The crash was caused by BVH traversal stack being overflowed.
That overflow was caused by lots of false-positive intersections
for rays originating on a non-finite location.
Not sure why those rays will be existing in the first place,
this is to be investigated separately.
This commit moves pre-SSE4.1 check to a higher level function
and enables it for all miroarchitectures.
While building the AVX kernel, util_avxf.h/avxb.h were using some AVX2 intrinsics,
these were never called, so it wasn't a run-time issue, but the intrinsics headers
on centos excluded the AVX2 prototypes when building the AVX kernel causing build errors.
This commit cleans up the improper usage of the AVX2 intrinsics and provides AVX
fallback implementations for future use.
Differential Revision: https://developer.blender.org/D3696
This isn't really possible to do the shuffle which was attempted to do.
While it's possible to achieve expected behavior, the function needs to
be rewritten. Since it's not used anyway, it's simpler to remove it for
now.
Failed as in did not allocate due to possibly weight cutoff.
Tryign to allocated Extra storage for closure in such situation
will consfuse Cycles and cause crashes later one due to obscure
values in ShaderData.
* WITH_SYSTEM_OPENJPEG is removed and is now always on, this was already
the case for macOS and Windows.
* This should not break existing Linx builds. If there is no new enough
OpenJPEG installed, CMake will no find libopenjp2 and WITH_IMAGE_OPENJPEG
will be disabled.
* install_deps.sh was updated with new package names, since distributions
put this version in a new package.
Differential Revision: https://developer.blender.org/D3663