Commit Graph

284 Commits

Author SHA1 Message Date
59b661a290 Bugfix: text buttons in zoomed in or out views, didn't get the cursor on the
right location for mouseclicks.
2010-04-18 17:05:55 +00:00
7814d42ec7 Button panels need to get handlers and keymaps... but for now sneaked
in a handy key : Akey in buttons window on a panel will
open or close it.
2010-04-12 17:45:51 +00:00
bfe248b3d6 Patch [#21750] Add luma waveform and vectorscope to image view
by Xavier Thomas

This adds the waveform monitor and vectorscope to the image editor 'scopes' 
region, bringing it inline (plus a bit more) with sequence editor functionality,
and a big step closer to the end goal of unifying the display code for image/
comp/sequence editor. It's non-intrusive, using the same code paths as 
the histogram.

There's still room for more tweaks - I modified the original patch, changing 
the openGL immediate mode drawing of the waveform display to vertex arrays for 
speed optimisation. Xavier can look at doing this for the vectorscope now too.

Thanks very much Xavier!
2010-04-06 02:05:54 +00:00
5de041c51f Histogram and line sample can now be resized vertically 2010-04-04 02:37:22 +00:00
5d155868fb Fix [#21694] text input box last character not editable
Font kerning needs to be set in order to get accurate results out of BLF_width(). 
Would be nice if this was more automatic, I've added it to a few other places that 
seem like they need this though it's a little unclear due to the globals etc. Also 
some other minor tweaks when editing text fields.
2010-04-02 11:15:37 +00:00
8f5438dcd4 Fix [#21775] Double-clicking icons in the file browser doesn't open files
Complicated issue, but this should be correct, and testing goes fine. fingers crossed.
2010-04-01 01:27:22 +00:00
7af91f6663 Only add drivers (and keying sets, keyframes etc) when exact key combo is
pressed. This prevent adding drivers to properties when mouse is over a node, 
trying to duplicate it with Shift D.
2010-03-31 07:03:13 +00:00
1902de715f Attempted fixes for color picker trouble (can't reproduce here..) 2010-03-30 12:43:39 +00:00
f46cccedf6 rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 and 27683 by Campbell from render25 branch)
2010-03-23 15:31:12 +00:00
cb6d2685bd rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 by Campbell from render25 branch)
2010-03-23 15:25:33 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
f137c4535a Fix [#21371] Hover Paste doesn't work [27157] 2010-03-10 05:57:03 +00:00
cb20ed1634 Fix [#21469] long paths can't be scrolled with the mouse 2010-03-08 12:35:59 +00:00
6bfbffef56 Bugfix for #21466, paste and copy ramps doesnt work
Fixed typo
2010-03-05 23:43:28 +00:00
be44ac7490 * Renaming some Keying Sets API functions to make the terminology more consistent in the UI
* Fixed bug with hotkeys for adding properties to Keying Sets using the KKEY over the relevant buttons. Was calling the remove callback instead.
2010-02-27 02:03:33 +00:00
ee12a5368a scale int number button sensitivity by the min/max range. 2010-02-21 16:43:25 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
120d3e03d8 Fix for not being able to click on icons in Fileselect.
For some reason I thought I committed this like 10 days ago...
2010-02-07 17:10:51 +00:00
4a6c843ec1 Fix #20951: move to layer popup hotkeys shift 1..9 were not working correct. 2010-02-06 15:29:18 +00:00
1d4778ee90 Fix #19888: tooltip would stay visible when starting e.g. panning the
view, and be stuck there permantenly when leaving the region. Now the
button interaction is cancelled when starting a modal operator, not too
happy about this, but couldn't think of another way to detect this well.
2010-01-31 23:33:04 +00:00
1277543732 Various tweaks to View2D code for handling of scrollbar interactions in relation to bug 19881:
* Clearly labelled the way that the scrollbar hiding works. Also see the report comments for an overview
* Added another pair of flags for another one of the cases in which scrollbars should also get ignored; when the entire contents of the view are visible, a pair of flags is now set in the view2d data (instead of for the scrollers tempdata only) for detecting this case too
* Fixed the potential for scrollbars without zoom handles shown to have those handles still considered. This still happened in the User Preferences window, but has now been disabled.

--

These changes still don't solve the bug though. Currently after the scrollbar operator passes through, the Outliner's activate-selection operators still fail to start.
2010-01-31 11:13:31 +00:00
36b5cd008d Fix #19904: selecting a new image color closes the popup. 2010-01-30 09:18:59 +00:00
b645e56ad5 Fix for weirdness in texture map to settings - we now use negative
numbers for negative influences (as opposed to old 3-state button)
but the ui range was only set to 0,1.

Changed the defaults to -1,1 and added a shortcut - pressing minus 
key while the mouse is over a number field or slider will make it negative.
2010-01-29 01:20:57 +00:00
07e36f50a3 Bugfix: Histogram button was added missing 'break' in switch() for
button handling, causing a lot of buttons to be handled as histogram
button... :)
2010-01-28 16:18:46 +00:00
9d0dbd707e Fix [#20754] Histogram Not Updating, Showing Incorrect Levels, Colour Management on/off leads to Crash
Various internal fixes, also additional feature - can drag on the histogram to change scale 
(0 key to reset).

Also fix [#20844] Color balance node (lift freeze)
2010-01-28 07:26:21 +00:00
107f6cb269 - duplicate window crasheing when it was full screen
- keymap item was missing NULL check crash
- editmode object in inactive layer crash
2010-01-27 09:16:28 +00:00
0bb36e9ced Fixes to Color Balance node:
* The Lift/Gamma/Gain formula previously was incorrect, fixed this and 
removed conversions - now the RNA values are the same as what goes into 
the formula.
* Because of this, added the ability for the Value slider to map to a wider range 
than 0.0-1.0. The black/white gradient remains the same, in this case just 
indicating darker/brighter rather than absolute colour values. Also added ability 
for color wheels to be locked at full brightness (useful for this case, where the 
color value itself is dark).
* Added an alternate formula - offset/power/slope (asc-cdl). This fits the standard 
Color Decision List formula, here for compatibility with other systems, though 
default Lift/Gamma/Gain is easier to use and gives nicer results.
2010-01-27 00:22:29 +00:00
b119ce5fcc Drag and drop 2.5 integration! Finally, slashdot regulars can use
Blender too now! :)

** Drag works as follows:

- drag-able items are defined by the standard interface ui toolkit
- each button can get this feature, via uiButSetDragXXX(but, ...).
  There are calls to define drag-able images, ID blocks, RNA paths, 
  file paths, and so on. By default you drag an icon, exceptionally 
  an ImBuf
- Drag items are registered centrally in the WM, it allows more drag 
  items simultaneous too, but not implemented

** Drop works as follows:

- On mouse release, and if drag items exist in the WM, it converts 
  the mouse event to an EVT_DROP type. This event then gets the full 
  drag info as customdata

- drop regions are defined with WM_dropbox_add(), similar to keymaps 
  you can make a "drop map" this way, which become 'drop map handlers' 
  in the queues.
- next to that the UI kit handles some common button types (like 
  accepting ID or names) to be catching a drop event too.

- Every "drop box" has two callbacks:
  - poll() = check if the event drag data is relevant for this box
  - copy() = fill in custom properties in the dropbox to initialize 
    an operator
- The dropbox handler then calls its standard Operator with its 
  dropbox properties.

** Currently implemented

Drag items:
- ID icons in browse buttons
- ID icons in context menu of properties region
- ID icons in outliner and rna viewer
- FileBrowser icons
- FileBrowser preview images

Drag-able icons are subtly visualized by making them brighter a bit 
on mouse-over. In case the icon is a button or UI element too (most 
cases), the drag-able feature will make the item react to 
mouse-release instead of mouse-press. 

Drop options:

- UI buttons: ID and text buttons (paste name)
- View3d: Object ID drop copies object
- View3d: Material ID drop assigns to object under cursor
- View3d: Image ID drop assigns to object UV texture under cursor
- Sequencer: Path drop will add either Image or Movie strip
- Image window: Path drop will open image


** Drag and drop Notes:

- Dropping into another Blender window (from same application) works 
too. I've added code that passes on mousemoves and clicks to other 
windows, without activating them though. This does make using multi-window
Blender a bit friendler.

- Dropping a file path to an image, is not the same as dropping an 
Image ID... keep this in mind. Sequencer for example wants paths to 
be dropped,  textures in 3d window wants an Image ID.

- Although drop boxes could be defined via Python, I suggest they're 
part of the UI and editor design (= how we want an editor to work), and 
not default offered configurable like keymaps. 

- At the moment only one item can be dragged at a time. This is for 
several reasons.... For one, Blender doesn't have a well defined 
uniform way to define "what is selected" (files, outliner items, etc). 
Secondly there's potential conflicts on what todo when you drop mixed 
drag sets on spots. All undefined stuff... nice for later.

- Example to bypass the above: a collection of images that form a strip, 
should be represented in filewindow as a single sequence anyway. 
This then will fit well and gets handled neatly by design.

- Another option to check is to allow multiple options per drop... it 
could show the operator as a sort of menu, allowing arrow or scrollwheel 
to choose. For time being I'd prefer to try to design a singular drop 
though, just offer only one drop action per data type on given spots.

- What does work already, but a tad slow, is to use a function that 
detects an object (type) under cursor, so a drag item's option can be 
further refined (like drop object on object = parent). (disabled)


** More notes

- Added saving for Region layouts (like split points for toolbar)

- Label buttons now handle mouse over

- File list: added full path entry for drop feature.

- Filesel bugfix: wm_operator_exec() got called there and fully handled, 
while WM event code tried same. Added new OPERATOR_HANDLED flag for this. 
Maybe python needs it too?

- Cocoa: added window move event, so multi-win setups work OK (didnt save).

- Interface_handlers.c: removed win->active

- Severe area copy bug: area handlers were not set to NULL

- Filesel bugfix: next/prev folder list was not copied on area copies

** Leftover todos

- Cocoa windows seem to hang on cases still... needs check
- Cocoa 'draw overlap' swap doesn't work
- Cocoa window loses focus permanently on using Spotlight
  (for these reasons, makefile building has Carbon as default atm)

- ListView templates in UI cannot become dragged yet, needs review... 
it consists of two overlapping UI elements, preventing handling icon clicks.

- There's already Ghost library code to handle dropping from OS 
into Blender window. I've noticed this code is unfinished for Macs, but 
seems to be complete for Windows. Needs test... currently, an external 
drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
e6c4aee39a Fix [#20827] c26276 RMB on "clear" command in console menu crashes blender 2010-01-26 10:06:22 +00:00
ba2257b57e Fix [#20798] - Add/change/remove shortcut options dissapearing from buttons @ Tool Shelf
Made the RMB menus for manipulating shortcuts a bit more robust (only dealing with mouse 
clicks/key events, rather than all tweaks/timers/etc) and added ability to add key shortcuts for 
transform tools from the RMB menu.
2010-01-26 01:02:10 +00:00
6b9615edaf Fix [#20786] Added widget on toolbar does not remove
Fix [#20794] Can't save my file by pressing "Enter" button

- removed the ability to activate a text field by pressing enter when the mouse is over it. This wasn't that practical and now allows the convenient 2.4 behaviour in the file selector filename field, of pressing enter twice to save.
2010-01-25 06:48:04 +00:00
38aacb92f3 Cleaned up some printfs in editors/ - converted some to reports, hid others behind G_DEBUG. 2010-01-22 06:48:29 +00:00
1d3186cbcf Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain
similar to sequence editor.

--> http://mke3.net/blender/devel/2.5/color_balance_node.jpg

Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value.
Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value
components that that widget affects.

Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative),
which causes havoc along the image pipeline. I added a check in the node code to prevent this.

Still plenty of potential for lots of better colour correction tools in the compositor, just needs time...
2010-01-20 04:19:55 +00:00
aab8196a1c Finished some work from the weekend to keep local tree clean..
* Added a generic 'histogram' ui control, currently available in new image editor 
'scopes' region (shortcut P). Shows the histogram of the currently viewed image.

It's a baby step in unifying the functionality and code from the sequence editor, 
so eventually we can migrate the sequence preview to the image editor too, 
like compositor.

Still a couple of rough edges to tweak, regarding when it updates. Also would 
be very nice to have this region as a partially transparent overlapping region...
2010-01-19 01:32:06 +00:00
4ab4abe98b Fix [#19914] spacebar menu text stays on screen after click and drag
Button wasn't getting freed correctly after exiting immediately after text selection
2010-01-18 07:40:21 +00:00
e8c4be18a8 Fix [#20029] Text input fields with dropdown list bugs 2010-01-14 09:56:41 +00:00
0edecb73cf Fix [#20655] wrong button shading
Also restored copy/paste for color swatches
2010-01-13 02:01:34 +00:00
6f79716326 Fix [#19966] Graph Editor does not refresh after automatic keyframe insertion 2010-01-12 03:01:19 +00:00
c798a11b3b Fix [#20224] Moving to layer pannel missing shortcuts 2010-01-12 02:13:20 +00:00
3564eb7763 Added user preferences for color picker type, includes colour wheel + 3 square types.
Find it in prefs -> system
2010-01-09 06:44:54 +00:00
3bfec4e31c Add ability to cancel/revert dragging on color picker widgets with Escape, same as other widgets 2010-01-07 21:52:04 +00:00
cf9b728c6a Color Picker work:
Restored the old Eyedropper tool from the 2.4 colour picker. Now it's an operator, 
working nicely using rna properties (fixes #19475 and some todo items)

This ended up being a bit more work than expected, it involved converting the 
colour picker to use RNA properties directly, rather than temporary values. This has 
several advantages, including being able to type in RGB values greater than 1, 
however there are still some redraw issues with sliders.

Also removed the alternate color pickers after this time spent testing, the current one 
should be sufficient, or alternatives to the wheel can possibly become preferences 
in the current design.

Converting the picker to RNA also made it very trivial to make a cool new 
ColorWheel template, which can be embedded in UI layouts. I've enabled it already 
in texture/vertex paint brush properties and the sequence editor color correction:
http://mke3.net/blender/devel/2.5/colorwheels.jpg
2010-01-07 09:55:11 +00:00
ffe13aeb23 the user interface could access invalid RNA on deleting objects since checking the button ran after freeing the data. 2009-12-26 01:04:46 +00:00
980e97923b Key map related things:
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries.
* Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language.

This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
2009-12-24 09:26:06 +00:00
0af48c227b Copy To Selected
Until we have proper multi-object editing, this adds a Copy To Selected
option to the right mouse button menu for Object and Bone properties, to
copy the value from the active object to the selected objects.

Also includes some implementation changes to reset to default operator.
2009-12-17 17:15:38 +00:00
e3a1d044d6 RNA/UI - Reset Settings to Default Values
Added a new operator for properties which resets RNA-based settings to their 'default' values, as defined in RNA. This currently only works for floats, ints, enums, and booleans (strings and pointers still need to be implemented). 

The current extensions to the RNA API that I've made here seem a bit excessive, and can be toned down if necessary. In short, I've just added accessor functions for the default-values of the property definitions.

For this to be really useful, many properties in RNA will need to get defaults defined, since the current defaults for quite a few properties tested were less than ideal.
2009-12-17 10:47:55 +00:00
91215df5c2 Bugfix: clicking outside of color picker could reset color in some cases. 2009-12-14 14:34:57 +00:00
ee12451463 Revert bunch of changes I should have committed before. 2009-12-10 00:41:03 +00:00
456c11c822 textedit string needs to be one byte longer than maxlen, for terminator. 2009-12-10 00:28:18 +00:00
1601f297c9 Fix #20245: datablock names allowed entering 22 characters but can
only accept 21.
2009-12-09 18:03:44 +00:00