Commit Graph

50114 Commits

Author SHA1 Message Date
cd596fa1c7 Remove struct PreDefProject and store all immutable parameters within the new struct SnapData
In order to simplify the reading of these functions, the parameters: `snap_to`, `mval`, `ray_start`, `ray_dir`, `view_proj` and `depth_range` are now stored in the struct `SnapData`
2017-01-29 12:07:14 -03:00
d6f965b99c Fix T50550: GPUShader: compile error - Background image not showing in
viewport.

Caused by rBd6cf28c5e15739f864fbf04614c2a50708b4b152, which forgot to
update the GLSL code for the "Light Path" node.
2017-01-29 16:00:25 +01:00
ba116c8e9c fix D2489: Collada exporter broke edit data when exporting Armature while in Armature edit mode 2017-01-28 22:10:20 +01:00
c64c901535 fix D2489: Collada exporter broke edit data when exporting Armature while in Armature edit mode 2017-01-28 21:51:18 +01:00
e4e1900012 Fix (IRC reported) DataTransfer modifier affecting base mesh in some cases.
Checking only whether mverts is same as base mesh one is not enough in
all cases, some modifiers (deform ones) can only generate new mvert
data, while keeping others from original mesh.

Now checking both mvert or medge, hopefully this will be enough to catch
all problematic cases this time.

Thanks @gaia for finding that problem. :)
2017-01-27 19:27:07 +01:00
11abb13483 Fix T50534, Part II: warn user when DataTransfer mod affects custom normals.
Custom normals need Autosmooth setting to be enabled, always!
2017-01-27 19:07:29 +01:00
fb2f95c91a Fix T50534: Part I, cleanup loop normals generated during modifier stack evaluation.
Those could stay around, and be displayed in 3DView even when autosmooth
was disabled (but would not be 'active').
2017-01-27 19:07:29 +01:00
436f1e3345 Snap Functions: Remove the use of the function 'BLI_bvhtree_find_nearest_to_ray' in transform_snap_object
Although the "BLI_bvhtree_find_nearest_to_ray" function is more practical than the generic "BLI_bvhtree_walk_dfs", it does not work to snap in perspective view. This makes it necessary to add "ifs" and functions that make the code difficult to understand

patch: D2474
2017-01-27 13:02:05 -03:00
Dalai Felinto
84b18162cf Fixup for rBac58a7fa (HSV doversion)
We are not bumping file version, but we cannot have the doversion code running twice.
In this particular case it was crashing files, since we were setting node->storage to NULL, and later on accessing it.
2017-01-27 11:24:23 +01:00
67bef6bcf6 Depsgraph: Fix typo in assert 2017-01-26 17:22:54 +01:00
fd69ba2255 Depsgraph: Link from material to object shading
This is a ground work for the upcoming changes in Blender 2.8 branch
where we need to do special actions to reconstruct shaders when
material changes.
2017-01-26 17:01:37 +01:00
c441eb27ea Depsgraph: Add relation from node tree to material it's coming from 2017-01-26 16:49:24 +01:00
331f721725 Depsgraph: Remove owner argument from relations builder as well
The idea was to link something to a parent, but the point is:
we must not pass owner deep and then have any parent-type-related
logic implemented in the "children".
2017-01-26 16:36:37 +01:00
f14e1da5aa Fix (unreported) crash when file browser attempts to show preview of some defective font
Confirmed with the Wine's bundled fonts.
2017-01-27 00:36:24 +09:00
3c3c52a74b Depsgraph: Remove owner node argument which was simply passed around 2017-01-26 16:29:09 +01:00
ac58a7fa19 Compositor: Make HSV node inputs a real sockets
This is much more flexible solution which will allow doing some
more procedural features.

Reviewers: brecht, dfelinto, mont29

Reviewed By: mont29

Subscribers: Severin

Differential Revision: https://developer.blender.org/D2403
2017-01-26 15:20:13 +01:00
Dalai Felinto
18cf3e1a38 Fix unfreed memory after cleaning render layers
The freestyle data was never freed when removing a renderlayer.

```
blender -b --factory-startup --debug-memory --python-expr "import bpy;bpy.ops.scene.render_layer_add();bpy.context.scene.render.layers.active_index=0;bpy.ops.scene.render_layer_remove()"
```
2017-01-26 11:58:51 +01:00
01527197aa Alembic: fix compile error on Linux. 2017-01-26 06:18:07 +01:00
b91edd61d0 Fix T50287: Blender crashes when open a blend that contains an alembic
file.

Missed in rB62a2ed97b.
2017-01-26 06:16:33 +01:00
Dalai Felinto
e5482f986c Fix T50115: stereoscopic video file memory leak 2017-01-25 15:16:36 +01:00
e29a6f739d Fix T50512: Linked Backround scene with animation not updating with new depsgraph
Was missing relations for the set scenes.

Perhaps not ideal solution, but should be good enough for now.
2017-01-25 12:30:29 +01:00
e4de6e87e1 Depsgraph: Do ID tag outside of build_scene
Otherwise it was possible to get ID tags cleared in the middle
of DEG construction when there are set scenes used.
2017-01-25 12:28:27 +01:00
Julian Eisel
8a6c689f30 Fix T50386: Crash when spawning pie menus
D2455 by @raa, thanks!
2017-01-24 21:35:38 +01:00
605695de61 Depsgraph: Fix duplicated operation node when two objects are sharing same armature 2017-01-24 17:15:39 +01:00
b6ccba9241 Fix typo in comment 2017-01-24 14:56:35 +01:00
520afa2962 GPencil: Fix unreported animation data missing when change palette name
When a palette was renamed, the animation data was not changed.

This fix is related to commit 196520fe7d
2017-01-24 09:15:41 +01:00
e5d8c2a67f Use new manual URL 2017-01-23 19:10:37 -05:00
39577403d3 Fix compilation error with legacy depsgraph disabled 2017-01-23 18:08:41 +01:00
7b8810b01a Silence strict compiler warnings
Similar thing to other areas where we mix Blender's char with OpenGL API.
2017-01-23 11:46:02 +01:00
d2382f782e Fix T49527: Blender stalls when changing armature ghosting range with stepsize = 0
A big thanks to Steffen Mortensen (stifan) for finding the root cause of this bug!
2017-01-22 02:55:10 +13:00
82187a58f5 Fix own mistake in rB051526da6279, confusing off_t with ptrdiff_t. 2017-01-20 21:57:48 +01:00
475d536f72 Fix minor glitches in GP code.
Reported by coverity scan.
2017-01-20 18:46:06 +01:00
a97ec403c2 Fix/cleanup stupid check on array of char being non-NULL pointer...
Reported by coverity scan.
2017-01-20 18:43:42 +01:00
21e1282265 Fix float buffer of tracking image accessed outside of check that it has been correctly allocated.
Reported by coverity scan.
2017-01-20 18:41:56 +01:00
094d916c60 Fix compilation error with strict flags 2017-01-20 17:47:09 +01:00
051526da62 Cleanup/fix some BLI_string_utf8 not using size_t/off_t as expected. 2017-01-20 16:51:05 +01:00
2666a222f6 Cleanup/fix last remnant usages of int instead of size_t for string length in BLI_string_utils. 2017-01-20 16:51:05 +01:00
404e59c842 D1873: Customize style for animation motion paths
New options to define the style of the animation paths in order to get
better visibility in complex scenes.

Now is possible define the color, thickness and several options relative
to the style of the lines used to draw motion path.
2017-01-20 16:49:14 +01:00
2e3fda2d95 DopeSheet: Show group colours behind keyframes too
Following @AlonDan's feature request and @hjalti's screenshot yesterday,
I've decided to implement support for this to make it easier to scan which
keyframes correspond with which set of controls, especially when faced with
a large wall of keyframes.

In retrospect, I should've done this a long time ago!
2017-01-20 18:40:26 +13:00
2a2ae9c3fa BMesh: remove BM_face_create_ngon_vcloud
Instead, add BM_verts_sort_radial_plane
and use regular creation API.
2017-01-20 06:09:37 +11:00
53e7a4a83c Correct asserts, un-hiding when selected is ok 2017-01-20 06:00:55 +11:00
d6cf28c5e1 Cycles: Expose diffuse and glossy depth to Light Path node
Was a bit confusing to have transparent and translucent depth
exposed but no diffuse or glossy.

Reviewers: brecht

Subscribers: eyecandy

Differential Revision: https://developer.blender.org/D2399
2017-01-19 15:09:58 +01:00
446ed355a5 GPencil: Add option to create blank frame in active layer only
Now it is possible to select if the blank frame is created in active
layer only or in all layers.
2017-01-19 13:05:23 +01:00
666cb5ddd9 Cleanup: naming, comments assert for hide+selected 2017-01-19 22:59:41 +11:00
e2d02fee30 BMesh: improve hide-flush internal logic
- flushing hidden state ran when it didn't need to.
- flushing checks didn't early exit when first visible element found.
- low level BM_*_hide API calls like this can use skip iterators
  can loop over struct members directly.

No user-visible changes.
2017-01-19 22:50:56 +11:00
1455023e64 Fix T49807: Inset faces edge rail bug 2017-01-19 10:37:04 +11:00
11187e8628 Fix face-creation with existing hidden geometry
- face-create-extend option could add hidden verts and edges into
  the selection history (invalid state).
- faces could be created that included existing hidden edges
  that remained hidden (invalid state too).
- newly created faces could copy hidden flag from surrounding faces,
  giving very confusing results (looks as if face creation failed).

Surprising nobody noticed these years old bugs!
2017-01-19 09:17:36 +11:00
fd4728c85a BMesh: Use angle_signed_on_axis_v3v3v3_v3 2017-01-19 07:59:32 +11:00
a48d3417b5 Fix strict compiler warning message 2017-01-18 15:56:40 +01:00
b059a71655 GPencil: Avoid variable shadowing 2017-01-18 15:56:04 +01:00