- It saves a file with indicated type on each change, with number
appended denoting the current frame (like ANIM saving).
- Output filename button supports relative paths ("//")
- Shows optional preview image too
- For now, added a print on each file save as feedback
To make this option work nicely, changed the BKE_makepicstring() function
to have less globals inside, so it is more generic. Todo: allow amount of
digits in filenames to be set (to support files like tmp_123456.jpg)
* Renamed Text3d.Font.New() to Text3d.Font.Load() since New was acring like load anyway.
* Text3d.Font.Get() was just calling Text3d.Font.New(),
made it get from a name or return a list of all fonts.
* implimenetd getsetattrs
* removed references to bones in the error messages
* added users variable
* renamed name to filename and added access to id.name
vec.normalized()
mat.inverted()
mat.transposed()
made vec/float possible
normalize/invert/transpose now return None because they modify the data in place.
use the ...(ed) versions to return a modified copy.
Fixed Memory leaks from not decreffing PyFloat_AS_DOUBLE from these python functions...
(found when testing above functions)
ob.rbMass
ob.rbRadius
matrix.determinant()
quat*float
vec*float
matrix.transpose()
EXPP_setModuleConstant
Checked all instances of PyFloat_AS_DOUBLE so I dont think there are any mroe leaks there.
Multiplication of 3D vectors by 4x4 matrices converts the vector to 4D but
did not make the vector homogenous. Fixing that so the translation part of
the matrix will also be applied.
python new action function (M_NLA_NewAction) was making actions with 2 users, so that acrions would never de-allocated,
alloc_libblock alredy assigns a user, so just dont assign another from M_NLA_NewAction.
Bugfix: using Image.GetCurrent() and image.save() on the "Render Result"
image could result in a segfault since image->ibuf was NULL. This change
forces ibuf to be created if necessary.
NOTE: the Image API needs additional methods/attributes for image.save() to
really do anything useful. The image type, quality, etc., don't seem to be
gettable/settable so the resulting image file may not be in the format the
user would like.
-fixing object.getMatrix("localspace") and object.matrixLocal to return
the local matrix (returns global space matrix if the object doesn't
have a parent).
Bugfig #4527: add more robust bitfield checking for Mesh.mface.flags;
unconfirmed bug report that an exception was caused with RC3a that could
not be reproduced. It was possible that a pre 2.42 .blend might have
some additional flag bits set that would have caused an error.
fixed some other UI logic in the python menu script
Added an option to use a vertex group for a reduction weight map to force reducing some areas more then others.
Mesh epydocs activeGroups can be None as well as string.
Bugfix #4605: mball_to_mesh() doesn't create edges for new mesh, so
me.getFromObject() wouldn't display the new mesh until edit mode was entered.
Added a call to displistmesh_add_edges() to calculate them and then insert
into the new mesh.