* Fix var declaration in bpy_interface.c
* Remove forward declarations from py_capi_utils.h: they are unnecessary and break compiles (there were probably many warnings about this during compile with GCC).
The BGE was getting the namespace dict directly from __main__ which conflicts
with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution.
Simple fix is to have the BGE and Blender use the same method of getting namespaces.
Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c
pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second.
- fix for reload (f8) crashing, missing incref when creating the script namespace.
- store the module names rather then the modules for reloading incase the modules get out of date.
- removed the immediate option from C/api and now store in python only, when python loads modules it sets it to False.
- unloading a module would clear the entire TypeMap for all modules, only remove the module types that is being unloaded.
- added some checks for bad class registering, report errors rather then crashing.
recent commit cleared the __main__ namespace once a script finished which meant classes defined there would loose their namespace.
now inset a new __main__ module into sys.modules for every script that runs, any classes that are registered will hold a reference to that modules namespace.
- the __main__ modules namespace was initialized cleanly but left dirty, now restore when finished executing a script incase a module uses this later.
- made the interactive console use the __main__ modules namespace.
- __import__("__main__").__dict__ will now always match the current scripts namespace. (which is what pickle expects).
- __builtins__ as a module rather then a dict from PyEval_GetBuiltins() acts slightly differently, use the module to follow python.
for some reason mbstowcs() was converting '/home/matrem/Téléchargements/' to '/home/matrem/T', where blenders utf8towchar() worked correctly, tried changing my locale but didnt help so using blenders utf8towchar() function.
- python change, dont import 'bpy' by default, initially I thaught this would make scripting easier but it ends up being annoying when you want to register a script or if you want to import it. (more trouble then its worth to save 1 line, also not very pythonic).
- Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after.
- removed hope folder from sphinx patch path
- dont import math as math and m, just import all members directly. (from math import *)
- was adding __builtins__ twice to the namespace
- account for unlikely but possibly failier to import math.
- bpy.app moved into PyStructSequence (used by sys.float_info)
- added buildinfo into bpy.app.build_*
- bpy.ui removed (wasnt used)
- include external example files in Mathutils docs (only Mathutils and Vector are currently written)
- added support to auto document PyStructSequence's
- CMake had "'s inside all its strings.
written from scratch by Daniel Salazar (zanqdo). added own modifications.
New property type
bpy.props.FloatVectorProperty(), only difference with float is it takes a 'size' argument and optional 'default' sequence of floats.
moved bpy.props.* functions out of bpy_rna.c into their own C file.
from bpy.app import binary_path, version, version_string, home
can add constant variables from blender here as needed (maybe functions too... bpy.app.memory_usage() ?)
* added renamed files in revision 25337
* renamed BLI_util.h -> BLI_path_util.h for consistency
* cleanup of #includes: removed BLI_blenlib.h in favour of direct includes of the needed headerfiles in a few places.
* removed debug print in sequencer.c
* added missing include in blenkernel/blender.c -> bad dependency, needs to be fixed still
OSX allow file/directory names to contain ':' (displayed as '/' in Finder), and current Python lib (3.1.1) has trouble with those when importing modules.
Added warning message to help user understand why Blender start fails in this case.