Adds a button, Update All Paths, to the Motion Paths property tabs and
will always show. The operator goes through all visible objects and
updates their motion paths.
The current implementation has a subtle functional change. Calculating
or updating motion paths for armature objects (through the Object tab,
not Armature tab) now also updates the paths for its bones. We could
preserve the old behavior but it doesn't seem necessary. It seems more
likely that the animator wants to update both anyways.
Reviewed by: sybren
Maniphest Tasks: T83068
Differential Revision: https://developer.blender.org/D11667
Swap the tool-header and header order so the tool-header
so the header is always next to the window edge.
Note that files saved in 3.0 will have overlapping headers when opened
in any version of Blender before this commit.
Reviewed By: Severin, fsiddi
Maniphest Tasks: T91536
Ref D12631
Adds a new operator to the pose slider tools that blends the
current pose with the neighbouring poses in the timeline.
The operator can be called in pose mode with Shift+Alt+E
or from the "pose" menu under "In betweens/Blend to Neighbour"
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9137#inline-105214
Ref: D9137
- Show "Lasso Select" in menus (along with Box & Circle select)
- Show "Extrude to Cursor" (along with other extrude actions).
- Rename operators that add/extrude on Ctrl-Click
since their names were inconsistent.
This is mainly for discoverability.
In addition to _object_ animation, now _object data_ (mesh, curve, ...)
animation can now be made single user as well.
This came up in T89369 and while it is possible to do this via the
Outliner [where all actions have to be selected individually], this
seems to be more convenient to be done from the 3DView.
note: usercount of the action is checked now, if it single-user already,
no copy takes place (same thing could/should be done for
single_object_action_users as well).
note2: obdata is made single user as well (otherwise duplicated actions
will be assigned to the same shared obdata - which does not result in
unique animadata which is what we are after here)
ref. T89369
Maniphest Tasks: T89369
Differential Revision: https://developer.blender.org/D11683
Fix T88808.
Caused by {rB5f2c5e5bb8c15bf0d6679351e3482f9c38c00935}
object type for `TEXT object` was missing in following check
that's why `Set Origin` option was lost from object context menu.
Reviewed By: lichtwerk
Maniphest Tasks: T88808
Differential Revision: https://developer.blender.org/D11495
This moves the flash on mode transfer effect option from the overlays to
an operator property of the mode transfer operator.
- This effect is intended to show the target object when no overlays or
a minimal set of overlays is enabled. Making it part of the whole set of
overlays invalidates this use case.
- The effect is not intended to be configurable per viewport, it should
be a global option.
The effect is still implemented using the overlay engine (instead of a
draw modal callback) due to performance and drawing artifacts. Having it
implemented as an overlay with runtime timer data in the objects makes
also possible to run multiple animations at the same time without any
visual glitches.
Reviewed By: campbellbarton, JulienKaspar
Differential Revision: https://developer.blender.org/D11519
This implements T87633
This overlay renders a flash animation on the target object when
transfering the mode to it using the mode transfer operator.
This provides visual feedback when switching between objects without
extra overlays that affect the general color and lighting in the scene.
Differences with the design task:
- This uses just a fade out animation instead of a fade in/out animation.
The code is ready for fade in/out, but as the rest of the overlays
(face sets, masks...) change instantly without animation, having a fade
in/out effect gives the impression that the object flashes twice (once
for the face sets, twice for the peak alpha of the flash animation).
- The rendering uses a flat color without fresnel for now, but this can
be improved in the future to make it look more like the shader in the
prototype.
- Not enabled by default (can be enabled in the overlays panel), maybe
the defaults can change for 3.0 to disable fade inactive and enable this
instead.
Reviewed By: jbakker, JulienKaspar
Differential Revision: https://developer.blender.org/D11055
Sometimes is required to reset the thickness or the opacity of the strokes. Actually this was done using a modifier, but this operators solves this.
Reviewed By: mendio, filedescriptor
Maniphest Tasks: T87427
Differential Revision: https://developer.blender.org/D11453
This operator is a common request of animators to convert the transformation (inluding modifiers) of one grease pencil object, into a new object, generating strokes.
Reviewed By: pepeland
Maniphest Tasks: T87424
Differential Revision: https://developer.blender.org/D11014
Now the operators work like other areas of Blender using the list of selected objects.
Also, the name has been changed to:
```Layers:
- Copy Layer to Selected
- Copy All Layers to Selected
Materials:
- Copy Material to Selected
- Copy All Materials to Selected```
Reviewed By: mendio, pablovazquez, pepeland
Differential Revision: https://developer.blender.org/D11216
Now it's possible to append materials of one grease pencil object into another one. The operator allows active material or all materials.
Also, the Layer Copy To Object has been renamed to Layer Append to Object to keep consistency and now allows to append all layers at once.
This option should always be available. Even if it does not affect the
current object depending on its mode, it affects the rest of the geometry
of the scene.
The rest of the options also work this way. For example, a grease pencil
object does not have face orientation, but the ovelay option is still
there for the rest of the scene.
Reviewed By: JulienKaspar, HooglyBoogly
Maniphest Tasks: T83398
Differential Revision: https://developer.blender.org/D10215
Reported for ops.transform.vertex_warp and ops.transform.vertex_random.
Polling will check with ED_transverts_check_obedit, if we know it will
fail e.g. for pose mode, we can do the same check in the UI already.
Maniphest Tasks: T87926
Differential Revision: https://developer.blender.org/D11128
This implements the changes discussed in T87134 for including switch
object funcionality in 2.93. This includes:
- Remove the switch object operator experimental option
- Remove the option for switching objects in Edit Mode.
- Rename switch_object to transfer_mode.
- Enable the operator only in sculpt mode.
- Expose the operator in the Sculpt menu with an eyedropper modal
option.
On later releases, we could revisit enabling the operator in other mode
and object types as well as its place in the UI.
Reviewed By: JulienKaspar, JacquesLucke
Differential Revision: https://developer.blender.org/D10953
Sculpt menus were using the legacy expand operator. This updates all
entries to use the new one.
It does not make sense to use Expand from the menus as it relies on the
brush cursor position, but now all Expand shortcuts are listed in the
UI.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10952
This commit cleans up the RNA names of select mirror operators so that
they are all "Select mirror".
This makes the select menu in edit/pose mode consistent regardless of
object type.
Differential Revision: https://developer.blender.org/D7356
Before this change, you could have the new sculpt symmetry code and the
older weight paint symmetry code active at the same time. This would
lead to users easily trashing their weigh paint data if they were not
careful when switching between modes.
Now the specific weight paint symmetry code is an exclusive toggle so
the user can't accidentally mirror strokes and vertex groups at the same
time. This also paves the way of supporting Y and Z symmetry in the
future for weight groups mirroring if we decide to add it in the future.
Reviewed By: Sybren
Differential Revision: http://developer.blender.org/D10426
This adds the LineArt grease pencil modifier.
It takes objects or collections as input and generates various grease
pencil lines from these objects with the help of the active scene
camera. For example it can generate contour lines, intersection lines
and crease lines to name a few.
This is really useful as artists can then use 3D meshes to automatically
generate grease pencil lines for characters, enviroments or other
visualization purposes.
These lines can then be baked and edited as regular grease pencil lines.
Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola
Differential Revision: http://developer.blender.org/D8758
This operator initializes mask values for the entire mesh. It supports
different modes for initializing those values, and more will be added in
the future.
The initial version supports generating a random mask per vertex, Face
Sets or loose parts. These masks are useful for introducing variations
in the model using the filters (both shapes and colors).
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10679
This adds an extra option to the Face Sets Init operator to initialize
individual Face Sets based on the current Face Sets boundaries.
In particular, this is useful for splitting the patterns created by
Expand into individual Face Sets for further editing.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10608
The colons are not necessary in these situations because it's clear
that the label applies to the next group of buttons anyway, and they
add unecessary visual complexity. Committing as part of D9924.
Following with the changes included to interpolate strokes of different number of points, a full review has been done in the interpolation tools.
* Interpolate now is a tool and not an operator. It was not logic to have this tool as a button.
* Interpolate tool parameters have been moved to topbar.
* Interpolate popover has been removed from topbar and interpolate `Sequence` operator has been moved to grease pencil menu.
* Interpolate Sequence now include a Redo panel.
* Interpolate tool now allows to select the strokes by pairs. This allows to interpolate any stroke with any stroke and not as before that it was only possible by drawing order. If no stroke is selected, the interpolation is done as before.
* Now is possible interpolate again if a previous keyframe exist. Before, it was impossible to interpolate two times in same frame and this made impossible to do the interpolation by groups of frames.
* New automatic option to `Flip strokes` if the stroke and end are not in the right position. Also the flip can be set manually for corner cases.
* Cleanup of menus related to interpolate.
* Fixed some bugs and removed parameters from scene because now all are tool or operator contained.
* Some code cleanup and function renames.
This commit also includes the some codebase to future implementation of the concept `Vertex Active` that now does not exist in grease pencil.
The texture paint mode was accidentally removed from the list
Reviewed By: JacquesLucke
Maniphest Tasks: T83047
Differential Revision: https://developer.blender.org/D10216
This commit is a refactor of the fill tool to solve several problems we had since the first version of the tool.
Changes:
* The filling speed has been improved for each step of the process with the optimization of each algorithm/function.
* New `AutoFit` option to fill areas outside of the viewport. When enable, the total size of the frame is calculated to fit the filling area.
* New support multiframe filling. Now it is possible to fill multiple similar frames in one go.
* New `Stroke Extension` option to create temporary closing strokes. These strokes can be displayed and adjusted dynamically using wheel mouse or PageUp/Down keys.
* Parameter `Resolution` now is named `Precision` and has been moved to topbar.
* `Resolution` now has decimals and can be lower than 1 to allow quick filling in storyboarding workflows. Maximum value has been set as 5.
* Parameter `Simplify` has been moved to Advanced panel.
* Improved fill outline detection. In some cases, the outline penetrated the area to be filled with unexpected results.
* Fixes some corner case bugs with infinite loops.
As a result of this refactor, also these new functionalities has been added.
* New support for multiframe in `Draw` mode. Any drawing in active frame is duplicated to all selected frame.
* New multiframe display mode. Keyframes before or after of the active frame are displayed using onion colors. This can be disable using Onion overlay options.
- Grey out in wire/xray display.
- Expand the description for when this is used.
While this is working, the intended behavior wasn't clear,
address T85177.
Currently, the object context menu includes some inconsistencies
between object types. This is a small patch that fixes these.
- Adds the same ability to Join and Set Origin
to all supported object types.
- Adds Set Active Camera for cameras.
- Adds Adjust Stroke Width for GP Objects.
- Adds Trace Image to Grease Pencil for Image Empties.
Reviewed By: #grease_pencil
Ref D10144