===========================
- Fixed some silly things ni DNA design. Now all
reconstruction data is stored in Tracking->Reconstruction.
Please, re-solve your cameras -- reconstruction data
wouldn't be read from files saved in blender below this
commit.
- RNA accessors for reconstruction data.
- Store average reconstruction error in new reconstruction
structure and show it in clip editor header after
reconstruction.
- Highlight failed to reconstruct frames with red in cache line.
- Added "group" "Failed Tracks" in Select Grouped operator,
Meant to be used for selecting tracks bundles from which
failed to to be solved.
- Hotkey to delete marker: Shift-X.
- Jump to next/prev failed frame operator. Hotkeys are
Ctrl-Shift-Left/Right Arrow.
===========================
- Do not show frame boundary border when stabilization isn't enabled.
- Separate stabilization settings from display in clip editor.
Now clip can contain stabilization data but still be displayed
un-stabilized in clip editor.
- Internal changes in stabilization:
* Use separated location/scale parameters rather than 4x4 matrix.
In some ares "decomposed" data is needed (text draw functions, i.e.).
Also such decomposed data could be used in compositor.
* MovieClip now uses own structure for cache where additional data
can be stored. MovieCache structure now one of properties in
this new structure.
* Get rid of stable image buffer stored in MovieClipStabilization
structure. Pre-created buffer for scaling still stored there.
This helps to keep playback realtime -- re-creating this buffer
introduces ~15% slowdown.
- Added sliders to 2D stabilization panel which controls intensity
of translation/scale which applies on shot.
- Added filter type to Stabilize2D compositor node. Supports nearest,
bilinear and bicubic interpolation.
- After discussion with Sebastian and Francois added new node called
Transformation. It can apply translation, rotation and scale. It's
not the same thing as applying this components separately -- all
transformation is happening inside "canvas". And it should be more
accurate on interpolation and sub-pixel translation.
Need to check order of applying translation/scale/rotation btw.
- Added output sockets to movie clip compositor node. They holds
stabilization data which can be used by Translate or Transform
nodes.
- Minor fix of UI issues in Display panel.
===========================
- If "Zoom To Mouse" is enabled in user preferences then
zooming would happen to mouse position in clip editor.
- Fixed 1px padding from shot boundary rectangle.
- Allow for some operators grab cursor.
- Enlarge marker anchor sliding area and make it prioritized
on pattern/search slide zones,
use default when invalid settings given.
removed odd/annoying bit shifting of the flagu/v for such basic function made code hard to understand and would fail if new flags were added.
- The object ID was being passed to the data_delete_material_index_id() from object_remove_material_slot(), rather then the object data. (so the material slot fix wouldnt run in that case).
- add support for fixing text object materials too.
create a new parameter for materials.pop() to not remove material slot.
this way the mat_nr is still the old one.
for the default behaviour we now have material remapping (i.e. data_delete_material_index_id(id, index)).
This new function is brought from the material_slot remove function.
Not sure why this was enabled, possibly from copy/paste with bezier->nurbs code?
If you have meny poly lines there was no nice way to convert these into a smoothed nurbs curve.
Ran into this when trying to convert generated ivy into smooth nurbs.
OK, after that failure of committing a bunch of old junk, hopefully
this is what I actually meant to commit :)
* Added big comments to some of the fields in struct PBVHNode. I
always forget the details of these, so finally wrote it down
properly.
* Changed types of PBVHNode.face_vert_indices and PBVHNode.flag to
better reflect their contents.
* There should be no functional changes here.
I named all the BGE modules with their actual names (e.g. Rasterizer, Video Texture, ...). so in the API index.html page they look more like the other Blender modules.
I did the same for the bgl module.
For bge.constraints this patch exposes the constants values for debug mode and createConstraints (they were hardcoded innts before).
+ making all the "todo" and #comments into rst comments (.. comments)
Thanks Solano, it's great to get help to those tasks :)
===========================
- Fixed occasional crash caused by conflicting access
to non-threadsafe moviecache. Added lock on movie clip
ibuf acquire level.
- A bit nicer feedback from libmv when doing reconstruction.
Now if all tracks and frames were reconstructed average
error would be reported in "notification area".
If there's something failed to be reconstructed warning
message would appear and failed items would be printed to
the console.
===========================
- Fixed bug with transforming several markers at the same time.
(Memory access issue, index was chacging in wrong way).
- Do not check result of BKE_tracking_get_marker -- it should
always return valid marker.
===========================
Changed behavior of 2D stabilization:
- Fixed epic spelling error.
- Neither 3d viewport nor MovieClip compositor input node
are using stable footage now.
- Now one thread lock can be avoided -- stable shot
isn't acquiring from several threads.
- Added compositor noe Distort->Stabilize 2D which is
supposed to stabilize "incoming" image using movie clip
block as reference.
Probably it could be useful to define MAT4 socket type and
use it in MovieClip node as output for stabilization and
as input socket for Stabilization node so relation could be
easily visible on "graph".