Commit Graph

1869 Commits

Author SHA1 Message Date
Maxime Curioni
d124d3c5cd soc-2008-mxcurioni: first part of the Freestyle Python implementation. A new Freestyle module is added. The following modules are implemented: BinaryPredicate0D, BinaryPredicate1D, Id, Interface0D, Interface1D. I added a Convert module to help in the creation of Python objects for Freestyle's data structures. I also added a missing file for guarded_alloc needed for compilation on Windows. 2008-07-12 04:02:08 +00:00
Maxime Curioni
270184e1b2 soc-2008-mxcurioni: merge-repair with trunk rev 15456 2008-07-06 19:53:32 +00:00
Maxime Curioni
eda7cdc81d soc-2008-mxcurioni: merged changes to revision 15441 2008-07-05 13:30:48 +00:00
Maxime Curioni
5bee0c9a82 soc-2008-mxcurioni: foundations for Freestyle as a render layer - new UI buttons and mode flags, Freestyle API refactoring, modified pipeline to incorporate the new render layer. Compared to previously, the layer functionality is available when selecting 'Blender Internal' as the rendering engine. Freestyle's result is not available in the layer yet. I need to integrate OpenGL offscreen rendering properly (with framebuffer objects) to reach that goal. 2008-07-04 07:59:19 +00:00
5c93e75682 non user visible changes and small optimizations to the game engine pyapi as well as fixing some bugs.
* 2 returning errors without exception set another return None instead of NULL.
* a missing check for parent relation
* BPY matrix length was incorrect in matrix.c, this change could break some scripts, however when a script expects a list of lists for a matrix, the len() function is incorrect and will give an error. This was the only thing stopping apricot game logic running in trunk.

Also added a function for GameObjects  -  getAxisVect(vec), multiplies the vector be the objects worldspace rotation matrix. Very useful if you want to know what the forward direction is for an object and dont want to use Blender.Mathutils which is tedious and not available in BlenderPlayer yet.
2008-07-04 00:05:50 +00:00
424141f44d == Python, GE & Threads ==
Martin Sell (thanks!) reported that threading via scripts was not working in the game engine with Blender 2.46 and later. My fault, to make pynodes work properly with threads > 1 I disabled Python's "check interval", preventing threads created via scripts from receiving time to run.

Now only during rendering check interval is disabled (set to max int). Still experimental, I added the calls in BPY_do_all_scripts, since it's called in BIF_do_render, but will probably move the code to its own function after more testing & feedback.
2008-07-02 21:01:59 +00:00
90c2c29058 Fix for python APi error - (Campbell: please check :) ) -- using myLamp.setType(Area) resulted in 'TypeError: expected int argument in [0,5]' (reported in IRC by Djoef) 2008-06-30 15:02:22 +00:00
5b15a610ee Fix crash in python API (Campbell: please check :) ) -- using myLamp.setType(number) crashed blender (reported in IRC by Djoef) 2008-06-30 14:44:12 +00:00
7ba2389932 added r/w access to nurb curves orderU for migius 2008-06-25 13:21:38 +00:00
b22d3e615d Moving Line to Line intersection into arithb 2008-06-22 23:07:42 +00:00
a1e78a0cca * Documented that get/setOrientation use an inverted rotation matrix
* OB prefix is needed when specifying the object for the Message Actuator, this is very bad since other object fields in the BGE dont need this prefix - a real fix would need do_versions to keep old files running.
* RotationMatrix was all nans if the rotation vector axis was 0,0,0, Changed so in this case just return a matrix that doesn't rotate anything,

spent some angry hours to find these issues, maybe this will save others the hassle ;)
2008-06-20 20:54:29 +00:00
21a46a0155 bugfix
- duplicated script spaces would keep a pointer to the PyObject button list. (causing python errors with negative reference counts when freeing spaces)
- Exiting blender would crash when a UI was open because the ScriptSpaces button PyList was being free'd after python Py_Finalize was called.
2008-06-11 14:31:51 +00:00
Maxime Curioni
07001e708e soc-2008-mxcurioni: merged changes to revision 15163 2008-06-08 20:12:29 +00:00
b62955cf3e bugfix, memory leaks when getting particles and particle system loc/size/rot/life (Just remember PyList_Append adds a reference! :) ) 2008-06-06 11:00:32 +00:00
14393c9ffb bugfix - Blender.GetPaths() was returning relative paths from libraries, but with no way to access the library path the the file is relative too. Check for these cases and make them absolute.
bpath also assigned one var it didnt need to.
2008-06-06 08:58:08 +00:00
49abcc980c Added shadow baking 2008-06-05 22:07:59 +00:00
6757b759ea added checks for zero length strings when checking for the last character 2008-06-05 13:12:17 +00:00
4f601b478c * python sys.cleanpath() used strstr incorrectly, resulting in paths containing a slash, always returning a path that ends with a slash.
* python Blender.GetPaths() - absolute=0 wasnt working
* BLI_cleanup_file and BLI_cleanup_file were treating the // prefix as a duplicate path, now ignores //
* BLI_convertstringcode was removing the trailing slash from a path
(tested these path functions didnt mess up with some of the peach files and with pointcache)
2008-06-05 13:02:00 +00:00
c8e19a6b25 numbutton python expression evaluation used driver dictionary, when EnableScriptlinks was disabled number
button input didnt 
work. narrow down this test to the part of the pydriver module init that uses a blender textblock as a module. This should 
should reload the pydriver dict whenever the "EnableScriptlinks" state changes. but for now working numbuttons is priority.
2008-06-04 22:32:15 +00:00
e26323bcdd Python API object.parentVertexIndex - access vertex parent indicies 2008-06-04 16:19:15 +00:00
8a2a91ddfe Added missing newline for error print in Py-button expressions 2008-06-02 02:54:33 +00:00
652ee1e31b functionality fix
Originally the only way to run scripts automatically was with scriptlinks, which could be disabled for loading untrusted blend files.
Since then PyDrivers and PyConstraints would run even when G.f&G_DOSCRIPTLINKS was disabled.
Gensher, Theeth and Ianwill agree its acceptable to reuse the flag for other areas python runs automatically.

PyNodes still have no way to be disabled, (todo before 2.46a)
2008-06-01 16:13:04 +00:00
c0199e192d bugfix (typo) [#13587] Python API Material.sssFront broken 2008-06-01 13:18:26 +00:00
edd2b6ca73 bugfix for own error
[#13588] Python API Material.sssRadiusBlue broken
2008-06-01 01:49:11 +00:00
57270125d8 bugfix for own error, introduced when running scripts were saved with the blend file.
a script error with a script that has an interface would not stop the interface from running again immediately, causing an annoying 
error message loop.
2008-05-31 12:12:03 +00:00
5c1acc5ced == PyNodes ==
Bug #13277, reported by Juho (bebraw) Vepsalainen (thanks!) - a typo made pynodes w/o input socket definitions fail with an out of range error when accessing the output sockets in the script.
2008-05-30 20:04:52 +00:00
da2d4904af bugfix
* scene.object.context and scene.object.selected had broken get_item 
funcs so scene.object.context[i]  returned the wrong object.
* aligning the view to an object (numpad*key), did not disable the 
ortho view grid.
* long standing problem where opening a relative image would fail with 
no message. BLI_convertstringcode was returning a path with /../../'s 
that need to be cleaned before the path could be read, the path was also 
invalid from unix shell so its not a blender path reading problem.
2008-05-30 01:59:15 +00:00
b36a358c1b bugfix
* python api render() would clamp the endframe to a short.
* python api's render() and renderAnim() would not render compositing because the name they gave to RE_NewRender was NOT G.scene->id.name, added comments to 
G.scene->id.name
2008-05-28 00:44:41 +00:00
c1874b3cee [#10223] a new object function to add vertex group from an armature
Patch from Jean-Michel Soler (with slight modifs)

Small BPy feature to help script writers deal with armatures and vertex groups (calls the bone heat method to create and assign groups)
2008-05-27 20:02:38 +00:00
Stephen Swaney
a2298cb980 bugfix for crasher from Cedric Paille via bf-committers. 2008-05-26 15:12:20 +00:00
Maxime Curioni
59df5a23b4 soc-2008-mxcurioni: merged changes to revision 14967 2008-05-25 18:28:52 +00:00
b306aaccb9 patch [#11491] Fix for bug 11362: Blender.Draw.Image() method does not clip properly
fixing [#11362] Blender.Draw.Image() method does not clip properly
also return silently on zero zoomlevel rather then raising an error, only raise an error on negative values.
2008-05-25 16:39:57 +00:00
02f34de2b9 add missing flags for NLA strips 2008-05-21 19:24:35 +00:00
e1b298cad8 scene frames scene.render.cFrame,sFrame and eFrame were being treated as shorts. (which clamped them to 37856) 2008-05-21 12:14:52 +00:00
adbbc314ba testbreak was not working after the first use 2008-05-21 11:06:49 +00:00
195abc755b more updates to docs 2008-05-19 13:34:43 +00:00
f32d99c322 some updates to epy docs 2008-05-19 09:54:38 +00:00
Maxime Curioni
55655a0659 soc-2008-mxcurioni: towards Freestyle's first render: controller, config, appglwidget corrected. Freestyle is called but cannot be linked (ImBuf issues). This is an unstable commit. 2008-05-18 13:01:52 +00:00
bbe32118ef == Nodes ==
- "Memoryblock free: attempt to free NULL pointer" messages related to the Material node (Add->Input->Material). Deleting it and quitting Blender would bring 2 or 3 of these warnings. Trivial fix (check if NULL) in blenkernel/intern/node.c, though Nodes devs may be interested. Found while testing to fix the following bug:

== PyNodes ==

- Bug #11715 reported by Alexanter Feterman:

http://projects.blender.org/tracker/?func=detail&atid=125&aid=11715&group_id=9

Adding a Dynamic node and setting it to a pynode script would crash Blender if no Material Node (MatNode) was present.

Thanks Alexander for reporting and Brecht for assigning it to me.
2008-05-16 20:57:06 +00:00
ac71783e8d last commit had a typo, also adjusted teh and colour instances 2008-05-12 21:12:10 +00:00
Maxime Curioni
c785d7493e soc-2008-mxcurioni: merged changes to revision 14798, compilation works for rendering/ directry. Still needs to figure out how to compile on non-Unix machines. 2008-05-11 20:28:47 +00:00
2d96d1189f Fix compiler warnings in particle.c and editface.c.
* unitialised/unused vars
2008-05-11 12:57:01 +00:00
Stephen Swaney
aa471f6a80 fix compiler warnings.
tsk tsk - implicit declaration of functions.
2008-05-11 06:11:23 +00:00
Stephen Swaney
a2c10ff1e7 Initial commit for BPy Particle patch #8557 from Cedric Paille
Thanks, Cedric!

*** WARNING ****   This is a Work In Progress   *** Warning ****
2008-05-11 04:15:21 +00:00
f115a5f789 fix for [#6104] CR generates space at String Creation
replace windows line endings (\r\n) with \n rather then inserting spaces.
2008-05-09 17:37:01 +00:00
cfcdf36cd8 fix for [#10330] Can't import packages or modules from a user defined script path in 2.46rc3, works in 2.45 (Windows) 2008-05-08 22:07:00 +00:00
Maxime Curioni
64e4a3ec9a soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for source/blender/freestyle 2008-05-08 19:16:40 +00:00
18b20396bc this script isnt needed anymore thanks to stivs and gsr 2008-05-08 07:33:20 +00:00
Stephen Swaney
12715ec0fa more shell script tweaking.
Thanks to gsrb3d for hints.
2008-05-07 22:46:20 +00:00
Stephen Swaney
1c7c37deb7 modify script to use long opts; --name vs -n, for example.
This makes epy_docgen.sh compatible with epy_docgen-3.sh.

I am not sure why we would need both scripts.  Perhaps 
someone with epdoc version 3 can test.
2008-05-07 21:21:15 +00:00