curve button.
From the bug report it also seems that positive slope curve presets are
not always reset correctly. However I haven't seen any place where
positive slope curve presets are used. This will fix the initial brush
problem, however it might be good to investigate further if curve
presets are to be used elsewhere. It looks like the issue is related to
bezier curve calculation.
issue was caused by id->mewid pointing to an invalid memory
after file load.
The rule here: all the tools need to reset it to NULL (or
other value they need) in the beginning.
Currently some tools are doing newid clear in the beginning
and some does it in the end. We need to clean it up so clear
only happens in the beginning.
But ideal we need some kind NewIDContext to make duplication
safe for threading.
to draw textures without shading. For Cycles this was not possible yet, and
for Blender Internal you had to move away all lights which was also not ideal.
(Caminandes feature request)
changing the ot->name only, not the ot->idname
(to avoid breaking scripts)
The tool requires the selection to be fill previously,
the original name was confusing if we consider we have
"Fill" with the "Beauty" option.
Discussed with Bastien Montagne and Brecht van Lommel.
It was rather confusing from the user usage point
of view and didn't get so much improvement after
new bundle adjuster was added.
In the future we might want to switch resection
to PPnP algorithm, which could also might be a
nice alternative to fallback option.
"transform matrix" of the hook was not inited (reset) when assinging and object to it, now use same code for both OBJECT_OT_hook_reset operator and RNA object assignement.
Reviewed by Brecht, thanks.
Remove KeyMap mode from outliner, was an old half-finished features redondant with user preferences settings...
Also moved key map item's "event type to map type" and map type defines at WM level, this is too much generic to be at RNA level.
Also added a check in versionning code to convert all outdated outliner modes to a valid one (seems old 'verse' ones were not handled as well).
Thanks to Brecht for reviews and advices!
Code was rather confusing, get_object_orco was only
checking for orco in cache for some objects and was
actually allocating orco for other objects.
Now made it so get_object_orco always only checks
the cache and only call set_object_orco if there's
no orco for it yet.
Holding Ctrl+RMB is supposed to select objects, while in editmode,
however it would end up calling editmode selection as well as pose selection while an armature was in editmode (which caused the crash).
Add the ability for view3d_opengl_select() to skip editmode selection.
The way node groups check for localized trees in the ntreeFreeTree_ex function does not work. When the main library is freed on exit it also frees genuine node groups trees (which is correct), but then
node groups referencing these trees will not find them in the library and interpret that as a localized group, attempting to free them a second time ... Nicer solution is to just use a special flag on
localized node trees so we can clearly distinguish them from genuine trees in main.