Commit Graph

2456 Commits

Author SHA1 Message Date
7f55c3b89c RNA read-only wrapped wmEvent so python operators invoke functions
* 2 new enums event_value_items and event_type_items in RNA_enum_types.h
* WM_key_event_string now uses an RNA enum lookup rather then its own switch statement.
* moved wmEvent from WM_types.h into DNA_windowmanager_types.h
* added RNA_enum_identifier and RNA_enum_name to get strings from an enum value.
2009-06-21 14:30:59 +00:00
ad07fc19c0 Context
Python dir(context) now gives the items from the data context
too, modified context callbacks to also return a list of items
in the context.
2009-06-20 14:55:28 +00:00
a68ebbbccd RNA Fixes
* Python apis iterator didnt work, for example [f for f in mesh.faces] # failed.
* Python apis collection.items(), collections without names now return (index,value) pairs, better then returning nothing.
* bpy.ui and bpy.props modules were incorrectly named
* Mesh vertex colors red/blue needed to be swapped on getting/setting.
* Mesh vertex colors were not clamped.
2009-06-20 13:53:14 +00:00
7785ead4eb ObColor wasnt converted into an RNA string.
Updated Mathutils.Vector/Euler/Quaternion/Matrix so these are types rather then module methods, each type now has a tp_new function, matching python builtins float/int/str.
Also cleaned up float conversion and arg passing.

Changed buttons_objects.py...
 if ob in groups.objects: # no longer works
 if ob.name in groups.objects: # is the new syntax
...its more dict like and a lot faster (avoids python iterating over each item and comparing each, use a single rna lookup instead).
2009-06-20 02:44:57 +00:00
4f9e0ec06e Update Mathutils for py3k
* removed coercing types which has been removed from py3.
* matrix uses getset's rather then getset items.
* removed deprecated functions.
2009-06-18 23:12:29 +00:00
94dbb3bbdd 2.5 Python
Merging changes made by Arystanbek in the soc-2009-kazanbas branch,
plus some things modified and added by me.

* Operator exec is called execute in python now, due to conflicts
  with python exec keyword.
* Operator invoke/execute now get context argument.
* Fix crash executing operators due to bpy_import_main_set not being
  set with Main pointer.
* The bpy.props module now has the FloatProperty/IntProperty/
  StringProperty/BoolProperty functions to define RNA properties for
  operators.
* Operators now have an __operator__ property to get the actual RNA
  operator pointers, this is only temporary though.
* bpy.ops.add now allows the operator to be already registered, it
  will simply overwrite the existing one.
* Both the ui and io directories are now scanned and run on startup.
2009-06-18 19:51:22 +00:00
4cd24cf058 RNA
Merging changes made by Arystanbek in the soc-2009-kazanbas branch,
plus some things modified and added by me.

* The API files now all in the makesrna module, convention is to
  call them e.g. rna_mesh_api.c for rna_mesh.c. Note for visual
  studio build maintainers, the rna_*_api.c files are compiled as
  part of "makesrna", but do not have rna_*_gen.c generated as part
  of the library. SCons/cmake/make were updated.

* Added function flags FUNC_USE_CONTEXT and FUNC_USE_REPORTS, to
  allow RNA functions to get context and error reporting parameters
  optionally. Renamed FUNC_TYPESTATIC to FUNC_NO_SELF.

* RNA collections now have a pointer to add/remove FunctionRNA's, this
  isn't actually used anywhere yet, purpose is to make an alias
  main.meshes.add() for main.add_mesh() in python.

* Fixes to make autogenerating property set/get for multidimensional
  arrays work, though a 4x4 matrix will be exposed as a length 16
  one dimensional RNA array.

* Functions and properties added:
	* Main.add_mesh()
	* Main.remove_mesh()
	* Object.matrix
	* Object.create_render_mesh()
	* WindowManager.add_fileselect()
2009-06-18 19:48:55 +00:00
89d2559e6d 2.5
* Update cmake and makefiles to link python generic.
* Fix game engine building for cmake and makefiles.
* Fix compile error with py 3.x, due to 2.x compat fix.
2009-06-18 19:25:58 +00:00
504fa6e2bc own copy/paste error, euler.wrapped would give a bad value 2009-06-18 18:23:22 +00:00
025b6dcbc3 fix for building with py2.3 2009-06-18 17:34:39 +00:00
122b206de3 Fixing gl/glw.h compiiler error 2009-06-18 15:33:58 +00:00
2f48d0b46b Added Make for new python/generic dir.
Also included GLEW.
2009-06-18 15:31:14 +00:00
7e57823c47 build generic modules in their own lib, compiling without the game engine would fail because bpy_internal_import.c wasnt being included.
(scons only)
2009-06-18 04:36:45 +00:00
489db9994d Some generic modules from blender 2.4x building with py3k and mostly working.
* Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3

python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally.
2009-06-17 20:33:34 +00:00
0a66e24bd7 KX_PythonSeq (used for a number of BGE sequence types)
* cont.actuators.get("key", default) # dict like get function
* if "key" in cont.sensors: ...

Updated docs
Added missing include to Particle.c
2009-06-16 08:52:04 +00:00
2ecbe1c81c BGE Py API
* Removed modules Expression and CValue, neither were ever available.
* Added GameLogic.EvalExpression(exp) from the Expression module, evaluates an expression like the expression controller (not sure if this is really that useful since python is far more advanced).
* resetting the original blend file path didint work (own fault == -> =)
* Py3.x PyModule_Create didnt allow importing since it didn't add to sys.modules,
  Looks like they want us to use init-tab array, but this doesn't suit us since
  it needs to be setup before python is initialized.
* Documented GameLogic.globalDict
2009-06-16 07:16:51 +00:00
51fbc95e8c RNA
* Added icon to property and enum property items. The latter is
  responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
  as argument instead of a C pointer, instead of doing it implicitly
  with the AnyType type.

* Material: properly wrap diffuse/specular param variables, and
  rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
2009-06-16 00:52:21 +00:00
8ab7fbe795 Blender/Python API
Send the full python stack trace to the reporting api,
added BPY_exception_buffer which temporarily overrides sys.stdout and sys.stderr to get the output (uses the io module in py3 StringIO in py2 to avoid writing into a real file), pity the Py/C api has no function to do this.

fix for crash when showing menu's that have no items.
2009-06-14 12:53:47 +00:00
7aeadf2baa typo in gpu_extensions.c, removed unused function 2009-06-14 06:52:46 +00:00
b592b6e8be convert non-string pyoperator exceptions into strings if they are not already. 2009-06-13 13:57:56 +00:00
e10e1ac04e adding __contains__ to python rna props.
example usage.
 if "Scene" in bpy.data.scenes: print(True)
 
Only works for strings with collection property types.
2009-06-13 08:04:43 +00:00
8adb155e98 Built in limitations for script scanning was making python fail on meta-androcto script pack.
If a total of 30 subdirs was hit, or 4 dirs deep was hit - script scanning would quit, skipping files in the root scripts path too.

To work around this the script pack included some of blenders scripts twice just so they would get into the menu but this is a dodgy workaround.

* dont stop scanning for scripts when limits are reached (just dont scan further).
* global 30 dir limit per scan is silly - removed.
* limit recursive depth is kept but keep scanning at lower depths.
* bumped recursive limit from 4 to 6

* flt_properties.py had #!BPY without a menu header.
2009-06-09 18:21:48 +00:00
e4b427bb59 [#18847] Material.c Python API calls
Adds access to...
- Anisotropy
- Mirr Threshold
- Trans Threshold

Breaks rule of no additions but python data access is quite safe, vray exporter needed these attributes.

[#18891] BGE Convert script Python 2.5 compatible
2009-06-09 12:18:20 +00:00
bb06e311a1 added item_enumO() so python menu items can call enum types with string args.
Example sequencer menu
		self.layout.column()
		self.layout.item_enumO("SEQUENCER_OT_effect_strip_add", property='type', value='ADD', text="Effect Strip (Add)")
2009-06-07 14:53:08 +00:00
673a39dab1 RNA:
* Accept None as NULL pointers through python function calls.
* Added type callback for pointers back, it's useful still in
  some cases. Made Object.data editable using this, the pointer
  type varying based on object type.
* Wrap pin ID pointer in buttons space.
* Added subclasses for text and surface curve ID blocks, to
  organize data better and get proper icons.
* Added RNA_type_to_ID_code and ID_code_to_RNA_type functions.
* Update RNA_access.h with new RNA types.
2009-06-07 13:09:18 +00:00
580e69b365 Patch/Bugfix so wind noise got controlable seed and therefore redoable cloth sims - bug reported by istvan 2009-06-06 21:49:00 +00:00
0034fbd13e Merged code passing context to python operator from soc-2009-kazanbas
branch.
2009-06-06 17:32:06 +00:00
99c0f8dcc0 Blender.Particle.New() wasnt documented.
Changed to accept Object as well as Object name to avoid name collisions with libraries.
2009-06-06 04:56:22 +00:00
04ccb0caf8 bpy.config.sequenceMemCacheLimit is the only way to set the memcache in background mode and it didnt work.
removed some unused vars from KX_Scene
2009-06-05 19:22:23 +00:00
07b3e41e18 Blender file selector support for setting multiple selected files/dirs which operators can use.
This allows the sequencers Add-Image strip to work like it does in 2.4x.

- as well as setting the "filename" operator property, operators can have collections called "files" and "dirs" which are set when available.
- RNA_OperatorFileListElement as new collection type, its a bit redundant since each item only has a "name" property but its needed since we don't have a string array type.
- the file selector now prints operators it runs.

Tested with python, adding a list of images works to the sequencer works.
bpy.ops.SEQUENCER_OT_image_strip_add(name="MyImages", start_frame=54, channel=2, filename="/somedir/", replace_sel=True, files=[{"name":"test1.png"}, {"name":"test2.png"}])
2009-06-05 16:11:35 +00:00
52d8e64b85 PyRNA
- Support for python to convert a PyObject into a collection (uses a list of dicts - quite verbose :/)
- Operators can now take collection args when called from python.
- Support for printing operators that use collections (macro recording).
- Added RNA_pointer_as_string which prints all pointer prop values as a python dict.

Example that can run in the in test.py (F7 key)
bpy.ops.VIEW3D_OT_select_lasso(path=[{"loc":(0, 0), "time":0}, {"loc":(1000, 0), "time":0}, {"loc":(1000, 1000), "time":0}], type='SELECT')

for some reason lasso locations always print as 0,0. Need to look into why this is.
2009-06-05 12:48:58 +00:00
9b088acc67 KX_MouseFocusSensor - bug reported by Micro27 on blenderartist
vertical bounds checking for multiple viewports was inverted.

quiet some compiler warnings and minor corrections
2009-06-03 20:06:40 +00:00
5412653289 This is coverity issue:
CID: 595
Checker: OVERRUN_STATIC (help)
File: base/src/source/blender/python/api2_2x/sceneSequence.c
Function: Sequence_setProxyDir
Description: Overrun of static array "&((((self)->seq)->strip)->proxy)->dir" of size 160 bytes by passing it to a function which indexes it with argument "248" at byte position 247

Wasn't using the size of dir it was using the sizeof the struct dir is in.

Fixed.

Kent
2009-06-03 14:55:41 +00:00
6ee8067189 typo in message 2009-05-29 09:27:48 +00:00
edcb9f8863 workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output.
Internal texts file on disk is not used it seems python warnings dont support this (even though exceptions do).

The most common cause of this is passing a float as an argument to a method that took an int.
get around this by setting __file__ in the namespace to the script name before executing the script, the file lines are not found but at least the output is not weird and confusing.

Added read only 'mode' attribute to the python controller so there is a way to tell if its executing a module or a script. Updated docs to better explain execution methods.
2009-05-29 09:22:24 +00:00
Ken Hughes
bdfa07cddb Python API
----------
Bugfix: make bpy.data.meshes.new() work the same way as Blender.Mesh.New().
2009-05-28 14:24:16 +00:00
0edb6e89be [#18803] 'ShadeModes' dictionary and 'shadeMode' instance variable exported to Python API
Ton was ok with adding Vladislav Turbanov (vladius)'s patch during the freeze.
2009-05-28 14:01:10 +00:00
8c4620f3d3 [#18840] Joystick sensor lag
if(SDL_PollEvent(&sdl_event)) // if -> while fixed it
removed 'm_buttonnum' was misleading, wasn't used as you expect.

Added gravity to variable to world to be used by collada.
2009-05-28 13:44:32 +00:00
a843d7e316 Needed to cast to a PyObject* 2009-05-28 10:31:56 +00:00
a804ae7b3f rna_define.c, RNA_def_struct - set the py_type to NULL when making an rna struct based on another.
bpy_util.c, PyObSpit - print refcount with PyObject
2009-05-28 02:03:48 +00:00
5936032f66 patch from Andrea Weikert, added some comments.
thanks for looking into this.
2009-05-27 15:41:44 +00:00
25569b0f7d BGE PyAPI Bug reported by Pitel on blenderartist.
importing "pygame" failed when running the BGE for the second time.

Rather then clearing modules, backup and restore them (as its doing with sys.path)

This way the BGE will never remember any modules imported during game play (which can cause bugs/crashes), but it also wont break pythons state by possibly removing modules that are being used internally.
2009-05-26 18:06:09 +00:00
e93d1ba8e7 Misc warnings
- Removed/Commented some unused vars
- CValue::GetPropertyText() could return a temp reference to a variable on the stack, option wasnt used anywhere so removed.
- KX_ConstraintWrapper::GetConstraintId allows args but ignored them
- KX_ConstraintWrapper::PySetParam didnt return NULL on an error (messing up pythons exceptions).
- BLI_natstrcmp didnt return 0 when the while loop exited
2009-05-26 10:44:14 +00:00
c590dd3e8c minor ref-counting changes, means new subclasses will get the correct ref count though there are big problems with this still.
Found that subclassing an RNA struct (without even registering or instancing adds a reference to Py_None).
Unlikely a python bug, tested with py2.6 and 3.1
2009-05-26 06:29:15 +00:00
6d156a1bab Store the context for python in a static variable with assessor functions - BPy_GetContext/BPy_SetContext,
Still not happy with this in the long term but its less problematic then storing the context in pythons namespace which couldn't be set before importing modules.

This might fix a crash quite a few people have reported (but I cant reproduce).
2009-05-25 13:48:44 +00:00
3ceed4cfb2 [#18731] trouble with the python api in assigning script constraint's target.
- Setting the constraint script from python didnt update the target count
- Setting objects didnt work at all, since it checked the input sequence for being an BPy_Object type (rather then an item in the sequence)
2009-05-25 01:45:35 +00:00
Ken Hughes
89049782de Python API
----------
Fix incorrect exception message.
2009-05-22 17:01:32 +00:00
e191618cb5 - Deprecated Mathutils.CrossVecs(v1,v2) for v1.cross(v2), (same with .DotVecs -> v1.dot(v2), for CrossQuats and DotQuats too)
- Grouped Mathutils deprecated functions
- Dont include source code in bpy epydocs
2009-05-22 03:22:56 +00:00
94902dac97 2.5 UI: Modifier Template
* template_modifier creates the modifier box, and returns a layout
  to put the buttons in.
* Only the armature modifier is now done with python code, all other
  modifiers use C code. To convert a modifier to python, remove the
  corresponding C code and create a function in DATA_PT_modifiers.
* Some modifiers still require some RNA work to get it working well,
  especially to make pointers editable. Mostly that is a matter of
  defining an own _set callback and put some of the modifier C code
  into it.
* Still various buttons that don't work, like for hooks or mesh
  deform binding.
* Fix for crashing decimate modifier (still disabled).

* Removed UI_BUT_NO_HILITE, HMENU.
* Make uiLayoutBox work with align.
2009-05-21 15:34:09 +00:00
d80911b867 RNA: ID properties were not being shown as RNA properties anymore, fixed.
Python: fix two warnings (initialize to NULL).
2009-05-20 09:17:21 +00:00