be reasonable.
2013-05-13 11:52:04 +00:00
e40d403e43 fix for bridge flipping, loops pointing away from eachother (over 90d difference) would flip
now check the loops are facing eachother, taking their relative positions into account.
2013-05-13 11:21:33 +00:00
8641baa958 C forbids having variables declarations in the middle of code block. 2013-05-13 11:20:32 +00:00
21955ac8aa Fix #35329: action actuator crash with replacemesh, pointers got outdated.
No need to cache this, creating it is quick.
2013-05-13 10:54:57 +00:00
fa4ef0828e Fix #35327: compositing Z combine node was not giving the same result as previous
versions when the Z values were the same, Also was inconsistent between full sample
on/off.
2013-05-13 10:40:42 +00:00
314589dc54 No end point in UI messages... 2013-05-13 07:32:48 +00:00
6bd58ac967 fix [#35335] Crash when rendering a text object with a remesh modifier and a material texture 2013-05-13 07:13:28 +00:00
2e478ca76d change to drag-lock behavior, only use with outliner (this way layers can be changed all at once) 2013-05-13 06:51:13 +00:00
b0e2b63200 fix for toggle drag not working in popups (move layers for eg) 2013-05-13 06:23:50 +00:00
28ecc1ce20 fix for building with mingw 2013-05-13 05:40:51 +00:00
8576a275dc BGE: Fix for [#35320] "Crash When Adding Property without Setting Material" reported by Leon Cheung.
Adding an extra NULL check to draw_mesh_text() to avoid accessing a NULL material array.
2013-05-13 05:37:45 +00:00
82612ae950 BGE: I had the assert in stubs.c backwards. However, it looks like the Blenderplayer ends up making a bad level call on startup. So, I've added a way to easily turn the asserts on and off (default to off) to allow people to still hunt down bad level calls without interfering with other people's debug builds. 2013-05-13 04:08:16 +00:00
714f8a4af0 BGE: Adding an assert(true); to every function defined in stubs.c. This should help in hunting down errors caused by code calling into stubs.c, which shouldn't happen while the Blenderplayer is running. Remember, stubs.c is just to help with linking, these calls should never be used! 2013-05-13 02:59:13 +00:00
e5bbf2441a BGE: Tweaking the linking order of the Blenderplayer (CMake) to avoid needing to put BLI code in stubs.c. This fixes an infinite loop with the Edge Split modifier in the Blenderplayer. SCons still has to be tested. 2013-05-13 02:49:18 +00:00