Commit Graph

7179 Commits

Author SHA1 Message Date
d1e40bc6be Bugfix (own collection)
Composite: some cases gave memory errors (not freed mem).
The code that tried to be smart in finding nodes to skip, caused that
stack buffers were not freed propertly.
2007-01-26 19:17:20 +00:00
1dbbbe4077 == Interface ==
* Cleaned up the sculpt and multires palettes a bit to make them work correctly with the Rounded theme.
* Moved the DelLower/DelHigher buttons above the Level slider; necessary for some reason to render the rounded corners correctly.

One error is still visible, the Size slider in the Sculpt palette has an incorrectly-rounded corner below the Airbrush button, no idea why.
2007-01-26 18:52:34 +00:00
d79669ad9e added edge split access to modifiers API
Also renamed Type to Types to match with the rest of the API. Type is still there but removed from docs.
2007-01-26 15:43:11 +00:00
064bcdbb31 Bugfix #5827
Preview render in buttons was not refreshed when changes in a material
happened, without preview visible. (like editbuttons, active mat index).

Now on re-entering material buttons, a re-render happens in these cases.
2007-01-26 15:34:32 +00:00
ff78aacec8 =FSAA fix=
This commit gets rid of the #ifdef WIN32 I did for the FSAA code.
However it still manually defines the constant (if it's not already defined)
for FSAA, as I'm not sure which platforms have glext.h and I don't want to risk
breaking platforms before release.

Joe
2007-01-26 14:30:43 +00:00
b8586ff39d Second part of blur-node fix to accept x and y offsets in images passed
from translate node. Once again courtesy of joeedh (Joe Eagar). Should be
noted that there are other nodes which seem not to respect these offsets
as well. Will investigate further.
2007-01-26 12:39:55 +00:00
c1bf780dd7 joeedh (Joe Eagar) found a problem with blur node where image offsets
from translate node (and others I assume) were not preserved. I commit
because his node_composite.c is tainted with pynode stuff. Thanks Joe!
2007-01-26 00:24:49 +00:00
61c8471ebd =FSAA fix=
This commit fixes problems with FSAA (full-screen video card antialiasing) with selection.
It turns off FSAA for the backbuffered select drawing function.

Since opengl's extension system is incomphrehensible to me (at least not without committing glew), I've
basically done a little hack that detects if the value we need for glDisable (MULTISAMPLE_ARB) is defined,
and if not defines it.  Also, this commit only works on windows, because glx sadly seems to not support
arb_multisample at all, and in all likelihood neither does osx.

Joe
2007-01-25 22:47:47 +00:00
497b028a33 Two fixes:
- Previous fix (commit today) for outliner-selecting and mode disabling
  forgot to do this for texture paint.

- outliner: theme color drawing for background was using char with overflow
  possibility.
2007-01-25 21:43:49 +00:00
8de165ff56 Bugfix #5832
Bake-render crashed when renderer was not "Intern".
2007-01-25 20:48:06 +00:00
Ken Hughes
148a74988e Python API
----------
Replacing locally-declared function prototype with included one.
2007-01-25 19:31:39 +00:00
13ac854e62 Bugfix #5796
Selecting objects using Outliner should also end modes, especially when not
provided (like sculpt mode on lamps).
2007-01-25 16:54:59 +00:00
6446c23447 Needed an extra header to find offsetof
Kent
2007-01-25 16:21:11 +00:00
ea8189389c Bug fix for:
[ #5000 ] Changin EditMode in Script wrecks memory

Armatures create weakreferences in __main__.__dict__.  When Window.Editmode is called, the weaklist it iterated over and armatures are updated.
2007-01-25 15:19:28 +00:00
8c2af0a5d0 Fix for patch provided bt Diego, one NULL check too many! 2007-01-25 14:49:28 +00:00
d7de954b1e A couple of null checkes needed, patch provided by Diego Borghetti of
Plumiferos

patch tracker:
https://projects.blender.org/tracker/index.php?func=detail&aid=5825&group_id=9&atid=127

Kent
2007-01-25 14:02:51 +00:00
d473b4b17d Plumiferos-reported Proxy bug:
Appending a scene (i.e. "make local") didn't set the correct library
tag in linked proxy. That caused file saving to ignore the proxy object.
2007-01-25 11:59:29 +00:00
84b8e5b97b IRC reported bug: sometimes menu entries showed a name like "%l", caused
by imporper handling of separators in menus.
2007-01-24 20:51:33 +00:00
18fc6ca762 Small tweak in clipping code for irregular shadow buffers 2007-01-24 16:10:37 +00:00
06826d27d4 Bugfix #5818
OpenEXR MultiLayer: line order DECREASING_Y (openexr spec) crashes newer
openexr libs in windows... ???
Removed it, since tests reveiled the line order is still bottom-top
2007-01-24 15:03:20 +00:00
4175460d85 Bugfix #5816
Render pipeline: setting option "Single layer render" and having the active
layer disabled, crashed blender. It's a non-option anyway, so on a single
layer render, that layer is enabled by default now.
2007-01-24 09:13:40 +00:00
Nathan Letwory
bb0dc4ffc9 * remove HAVE_CONFIG_H stuffy. Like... what? 2007-01-24 05:06:32 +00:00
Nathan Letwory
1d2a1da763 * add proper header for chdir(). 2007-01-24 05:04:48 +00:00
Nathan Letwory
35bb9dff1d * remove warning about add_only_object 2007-01-24 04:44:49 +00:00
6b179bc2e0 Simple fix for [ #5808 ] Z Combine node accepts only one Z output 2007-01-24 02:37:35 +00:00
28e049cb3e == Multires ==
Fixed bug #5799, Multires mesh modifications get reset by rendering

This bug can cause some nasty data loss (was introduces with my commit for using orco with multires.) Fixed by making sure to do multires_update_levels before applying modifiers.
2007-01-24 01:34:05 +00:00
20940c562d === BUGFIX ===
[ #5802 ] Blender crash when trying "Append or Link" with long directory names
- was copying bytes past the end of allocated string
2007-01-23 20:41:43 +00:00
702defaa81 use add_only_object to add a new object with defailts. 2007-01-23 16:51:14 +00:00
5ab2f9f51d === Transform ===
Make manipulator compatible with snapping. At first, I thought this would have been a bad idea, but after talking to some people, it seem more confusing than not to have it act differently, so I'm bringing it in line.
2007-01-23 15:39:35 +00:00
46d7b91be0 == Verse Bug Fix ==
- several checks for NULL pointer
2007-01-23 14:19:28 +00:00
39d1d30350 Bugfix #5786
Shaded drawmode, objects with negative scale, did not draw correct.
Error already since 2.37 (commit of may 2005)
2007-01-23 10:03:45 +00:00
43b390c936 Fix for [ #5785 ] standard bezier curve resolution doesn't show correctly in 3d
view: Just made the initial curve resolution consistent between curve parts'
resolution and curve object's resolution.
2007-01-22 23:11:18 +00:00
Ken Hughes
42ef81d88b Python API
----------
Bugfix #3233: throw an IOError exception in Library.Open() if the specified
library file cannot be opened.

This had been changed to a "feature request" but should have been a bug, even
though it worked as documented (or rather, the documentation described what
the function did).
2007-01-22 22:59:34 +00:00
5dd1a39288 == Interface ==
Added new icons by 'jendrzych' for sculpt mode and transform snapping. I'll be
doing a lot more on this in the next release cycle, but I'm bringing these icons
over now since they're new features and we don't really have any icons for them
at the present.
2007-01-22 22:26:03 +00:00
c778c7f286 Paprmh's fix for the blur plugin.
Kent
2007-01-22 17:43:36 +00:00
Ken Hughes
f80ff6c7da Python API
----------
Fix minor typo in Mesh API docs.
2007-01-22 16:13:01 +00:00
a0cd868f14 Bugfix #5784
Buttons: Missing linked-library lock reset in code could invoke error menu

Bugfix #5770

Renamed option "Clear Pose" to "Clear User Transform" to indicate that this
differs from rest-pose. This option clears all Pose channel transforms, but
leaves Action values in pose unchanged. Means that when you do this, an
'insert key' won't change the animation.

Own fix:

Missing test for NULL pointer could crash Image Properties panel for linked
Image data.
2007-01-22 12:21:41 +00:00
a03c8ba8a0 creating new objects from
ob = scn.objects.new(arm_data)
didnt work.

Also added docs to Pose - that make an armature, add an action and add pose keyframes
2007-01-22 11:26:55 +00:00
Nathan Letwory
22eeaadab7 * move two expressions after declarations in their blocks. Compiles again with MSVC.
GCC users should always check this. No actions before any declarations.
2007-01-22 09:24:52 +00:00
d58cc7b9e6 == Multires ==
Partial fix for bug #5771, Multires tool deletes crease flags on edges

* Modified the edge flags code to support all of the edge flags (not just seams.)
* Added a new array to the Multires struct to store creases.
* For Mark Sharp, Clear Sharp, and Crease, displays an error if applied to a multires mesh not on level 1.
2007-01-22 08:34:53 +00:00
cbbd736a9d bug #5772, now whenever the 'no zbuffer' option is enabled (which shouldn't
have been in this particular case anyway), the blur radius will automatically
be limited to half the width or height of the image.

Nothing to do with this bug, but also now skips image region outside
borders when border rendering is enabled.
2007-01-22 06:08:19 +00:00
Ken Hughes
1ff94bec38 Bugfix: imb_savepng() didn't deallocate memory under some error conditions. 2007-01-22 05:07:16 +00:00
da84ec90ae Fix for bug #5770:
"Clear Pose" in the Pose menu acted as "Clear Position", had wrong
event number.
2007-01-22 04:30:22 +00:00
33e8d4b3e2 Made scene.currentFrame(val) call scene_update_for_newframe if the scene being modified was G.scene
Before this, calling scene.currentFrame(val) would not work to update object displists where Blender.Set('curframe', val) did work.
Also used less python BuildValue calls.
2007-01-22 03:59:52 +00:00
9ba6bd556f Fix for bug #5778:
Crash entering faceselect mode in shaded mode.

The cause here is the new system that only preserves data through the
modifier stack as needed. The DerivedMesh and shaded colors could get
freed while still being used elsewhere.
2007-01-22 03:57:41 +00:00
9692614bd8 == Multires ==
Fixed part 2 of bug #5749, Modifier redraw problems?

* Added an object flush after changing the Edge level on a multires mesh so the edges update when a Subsurf modifier is active.
  Note that "Optimal Draw" must be turned on in the Subsurf options, otherwise it draws all edges.
2007-01-22 01:33:18 +00:00
c82c2419e2 == Retopo ==
Fixed bug #5774, retopo - when using retopoall should give visual hint of what viewport is used for retopo

* Added a call to select_area so that clicking Retopo All will offer the user a choice of what viewport to use.
2007-01-22 01:17:17 +00:00
26e787dc9f == Retopo ==
Fixed bug #5773, retopo - if in wireframe mode should give an error/warning

* Show error message for Retopo All button if view is in wireframe mode
* When toggling view shading, update view depth data if shading isn't set to wireframe
2007-01-22 00:48:53 +00:00
fef73f2b92 == Retopo ==
Fixed bug #5776, retopo - Retopo doesn't work with bezier curves

* Added check for 2D curves, since those obviously can't be wrapped onto a 3D surface
* Added check for bezier curves, those get processed in the same way as other curves now
* Added an object flush so that curves get redrawn properly after "Retopo All" is used
* Added retopo paint tooltip from ideasman
2007-01-22 00:30:00 +00:00
25372193f5 Looking to see why SGI wont compile this.
fixed some getsetattr args that wernt cast to (void *)
this is now consistant with Object.c - but Im not sure why SGI has trouble.
2007-01-22 00:04:13 +00:00