turns out there were copy-pasted functions for operator search popups which were identical except that one skipped internal ops.
de-duplicate so both work the same now.
not do an undo push & undo step, there's no reason this is needed.
In principle this particular operator doesn't ever need an undo on changes,
even for further steps, but that's harder to solve.
Was own regression when was solving conflict between sequencer preview
and compositor jobs. Made it so now only compositor jobs are being
killed from sequencer preview.
before, is much nicer workflow. Now only if global undo is disabled will the
OK button show.
This is also a more generic fix for #26891 that solves other operators that
were also broken with global undo disabled.
scanfill remove-doubles pass assumes ordered edges (as with curves), otherwise it can hang.
workaround this problem by skipping removing-doubles for mesh ngons, since this isnt such a common case as it is with curves and we can just not support it.
Issue was introduced in svn rev51808 which was a fix for #33038
One of changes in that patch lead to a situation that if some keymap don't have
modifier key it wouldn't be triggered in cases modifier key was pressed.
Issue was caused by manipulating with triple buffers of minimized window.
It's more like an Intel driver bug but we can workaround it in quite clear
way by skipping draw of minimized windows.
This commit makes BKE_image_acquire_ibuf referencing result, which means once
some area requested for image buffer, it'll be guaranteed this buffer wouldn't
be freed by image signal.
To de-reference buffer BKE_image_release_ibuf should now always be used.
To make referencing working correct we can not rely on result of
image_get_ibuf_threadsafe called outside from thread lock. This is so because
we need to guarantee getting image buffer from list of loaded buffers and it's
referencing happens atomic. Without lock here it is possible that between call
of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would
be called. Image signal handling too is blocking now to prevent such a
situation.
Threads are locking by spinlock, which are faster than mutexes. There were some
slowdown reports in the past about render slowdown when using OSX on Xeon CPU.
It shouldn't happen with spin locks, but more tests on different hardware would
be really welcome. So far can not see speed regressions on own computers.
This commit also removes BKE_image_get_ibuf, because it was not so intuitive
when get_ibuf and acquire_ibuf should be used.
Thanks to Ton and Brecht for discussion/review :)
When blending shape key, opening the popup didnt execute anything - making it so pressing a button would update the result even if the value didnt change.
Recoded the move-to-layer popup to wait for execution of operator until you
press Enter or OK button.
That excludes undo/redo, which makes it faster for many too.
(note the menu is all hotkey driven, so it's MKEY, <number>, Enter)
Also fixed: missing MEM_free in this popup type.
If this is needed we can add the reset button back as an option for certain operators,
but AFAICS any operator with enough settings that resetting them all would be annoying - could have presets enabled.
- Screencast: stops working on window resize - crashes movie file output
- Screencast now draws simple brush overlay to indicate mouse cursor.
- Greasepencil now works again to use MMB for view rotates
(and missed proper redraw signal for toolbar, at end of paint)
NumPad emulation code wasn't working for double-clicks, preventing to fast
type same values in buttons (Like, 111111 resulted in 111 only).
Moved the emulation hack to where it belongs, in lowest level function that
interprets the ghost events for Blender's WM events.
it work properly - you cannot set/disable it in a running program with windows
open.
In short: Multisample setting is static, set on first time running of Blender,
after reading the user preferences.
For as far as I can see - disabling/enableing (glEnable) doesn't harm to be
used in drawing code. With multisample on at start, you can enable and disable it
freely. But without it set at start, enabling doesn't do anything nor draws badly.
Code to support it was lying around for long already, but not controlled by UI nicely.
Now you have in user preferences "System" tab an option to set it.
NOTE:
- it only works saving as User startup.blend, and restart Blender.
- your system should support it, no check for it is visible in UI
- tested only on iMac OSX 10.7
Screenshot:
http://www.blender.org/bf/chinchilla.blend.png
Intel graphics cards now use Triple Buffer when you set it to "Auto".
Recent tests proved that this is now working... and better test this
now well than a week before a release!
Pressing ESC for renders now checks for modifier keys, and doesn't escape renders
when a modifier key is held. In Windows, SHIFT+CTRL+ESC brings up task manager,
and it seems to pass on the event.
- remove double promotions
- use UI_DPI_ICON_FAC macro rather then dpi/72
- add assert to prevent creating jobs with WM_JOB_TYPE_ANY, which should only be used for finding jobs.
[#33080] Backup icons - further integration
Contributed by Georg Kronthaler, many thanks!
* enables display of correct file icon on splash screen and in Open Recent menu
* exposes filter_backup in the python api
* enables setting BLENDERFILE_BACKUP as active filter in file browser from wm_operators.c (and from .blend in case this setting will be saved in the future)
* adds a comment to slightly misleading function name file_is_blend_backup()
* Updates icon for backup files to be more consistent with icon for .blend files
Fluid sim would stop or crash with node editor.
Bug was a real bad one - the code for giving out WM jobs was messed up for long.
It was giving a running fluid job to the compositer even... tsk!
I will go over jobs code carefully next days to see if it all behaves. Now it
allows per owner multiple jobs, provided it has different job_type set.
Also fixed: preview renders (material) were deadslow once a while - caused
by icon render setting miniature tile render sizes. Now it's fast again,
but there are still 3 icon jobs running per UI change... need to check what.
This feature has been working in OSX for long - to see mouse-overs on buttons
from inactive windows (and tooltips) and allow a button to be active for
input right away.
Will need check by linuxers if this works satisfying. Also Windows now might
support this feature.
Code drawing paint cursors in regions didn't check for zero-sized regions well.
Causing error prints: wmSubWindowScissorSet 0: doesn't exist
Harmless, but nicer to handle it correct :)
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/bmesh/operators/bmo_utils.c
This commit also includes a fix of a bug identified during the merge and committed in revision 51853.
Thanks Thomas (dingto) for the timely fix!