Commit Graph

44 Commits

Author SHA1 Message Date
1694e5978a Merging r38898 through r38940 from trunk into soc-2011-tomato 2011-08-02 17:32:19 +00:00
feffc920bb Merging r38780 through r38818 from trunk into soc-2011-tomato 2011-07-29 15:18:14 +00:00
Nathan Letwory
24def76ac8 svn merge -r38753:38813 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-07-29 07:58:03 +00:00
2658949752 pep8 cleanup, also print message when attempting to run in animation player mode. 2011-07-29 01:24:03 +00:00
e2566984ed Merging r38733 through r38779 from trunk into soc-2011-tomato 2011-07-28 11:01:38 +00:00
Nathan Letwory
73a9ce7ec0 svn merge -r38558:38752 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-07-27 07:42:53 +00:00
46cea37266 fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-27 07:22:31 +00:00
f41d9007c3 Merging r38637 through r38703 from trunk into soc-2011-tomato 2011-07-25 18:05:27 +00:00
876e0c2a8b updated ndof popup menu (part 2 of 2) 2011-07-25 00:21:35 +00:00
43994ce213 2.5:
* Removed some old not used code.
2011-07-23 22:08:37 +00:00
75dd7aad75 Merging r38615 through r38636 from trunk into soc-2011-tomato 2011-07-23 18:42:58 +00:00
8cbd88aeef 2.5 UI:
* Added back icon to open the Splash Screen in the info header, next to version string info.
* Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums.
2011-07-23 15:36:51 +00:00
Nathan Letwory
eea7c358c7 svn merge -r37276:38555 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-07-21 09:40:59 +00:00
add176fe6a Camera tracking integration
===========================

- Hide all reconreuction-related sliders from Display N-panel
  of 3D viewport if "Show Reconstruction" is turned off.
- Added setting for shape of bundle. Default is sphere.
2011-07-20 12:46:22 +00:00
a53fc2d306 Camera tracking integration
===========================

- Selected bundles are now highlighted with outline.
  It looks more Blender-way of highlighting selected items.
- Added option to show bundles names in 3D viewport.
- Bundles now coudl be selected from 3D viewport.
2011-07-19 20:22:03 +00:00
7f74abeaca translated ndof menu from C to Python, enabled helicopter fly mode 2011-07-19 04:12:49 +00:00
1135dbcc36 Merging r38265 through r38295 from trunk into soc-2011-tomato 2011-07-11 08:43:34 +00:00
dbc9e36f72 make python3.3 compatible, __class__ is no longer in the class methods namespace. 2011-07-11 05:50:49 +00:00
d279e8891f Camera tracking integration
===========================

- ColaMD moved from OpenNL to extern/.
  It'll be needed for libmv. Also, it's a bit updated from
  year 1999 to 2007.
  Need to be tested for regressions.
- Updated bundling script for libmv. Now it uses fuller
  subset of this library.
- Bundled new libmv.
- Request from Keir: add command line argument to toggle logging
  stuff on. Currently, if Blender is launched with -d argument
  libmv would start printing logging messages. There's no
  argument to increase verbosity, but there's API in libmv-capi,
  so it'll be easy to add.
- Finally fixed crash when ibuf is acquiring with user=NULL.
- Added ActiveClip property to the scene. This clip is used
  as default value for new match-moving constraints.
- Added some flags to Display panel of View3D. Related on
  displaying match-moving stuff.
- Internal change: bundles data moved inside to MovieTrackingTrack.
- Initial implementation of 3d reconstruction.
- Added constraint "Camera Solver". This constraint is supposed
  to be used to make camera follow the reconstructed camera path.
- Added "reference" property to "Follow Track" constraint.
  Now object could be "parented" to 2D track position or to
  3D bundle position.

The very quick guide:

To use reconstruction you should have footage with tracked markers,
choose two keyframes in "Tracking settings" panel. There should be
quite noticeable parallax effect between this two frames. This
is used to initialize reconstruction stuff.
Camera data (focal length and optical center) should be filled in
"Camera Data" panel. Optical center is often the center of image,
so it'll be filled in automatically.
You should also set values for undistortion (K1, K2 and K3). Currently,
there's no any visualization for this parameters and approach of
"change value -> reconstruct -> see what've changed" is the only way
for now.
Libmv team is working on auto-calibration tool, so it should be
easier to gather this coefficients in nearest (i hope) future.
There's also no scene orientation stuff.

Basic workflow:
- Open footage.
- Set markers and track them.
- Fill in camera data and keyframes.
- Hit "Solve Camera" button.
- Add "Camera Solver" constraint to camera in scene.
- Choose movieclip in that constraint.
- To see bundles in 3D viewport active clip should be set
  in scene buttons.
2011-07-07 17:58:33 +00:00
70eb9e85c5 Merging r37732 through r37862 from trunk into soc-2011-tomato 2011-06-27 14:20:48 +00:00
4dd18f7e6f fix for editmode option toggle 2011-06-27 11:40:15 +00:00
a1abdf1c1c fix [#27778] Set Bone Flags - No Scale - Toggle seems not to work.
Toggling options on the selection is better done as a generic operator.
Replace ARMATURE_OT_flags_set and POSE_OT_flags_set with WM_OT_context_collection_boolean_set and use menus to access it with specific settings.

This way its easy make a key shortcut which toggles any boolean on any collection - sequences, metaballs, objects, bones etc.
2011-06-27 07:51:52 +00:00
33e554799b Minor warning cleanup & fix
- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None.
2011-06-27 03:36:14 +00:00
fc95ebbc55 W special menu for changing orthographic camera lens scale was missing
btw continues grab doesn't work with this modal ops.. whats up?
2011-06-24 03:41:07 +00:00
f4ce5770ca Merging r37518 through r37593 from trunk into soc-2011-tomato 2011-06-17 14:41:44 +00:00
b306566a44 fix [#25598] projection surface snap issue
Excuse the thrashing, this is from r35438, reverted r35444 under the _wrong_ impression Martin considered unacceptable.
2011-06-17 13:02:23 +00:00
6e0332fd40 Camera tracking integration
===========================

- Disallow moving pattern/search area in way when marker position is
  outside of pattern area.
- MoiveClip could be set as background for 3D view.
  Added background source property to BGPic to switch between image
  and movie. Movie is a bit more complicaated entity than clip (due to
  displaying bundles, test objects and so) that's why i've sliptted
  background into two sources.
- Added Layout.template_movieclip to display general clip settings.
  Used in Footage panel of SpaceClip and background image properties
  in 3d view.
- Display bundles in 3D view as spheres. Selection is synchronized to
  markers associated with this bundle.
  Bundle can't be selected in 3D view.
- Recoded internal DNA structures, RNA and operators to match libmv entities.
  Tracking data now consists of Tracks, each tracks consists of markers
  which are associated with frame number. Markers holds position only,
  pattern and search areas settings are stored in track. Such settings should
  be unified for all markers in track and marker should hold position and
  frame number only.
2011-06-10 17:06:37 +00:00
88676349a4 Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage

- Undo history menu back:
  - name "Undo History"
  - hotkey alt+ctrl+z (alt+apple+z for mac)
  - works like 2.4x, only for global undo, editmode and particle edit.

- Menu scroll
  - for small windows or screens, popup menus now allow to display
    all items, using internal scrolling
  - works with a timer, scrolling 10 items per second when mouse 
    is over the top or bottom arrow
  - if menu is too big to display, it now draws to top or bottom, 
    based on largest available space.
  - also works for hotkey driven pop up menus.

- User pref "DPI" follows widget/layout size
  - widgets & headers now become bigger and smaller, to match 
    'dpi' font sizes. Works well to match UI to monitor size.
  - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
a72f101ac8 [#25886] Skeleton Sketching - Unclear UI for converting sketches into bones
Thanks Ronan Ducluzeau for the fix and Jason van Gumster for the report.
2011-05-29 16:04:09 +00:00
e7db080565 option to have the view controls apply to the camera view (and camera object).
- follow rotate/pan/zoom/dolly operators.
- auto-depth preference works.
- smooth view navigation supported.
- view selected, all & numpad operator work too.

TODO
- deal with camera transform locked axis
- find a way to move/zoom the frame while the camera is locked (if it turns out to be a problem).
2011-05-14 17:50:33 +00:00
0a415b6e71 replace OBJECT_OT_location_apply, OBJECT_OT_scale_apply, OBJECT_OT_rotation_apply with OBJECT_OT_transform_apply with 3 boolean options.
added back menu item from 2.4x to apply Rotation & Scale.
2011-05-03 07:09:02 +00:00
a1b6e077fd add randomize transform & object align back into the menu. 2011-04-12 15:12:05 +00:00
162d02bf50 quiet warning & minor pep8 edits. 2011-04-04 22:42:43 +00:00
265cdf29fb fix [#26754] Live Edit and Editing UI scripts don't work 2011-04-04 10:13:04 +00:00
1f7ed6a931 2.5 Weight Paint UI:
* Added menu entry for "Set Weight" Tool. Request by venomgfx :)
2011-04-01 22:19:03 +00:00
278e2bc3a4 use poppups for python UV unwrap operators (since they are too slow to be realtime). this change was lost when moving the menu items about. 2011-03-31 08:46:41 +00:00
077f8520da Pose Propagate - Further Tweaks:
- Pose Propagate and Pose Sliding tools now work in the same way as
Pose Library previewing, with regards to selections. If some bones are
selected, then only those will be affected. But if no bones are
selected, then the whole rig gets affected.
- Added a "On Selected Markers" option, which only propagates poses to
frames where there's a selected marker. Animators can combine this
with a "select markers whose name contains..." operator to get an
effective way to manage hand-keyed walk cycles, etc.
2011-03-31 01:37:42 +00:00
531d3e410f Propagate Pose Tweaks:
- Renamed "Last Keyframe" mode to "Before End". This mode still just
copies the pose to all keyframes starting from the current frame until
the last one encountered per F-Curve
- "Last Keyframe" mode (new one) now copies the pose to the last
keyframe. This is useful for making animations cyclic (i.e. go to
first keyframe, edit, then Pose->Propagate->To Last Keyframe (Make
Cyclic))
2011-03-31 00:45:52 +00:00
bfadd7c9aa modify error when python is not found so as not to confuse users who don't build blender.
+ minor edits.
2011-03-30 07:21:41 +00:00
e020c1504e fix [#26657] Smart UV Project missing from Unwrap menu in 3D Viewport 2011-03-29 14:13:11 +00:00
50a06eccff pep8 cleanup 2011-03-27 05:23:14 +00:00
d2614c62eb Pose Menu Tweak: Moved keyframe management items into sub-menu like in
Object menu
2011-03-24 03:23:30 +00:00
eef811a095 Animation Tool: Propagate Pose
This tool automates the process of copying a pose to successive
keyframes, making it easier for animators to go back and change the
pose for some controls which remain "static" for periods of time.
Previously, animators would need to do a "{Ctrl-Pageup Ctrl-V} *
number_of_static_keyframes" dance for each set of controls that this
happened on, which is not too good ergonomically speaking.

There are two modes exposed via the menu (Pose->Propagate):
- "Pose Propagate" - also known as the 'WHILE_HELD' mode, which
propagates to all keyframes that are holding the same value
- "To Next Keyframe" - which only propagates the pose to the closest
keyframe in the occurring after (but not including) the current frame

Additionally, there are a few other modes that can be used, though
they are less useful for direct use from the UI, though they can be
used via the PyAPI as need be.

---

Also, I did some cleanups in the "Pose" menu to bring it more into
line with the Object mode one. There are some more tweaks that could
still be done here, such as bringing the keyframing operator entries
under a submenu too (as in the Object mode version) to get the length
of this under control.
2011-03-24 03:02:34 +00:00
2e6a02438e move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators

scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.

~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00