Commit Graph

1208 Commits

Author SHA1 Message Date
fe1816f67f Curves: Rename "Hair" types, variables, and functions to "Curves"
Based on discussions from T95355 and T94193, the plan is to use
the name "Curves" to describe the data-block container for multiple
curves. Eventually this will replace the existing "Curve" data-block.
However, it will be a while before the curve data-block can be replaced
so in order to distinguish the two curve types in the UI, "Hair Curves"
will be used, but eventually changed back to "Curves".

This patch renames "hair-related" files, functions, types, and variable
names to this convention. A deep rename is preferred to keep code
consistent and to avoid any "hair" terminology from leaking, since the
new data-block is meant for all curve types, not just hair use cases.

The downside of this naming is that the difference between "Curve"
and "Curves" has become important. That was considered during
design discussons and deemed acceptable, especially given the
non-permanent nature of the somewhat common conflict.

Some points of interest:
- All DNA compatibility is lost, just like rBf59767ff9729.
- I renamed `ID_HA` to `ID_CV` so there is no complete mismatch.
- `hair_curves` is used where necessary to distinguish from the
  existing "curves" plural.
- I didn't rename any of the cycles/rendering code function names,
  since that is also used by the old hair particle system.

Differential Revision: https://developer.blender.org/D14007
2022-02-07 11:56:48 -06:00
Bastien Montagne
e9fc25835f Remove internal proxy code, and deprecate related DNA data.
Part of T91671.

Not much else to say, this is mainly a massive deletion of code.

Note that a few cleanups possible after this proxy removal were kept out
of this commit to try to reduce a bit its size.

Reviewed By: sergey, brecht

Maniphest Tasks: T91671

Differential Revision: https://developer.blender.org/D13995
2022-02-04 09:30:44 +01:00
0a08ac2528 Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.

This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.

It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.

Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.

After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.

See differential page for tests files and demos.

Reviewed by: brecht, sybren

Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:51:04 +01:00
43f5e761a6 Cache File: use panels to organize UI
This adds interface panels to organize the Cache File UI parameters for
modifiers and constraints into related components: velocity, time, and
render procedural.

Properties relating to the three aforementioned components are separated
from `uiTemplateCacheFile` into their own functions (e.g.
`uiTemplateCacheFileVelocity` for the velocity one), which are in turn
called from the specific panel creation routines of the modifiers and
constraints (for constraints, the functions are exposed to the RNA).

`uiTemplateCacheFile` now only shows the properties for the file path,
and in the case of constraints, the scale property.

The properties that are only defined per modifier (like the velocity
scale), are shown in the proper modifier layout panel if applicable.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D13652
2021-12-23 18:05:26 +01:00
d13970de86 Fix T92930: Outliner "Show Active" bone fails in certain situations
Outliner would frame the armature object instead of the bone if the bone
was on a hidden armature layer.

Similar to issues reported in e.g. T58068 and T80464, this is due to the
fact that `BKE_pose_channel_active` always checks for the armature layer
(and returns NULL if a bone is not on a visible armature layer).

Now propose to make this layer check **optional** (and e.g. from the
Outliner be more permissive). This also introduces
`BKE_pose_channel_active_if_layer_visible` which just wraps
`BKE_pose_channel_active` with the check being ON.

Maniphest Tasks: T92930

Differential Revision: https://developer.blender.org/D13154
2021-12-21 14:07:48 +01:00
c097c7b855 Cleanup: correct unbalanced doxygen groups
Also add groups in some files.
2021-12-14 16:17:10 +11:00
0606adceb3 UI: String Search: Add an optional weight parameter
This builds off of rBf951aa063f7, adding a weight parameter which can
be used to change the order of items when they have the same match
score. In the future, if string searching gets a C++ API, we could
use an optional parameter for the weight, since it is not used yet.

This will be used for the node link drag search menu (D8286).

Differential Revision: https://developer.blender.org/D13559
2021-12-13 13:58:30 -06:00
Charlie Jolly
8c55481e33 UI: Add curve handle buttons to CurveMap interface
This patch exposes the vector handle options as buttons
and aligns the UI between CurveMap and CurveProfile more closely.
- CurveMap point editing is on a single row like CurveProfile
- Tools menu is moved to the right hand side on both widgets
- Emboss curve map buttons

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D10980
2021-12-12 07:17:35 +00:00
61776befc3 Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
2021-12-09 01:14:10 +11:00
c09e8a3590 Merge branch 'blender-v3.0-release' 2021-11-23 18:35:56 +01:00
792badcfef Fix broken handling of constraints reordering with library overrides
Alternative to D13291 (description partially copied from there).

New drag & drop reordering code would call constraints reordering
operator with the generic context, and not the one from the panel's
layout. missing the "constraint" member which is mandatory for poll
function to properly deal with override vs. local constraints.

For this to work in a decent way, there needs to be some panel-wide
context that we can restore when executing callbacks outside of the
normal draw context. So similar to uiLayoutSetContextPointer() to set
context on a layout level, this introduces
UI_panel_context_pointer_set() for panel level context (this calls the
former for the current panel root layout as well).

Differential Revision: https://developer.blender.org/D13308
2021-11-23 18:34:51 +01:00
7e8f9213e9 Merge branch 'blender-v3.0-release' 2021-11-22 13:49:37 +01:00
0b246ed813 Revert "Fix (unreported) broken handling of constraints reordering with liboverride."
This reverts commit 6eaa69c66c.

Committed by nistake, sorry for the noise.
2021-11-22 10:39:20 +01:00
db20837c3a Merge branch 'blender-v3.0-release' 2021-11-22 09:32:59 +01:00
6eaa69c66c Fix (unreported) broken handling of constraints reordering with liboverride.
New drag&drop reordering code would call constraints reordering operator
with the generic context, and not the one from the panel's layout.
missing the "constraint" member which is mandatory for poll function to
properly deal with override vs. local constraints.

This commit fixes it by generating a temp bContextStore in the panel
re-ordering callback.

NOTE: this fix will have to be extended to modifiers (which happen to
work currently because they have an 'active' status), and gpencil
modifiers (which are also broken currently).

Differential Revision: https://developer.blender.org/D13291
2021-11-22 09:28:27 +01:00
4e09fd76bc Cleanup (UI): Add/use type for operator context enum
Adds a `wmOperatorCallContext` typedef for the existing `WM_OP_XXX`
operator context enum. This adds type safety, allows the compiler to
produce better warnings and helps understanding what a variable is for.

Differential Revision: https://developer.blender.org/D13113

Reviewed by: Campbell Barton
2021-11-05 14:57:26 +01:00
29dff8f844 Fix lots of missing messages i18n handling in uiItemL calls.
Also fix several wrong usages of `IFACE_` (as a reminder, error/info
messages should use `TIP_`, not `IFACE_`).
2021-11-02 17:50:18 +01:00
Bastien Montagne
59113df8ec Fix T92113: On assets, replace "Fake User" button with "Clear Asset" button.
Change is simple enough, but we abuse a bit the UI code here to get a
similar 'look' as the fake user button for the new Asset one, while
still being able to call an operator instead of editing directly a RNA
value.

Reviewed By: Severin, sybren

Maniphest Tasks: T92113

Differential Revision: https://developer.blender.org/D12839
2021-10-13 13:35:17 +02:00
728e31e18a Fix: Typo in UI error message 2021-10-09 00:55:11 -05:00
Aditya Y Jeppu
997b5fe45d VSE strip thumbnails
Draw thumbnails as strip overlay. This works for movie and image strips.
To draw thumbnails, this overlay has to be enabled and strips must be
tall enough.

The thumbnails are loaded from source file using separate thread and
stored in cache.

Drawing code uses only images stored in cache, and if any is missing,
background rendering job is started. If job can not render thumbnail,
to prevent endless loop of creating job for missing image it sets
`SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag.

To prevent visual glitches during timeline panning and zooming, `View2D`
flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code
will look for set of evenly distributed thumbnails that should be
guaranteed to exist and also set of previously displayed thumbnails.
Due to volatile nature of cache these thumbnails can be missing anyway,
in which case no new thumbnails will be drawn for particular strip.

Cache capacity is limited to 5000 thumbnails and performs cleanup of
non visible images when limit is reached.

ref T89143

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12266
2021-09-21 10:55:04 +02:00
e04a10adab Cleanup: no need to clear new flags and pointers from whole Main when making a single ID local. 2021-09-16 14:30:56 +02:00
236a9f0814 IDManagement: refactor: Remove 'test' part from BKE_lib_id_make_local.
Mixing testing and actual action in a single function is just not a good
way to do things, and the 'testing' feature is not used anywhere
anymore, time to get rid of it.
2021-09-16 14:30:56 +02:00
4f38624bf5 IDType: Add BKE_idtype_idcode_is_localizable.
This is the same as `BKE_idtype_idcode_is_linkable` currently, used only
in one place in UI code of IDtemplate.
2021-09-16 14:30:55 +02:00
edb95b3fcb Cleanup: Use ID_IS_LINKED instead of direct id.lib pointer check. 2021-08-26 15:01:14 +02:00
6a404bc633 Cleanup, remove extra code from previous commit
This got accidentally introduced while revising dependencies between
patches for this feature, did not notice until it was too late.
2021-08-20 14:48:47 +02:00
9bfc47c933 Alembic Procedural: basic cache control settings
This adds a setting to enable data caching, and another one to set the
maximum cache size in megabytes.

When caching is enabled we load the data for the entire animation in
memory, as we already do, however, if the data exceeds the memory limit,
render is aborted.

When caching is disabled, we simply load the data for the current frame
in memory.

Ref D10197

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11163
2021-08-20 14:34:43 +02:00
5b51df0f33 Cleanup, format 2021-08-20 02:30:11 +02:00
51862c8445 Cycles: experimental integration of Alembic procedural in viewport rendering
This patch exposes the Cycles Alembic Procedural through the MeshSequenceCache
modifier in order to use and test it from Blender.

To enable it, one has to switch the render feature set to experimental and
activate the Procedural in the modifier. An Alembic Procedural is then
created for each CacheFile from Blender set to use the Procedural, and each
Blender object having a MeshSequenceCache modifier is added to list of objects
of the right procedural.

The procedural's parameters derive from the CacheFile's properties which are
already exposed in the UI through the modifier, although more Cycles specific
options might be added in the future.

As there is currently no cache controls and since we load all the data at the
beginning of the render session, the procedural is only available during
viewport renders at the moment. When an Alembic procedural is rendered, data
from the archive are not read on the Blender side.

If a Cycles render is not active and the CacheFile is set to use the Cycles Procedural,
bounding boxes are used to display the objects in the scene as a signal that the
objects are not processed by Blender anymore. This is standard in other DCCs.
However this does not reduce the memory usage from Blender as the Alembic data
was already loaded either during an import or during a .blend file read.

This is mostly a hack to test the Cycles Alembic procedural until we have a
better Blender side mechanism for letting renderers load their own geometry,
which will be based on import and export settings on Collections (T68933).

Ref T79174, D3089

Reviewed By: brecht, sybren

Maniphest Tasks: T79174

Differential Revision: https://developer.blender.org/D10197
2021-08-19 14:40:51 +02:00
Henrik Dick
d6891d9bee Add Extras Dropdown Menu to Constraints
Add Apply Constraint, Duplicate Constraint, and Copy To Selected
operators, and include them in a menu similar to the menu for modifiers.
The shortcuts in the extras menu are also matched to modifiers.

All the here added operators are intended to work exactly like the
analogous ones for modifiers. That means the apply operator should apply
a constraint as if it was first in the list, just like modifiers do. I
have added the same warning message as for modifiers when that happens.

The decision to use this approach of appling the constraint as if it was
first, was made for consistency with modifiers. People are already used
to how it works there. Is also provides more intricate control over the
applied transforms, then just applying all constraints up to that one.
Apply all constraints is already kinda implemented in Bake Animation.

Reviewed By: HooglyBoogly, sybren, #user_interface

Differential Revision: https://developer.blender.org/D10914
2021-08-12 14:24:27 +02:00
9d9c879f4b Cleanup: Move UI list template code to own file (C++)
This move was already prepared with 788d380460 and 26b098c04f. The
template is quite big already, better to give it its own file. Plus it
could use some C++ features like RAII and maybe some more object
oriented code. I plan further refactoring there.
2021-07-15 19:09:49 +02:00
ae1dc8f5f9 UI: Internal support for custom UI list item drag & activate operators
For pose libraries, we need to be able to apply a pose whenever
activating (clicking) an item in the Pose Library asset view and blend
it by dragging (press & move). And since we want to allow Python scripts
to define what happens at least when activating an asset (so they can
define for example a custom "Apply" operator for preset assets), it
makes sense to just let them pass an operator name to the asset view
template. The template will be introduced in a following commit.
2021-07-15 16:12:36 +02:00
00c7ea68a8 UI: New UI list layout type for big preview tiles
This new layout type is meant for the upcoming asset view UI template.
With it it is possible to show big asset previews with their names in a
responsive grid layout.

Notes:
* The layout is only available for C defined UI lists. We could expose
  it to Python, but I think there are still some scrolling issues to be
  fixed first. (The asset view template doesn't use scrolling for the UI
  list.)
* I'd consider this a more usable version of the existing `GRID` layout
  type. We may remove that in favor of the new one in future.
2021-07-15 16:12:36 +02:00
788d380460 UI: UI list refactor & preparations for asset view template
This is more of a first-pass refactor for the UI list template. More
improvements could be done, but that's better done separately. Main
purpose of this is to make the UI list code more manageable and ready
for the asset view template.

No functional changes for users.

* Split the huge template function into more manageable functions, with
  clear names and a few structs with high coherency.
* Move runtime data management to the template code, with a free
  callback called from BKE. This is UI data and should be managed at
  that level.
* Replace boolean arguments with bit-flags (easily extendable and more
  readable from the caller).
* Allow passing custom-data to the UI list for callbacks to access.
* Make list grip button for resizing optional.
* Put logic for generating the internal UI list identifier (stored in
  .blends) into function. This is a quite important bit and a later
  commit adds a related function. Good to have a clear API for this.
* Improve naming, comments, etc.

As part of further cleanups I'd like to move this to an own file.
2021-07-15 16:12:36 +02:00
7489427e4d Cleanup: spelling 2021-07-08 13:31:38 +10:00
5bbbc98471 Cleanup: spelling in comments 2021-07-07 13:42:46 +10:00
f0f7282d9d Cleanup: spelling in comments 2021-07-05 15:54:57 +10:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
17a67bf778 UI: custom free function improvements
This changes `UI_but_func_tooltip_set` so that it allows passing a custom free function, which has two benefits:

* The caller can pass `null` to indicate that the value should not be freed.
* Arbitrary c++ data can be passed to the callback (before the struct had to be trivially destructible).

I added `uiFreeArgFunc` and used it in other places where appropriate.

Differential Revision: https://developer.blender.org/D11738
2021-06-30 17:46:59 +02:00
37458798fa LibOverride: Fix crash in ShapeKeys when making a mesh override local.
Weird 'embedded for overrides' flag of embedded IDs (including ShapeKeys
in override context) was not properly cleaned up when making an override
fully local.

Reported by studio, thanks.

@jbakker should be backported to 2.93LTS if possible.
2021-06-28 17:03:10 +02:00
1d8648b13a Cleanup: repeated terms in code comments & error messages 2021-06-28 15:46:08 +10:00
f1e4903854 Cleanup: full sentences in comments, improve comment formatting 2021-06-26 21:50:48 +10:00
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
5721c89ba8 Cleanup: rename BKE_main_id_{clear_newpoins => newptr_and_tag_clear}
It wasn't obvious this function cleared the tag as well.
2021-05-27 22:44:02 +10:00
41f2ea4045 Fix incorrect BLI_snprintf usage
Event though in practice this wasn't causing problems as the fixed size
buffers are generally large enough not to truncate text.

Using the result from `snprint` or `BLI_snprintf` to step over a fixed
size buffer allows for buffer overruns as the returned value is the size
needed to copy the entire string, not the number of bytes copied.

Building strings using this convention with multiple calls:

    ofs += BLI_snprintf(str + ofs, str_len_max - ofs);

.. caused the size argument to become negative,
wrapping it to a large value when cast to the unsigned argument.
2021-05-27 17:59:21 +10:00
89bc6b5508 Merge branch 'blender-v2.93-release' 2021-05-05 07:22:10 +02:00
b3ba41ecd1 Fix missing background of buttons after reports
Reports would change the active emboss of the Block, to make some of its
buttons appear without background. But it didn't reset it so that
buttons added afterwards wouldn't use the correct embossing.
2021-05-04 18:17:16 +02:00
d0b3f9c81b Fix T87489: Text Data-Blocks get deleted on Recursive Purge
Text data block were not considered special in the recursive purge
function.  So they would get deleted if they had no actual users.

To fix this we instead make text data block use "fake user" so that
addon authors can specify script files that should be removed if nothing
is using it anymore.

Per default, new text object have "fake user" set. So functionality
wise, the user has to explicitly specify that they want the text object
to be purge-able.

Reviewed By: Bastien

Differential Revision: http://developer.blender.org/D10983
2021-05-04 15:11:20 +02:00
756c9b2219 Fix T87489: Text Data-Blocks get deleted on Recursive Purge
Text data block were not considered special in the recursive purge
function.  So they would get deleted if they had no actual users.

To fix this we instead make text data block use "fake user" so that
addon authors can specify script files that should be removed if nothing
is using it anymore.

Per default, new text object have "fake user" set. So functionality
wise, the user has to explicitly specify that they want the text object
to be purge-able.

Reviewed By: Bastien

Differential Revision: http://developer.blender.org/D10983
2021-05-04 14:47:35 +02:00
1012e9bbfa Cleanup: Fix inconcistent array lengths in function declarations
In some cases functions were defined with arguments of different array
lengths in headers vs. implementations. This commit fixes some of the
cases I ran into, but probably not all of them.
2021-04-28 13:13:43 -05:00
71eaf872c2 Geometry Nodes: Add domain and data type to attribute search
This patch adds domain and data type information to each row of the
attribute search menu. The data type is displayed on the right, just
like how the list is exposed for the existing point cloud and hair
attribute panels. The domain is exposed on the left like the menu
hierarchy from menu search.

For the implementation, the attribute hint information is stored as a
set instead of a multi-value map so that every item (which we need to
point to descretely in the search process) contains the necessary data
type and domain information by itself. We also need to allocate a new
struct for every button, which requires a change to allow passing a
newly allocated argument to search buttons.

Note that the search does't yet handle the case where there are two
attributes with the same name but different domains or data types in
the input geometry set. That will be handled as a separate improvement.

Differential Revision: https://developer.blender.org/D10623
2021-04-14 11:11:51 -05:00