- Use C for Cursor tool
- Use D for Annotate tool
- Use tool shortcuts in UV Editor (although it's weak here still - waiting for Move, Rotate & Scale tools here)
This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.
Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.
Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
When a tool is activated in many cases the gizmo is needed so toggling
them isn't so useful.
Change behavior to use the active object instead so users who prefer
to enable gizmos in the popover can toggle them.
Also remove duplicate keymap item.
The popover for displaying gizmos now has options for
empty, light & camera gizmos.
Transform toggles are now checkboxes, which has the advantage that it's
more obvious they can be mixed however changing from one to another now
uses 3x clicks instead of a single click-drag action.
We might need a faster way to switch between transform types.
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).
Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.
See T63518
Do not gray out shading items if the xray alpha value is 1.
They are rendered correctly in viewport so there is no reason to mark
them as disabled in the shading menu.
This is something where there is no single correct behavior,
sometimes it's needed to ignore the crease to make mesh more
smooth. But sometimes crease is to be considered after first
subdivision surface: for example, when adding extra subdivisions
for render-time displacement.
Made it an option whether modifier needs to take crease into
account or not.
Existing files should be openable in the 2.7 compatible way,
to re-create an old behavior the options is to be manually
disabled in the modifier settings.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4652
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.
Currently, it is used in the text editor to display the file path.
Differential Revision: https://developer.blender.org/D4601
This was not working well, because the search text was removed
after pressing this button. Finding the item that was inserted
was not easy.
Removing the option seems to be the best solution for now.
The collection instance field is currently using flow.column(), which makes the name of the collection instance unreadably small. {F6898084}
I get that we want to save vertical space to avoid scrolling, but in this case it generates a new problem, so I'd rather avoid flow here.
Patch by sebastian_k
Reviewed By: billreynish
Differential Revision: https://developer.blender.org/D4614
Missing dependency, which made collission to access object transform
prior it was evaluated.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D4636
A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet.
This is needed when there are a lot of layers.
See D4623 for more details.
Dynamic callbacks generating lists of tools should accept None context,
not crash on it.
Similar to what we do with dynamic RNA enums, when NULL/None context is
given, assume we are in 'introspection' mode and return as many things
as possible.
This is currently essentially used by i18n messages extraction tool
(where getting all possible entries is kind of mandatory ;) ).
Also add some initial missing tranlations for complex cases that cannot
be automated, there'll likely be more of that kind...
This makes it easier to exclude a surface from casting shadows and can be
used to manipulate the shadows even for opaque surfaces.
Versionning ensure that old behavior is transfered to new rendering logic.
Now island margin acts as a percentage instead of being the actual distance.
So the margin distance will always be the same regardless of the actual size of the geometry.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D4514
By design the annotation parameters must not be animatable.
Annotations are designed to take notes, not to create animations, so any animatable parameters have been flagged as non-animatable.
Note: As some properties are shared with grease pencil, I had to duplicate one property (adviced by @mont29) to keep grease pencil animatable but annotations don't.
This was originally added in 6feddb8b61, but the warning is quite clumsy
and we also don't limit editing object transforms that way. The add constraint
button at the top now also indicates if it's for objects or bones, which was
not the case before and probably was part of the confusion.
If it does still cause issues we can always change back or hide the tab.
Afaik all the panels in the scene settings are render
engine independent. So it does not make sense to have
this extra complexity in every panel class.
Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D4594