Commit Graph

35196 Commits

Author SHA1 Message Date
cd8584aad5 Fix 'polygon eating' problem in bevel (bug #33141)
which was due to almost-parallel lines.
2012-11-15 02:05:32 +00:00
4a5e8bf24c Patch [#31006] Text editor undo buffer rework. 2012-11-14 23:10:19 +00:00
Dalai Felinto
42db4fb50a fix range map node clipping when max < min
(useful for flipping the values inside the node)
2012-11-14 22:15:45 +00:00
Dalai Felinto
7cfb79256e Map Range Node (tiles)
this node allows for more control for normalization of the mapped input range.

Made during BlenderPRO 2012 - Brasilia, Brazil :)
Idea and testing: Daniel Salazar
Implementation: yours truly
Reviewed by Lukas Toenne and Sergey Sharybin
2012-11-14 19:53:46 +00:00
71389d4d74 Cycles OSL: windows build fixes. 2012-11-14 17:18:47 +00:00
8c6350f926 fix [#33169] Interface destroyed after Text Object Edit 2012-11-14 14:47:45 +00:00
a286afe75d use memarena for bevel allocs 2012-11-14 11:06:58 +00:00
7295d98e07 use ghash for bevel verts, saves list lookups when getting a BMVert's BevVert 2012-11-14 10:23:38 +00:00
0163ae1701 speedup bevel by tagging verts and edges to bevel, this avoids a loop over all bevel edges for each bevel vert (can use edges-of-vert instead) 2012-11-14 10:08:39 +00:00
7c3db355b1 remove ifdef'd bevel code, current bevel works better then the previous code.
reduce strlen check in texttool_suggest_add()
use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists.
2012-11-14 09:45:15 +00:00
97fe21410c Fix #33166: Wrong profile name in config.ocio causes crash
In this case we can not validate OCIO configuration and the only way
to fix such issues is to add NULL-pointer checks..
2012-11-14 08:12:53 +00:00
2417967267 Fix #33171: Sculpt lag in recent builds
Issue was caused by own previous change in PBVH which in this case
lead to unneeded draw buffers rebuilding.
2012-11-14 08:05:40 +00:00
4cd129bb50 fix for the update issue reported in [#32452]
When blending shape key, opening the popup didnt execute anything - making it so pressing a button would update the result even if the value didnt change.
2012-11-14 06:13:42 +00:00
697d29cbed add 'use_unselected' option to UV_OT_remove_doubles,
handy of you have a UV island that doesnt quite fit into its surrounding UV's - its a quick way to snap selected -> unselected UV's.
2012-11-14 04:02:43 +00:00
ebde2d579a each different remove doubles function used a different property name, use 'threshold' for all now. 2012-11-14 03:13:51 +00:00
54ff14c29d speedup to uv remove doubles.
- no need to copy the UV vectors, just point to them.
- calculate the midpoint once and copy rather then mid_v2_v2v2() on each UV.
- reduce the number of comparisons by only checking the remaining uv's in the nested loop.
2012-11-14 02:58:43 +00:00
cc8a43fb22 style cleanup: with uv remove doubles, weld distance soft/hard ranges were wrong rename to "Remove Doubles UV" to avoid confusion with the mesh operator of the same name. 2012-11-14 02:03:34 +00:00
050f09aa6c buildsystem cleanup: remove duplicate source & includes for scons,
add a check for duplicates in BlenderLib()m, if 0'd now.
2012-11-14 01:41:24 +00:00
de5d0d649d scons/warningfix: remove mask_evaluate.c from blenkernel/intern, as it is already build 2012-11-13 19:17:35 +00:00
b6d15e3778 Added 'remove doubles' tool to uv editor. 2012-11-13 18:29:29 +00:00
7abee9614a Bugfix, IRC report:
The "Add Monkey" object name should be Suzanne - as it was until 2.50. :)
2012-11-13 15:47:22 +00:00
f579aea076 code cleanup: use ptrdiff_t when comparing pointers and tag event as an unused arg to move_to_layer_invoke() 2012-11-13 15:46:55 +00:00
f9428065b8 Bugfix #33161
The new node that outputs multilayer was using longer names than default.
Caused old code that truncated pass names to 11 chars to fail on loading exr.

This was an old limit in openexr - but that got fixed long ago.

On todo: check current openexr name lenghts, and all code in Blender that
defines pass/layer names.
2012-11-13 15:36:46 +00:00
f0b6b89911 fix [#33156] Ctrl+L Link modifiers produce copies with identical names 2012-11-13 14:53:33 +00:00
37cc2b4fdc Bugfix #26891
Recoded the move-to-layer popup to wait for execution of operator until you 
press Enter or OK button.
That excludes undo/redo, which makes it faster for many too.

(note the menu is all hotkey driven, so it's MKEY, <number>, Enter)

Also fixed: missing MEM_free in this popup type.
2012-11-13 14:34:36 +00:00
5aee7c7744 Correction to YCCK and CNYK jpeg images loading into blender
There was incorrect formula applied on color components, used the same
as gimp uses. It makes image looking nicer in blender, however it's
still not 100% correct. Seems lots of software are handling profiles
from jpeg file nicely. But that's another topic.
2012-11-13 14:28:45 +00:00
d94b2efbb9 disable applying constructive modifiers when in sculpt mode with multi-res data, since this would crash.
also rename modifier_sameTopology -> modifier_isSameTopology(), modifier_nonGeometrical -> modifier_isNonGeometrical()
2012-11-13 14:21:55 +00:00
054c6159de Bugfix #33159
Histogram in Blender was nearly useless - it just didnt work, showed
confusing blank results.

Two reasons for it:
- It was including Alpha in the weighted total value
  (RGB images have alpha 255 for all pixels)
- It was counting the a total weight value max(R, G, B, A), instead of
  using max(R) and max(G) etc.

Now it all draws much nicer - similar to Da Gimp! :)
2012-11-13 12:55:09 +00:00
9a5cc8235a Last fix to get_plugin in ikplugin_api.c was off by one in the wrong direction. 2012-11-13 11:31:54 +00:00
590ed4feb1 Render Engines: fix crash when changing render engine during rendering
Crash would have been happen when changing render ending at the same time
rendering happens. It could be final Cycles render or even preview LUX render.
2012-11-13 11:00:46 +00:00
140d382cee fix [#33143] Exporter crash since 2.64 2012-11-13 06:57:07 +00:00
add5dd3797 add an operator for mesh mode switching,
this lets python menu for mode setting do mixed selection and extending the selection - just like the buttons in the header.
2012-11-13 05:44:49 +00:00
590dbb87e7 BGE: Renaming KX_GameObject.group_parent and group_children to groupObject and groupMembers to be a bit more descriptive and match the rest of the BGE Py API. KX_MeshProxy.transform_uv has also been renamed to transformUV. It would be nice to switch to PEP8 names for the BGE Python API, but for now, consistency is better. 2012-11-13 04:38:34 +00:00
a7bee65d38 make smoothing value for ring select compatible with the operator.
also wrap long lines in noise.c
2012-11-13 02:45:42 +00:00
6335401a49 todo from 2.4x, add back smooth option to edge loop cut. 2012-11-13 02:28:07 +00:00
2243ab514a 2012-11-13 00:54:57 +00:00
156047263e uv stitch was executing on Enter-key release, making it not work when starting from operator search popup (pressing enter), also Plus/Minus keys would get incremented for key press and release. 2012-11-12 22:52:16 +00:00
1c32617f1e remove 'Reset' button from operator UI, instead have 'Restore Defaults' in preset menu.
If this is needed we can add the reset button back as an option for certain operators,
but AFAICS any operator with enough settings that resetting them all would be annoying - could have presets enabled.
2012-11-12 21:44:48 +00:00
9e8a66e16f Minor spell fix (only one this week, yeah!). 2012-11-12 19:31:31 +00:00
f0caab41b2 Bugfix #33147
Conversion from 2.49 and older files: support for unlimited materials on
objects had an error in conversion.

Effect was that you couldn't re-assign material slots a Material, in case
you were using "link to object" option.
2012-11-12 18:07:33 +00:00
66aa7e9192 add simple quad-strip filling to bevel, use to bevel edges when 2 bevel-edges share a vertex.
this gives more useful topology, eg:
http://www.graphicall.org/ftp/ideasman42/bevel_strip_fill.png
2012-11-12 16:08:02 +00:00
d934ae70a0 Fix conflict of cycles persistent data flag with freestyle, add reserved
value for freestyle now.
2012-11-12 14:25:29 +00:00
0364a83771 fan filling didnt always work well, now only apply this when its going to work properly. 2012-11-12 12:30:58 +00:00
fbdae9ca0a change bevel do/while loops to step the pointer in the while check, no functional changes. 2012-11-12 12:16:21 +00:00
08ec3ab64e bevel fan fill edges meeting non selected geometry rather then making ngons which often dont triangulate nicely to follow rounded corners: http://www.graphicall.org/ftp/ideasman42/bevel_fan_fill.png 2012-11-12 11:59:28 +00:00
0fc0cb351b More spelling errors, whitespace, and simplifying code with many side effects 2012-11-12 10:38:51 +00:00
fbc61c96d6 fix for DNA alignment on 32 and 64bit systems. 2012-11-12 09:27:39 +00:00
d0570c3e39 fix syntax error when disabling both IK solvers 2012-11-12 08:39:27 +00:00
cf6994b910 code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00
0bfc92ff8e BM_iter_as_arrayN() can now take an optional existing array argument, useful to avoid many small malloc's by passing a fixes size stack variable instead.
Will give some speedup to edge-split modifier and bevel.
2012-11-12 05:53:43 +00:00