Commit Graph

41534 Commits

Author SHA1 Message Date
d3a89fc9b7 add typechecks when assigning id-property arrays from python (overflows and errors weren't detected)
reduce/simplify exceptions more.
2013-10-17 03:18:21 +00:00
a619de52cf simplify & improve error handling for id-property python-api. 2013-10-17 02:57:59 +00:00
f5660a05b1 fix [#37105] Long int IDproperties produces errors at weird spots. 2013-10-17 02:36:33 +00:00
69d66f98a8 patch [#37114] copypaste for NORMAL buttons (BUT_NORMAL)
from Philipp Oeser (lichtwerk)
2013-10-16 23:42:44 +00:00
234626f9e1 correct BM_edge_face_pair() being called inside BLI_assert() - this needed to run every time.
also other minor changes.
2013-10-16 22:07:16 +00:00
Dalai Felinto
bd2d7bedbd Triangulate modifier - beauty option is back
Patch reviewed and with collaborations from Campbell Barton
2013-10-16 17:58:00 +00:00
af6636bbed Project Pampa request: copy-paste for curve mapping widgets
Use C-c for copy, C-v for paste over the widget.
2013-10-16 17:48:33 +00:00
Lukas Toenne
78efff5f42 Fix #37084, Backdrop not invalidating inside node groups.
Extended the is_active_group flag such that both the current edittree as well as the base node tree in Scene do a viewer node update.
2013-10-16 07:55:52 +00:00
089d0ad8f9 add IDP_FreeFromGroup(), replaces IDP_RemFromGroup(), IDP_FreeProperty(), MEM_freeN(). 2013-10-16 05:29:28 +00:00
f12ac5b23f fix [#37100] Segfault when I rotate an edge 2013-10-16 05:24:55 +00:00
ecf2eeef23 style cleanup 2013-10-16 04:08:20 +00:00
Dalai Felinto
859dfccb58 beautify: passing edge/face flags as arguments
no functional change, just preparing the ground for the beautify in
triangulate modifier changes.
2013-10-16 03:24:50 +00:00
Dalai Felinto
fe93d4a3d8 split operators/bmo_beautify.c into tools/bmesh_beautify.c
This is a proper design if we want to use the beautify routine elsewhere
(e.g., in the triangulate modifier)
2013-10-16 03:24:38 +00:00
1ae0de2f3a fix [#37013] Mesh > bisect can't fill the cut if it lines up with two or more adjacent vertices 2013-10-16 03:21:55 +00:00
4ae564bfa6 Fix part of #37087, brush curve becomes inverted when using the reset
curve button.

From the bug report it also seems that positive slope curve presets are
not always reset correctly. However I haven't seen any place where
positive slope curve presets are used. This will fix the initial brush
problem, however it might be good to investigate further if curve
presets are to be used elsewhere. It looks like the issue is related to
bezier curve calculation.
2013-10-16 01:49:11 +00:00
e7f1e1aed1 edits to r60777 - move ED_object_hook_reset_do into BKE object (if RNA needs to call ED_* functions its a hint they might be better in BKE). 2013-10-15 20:15:45 +00:00
ac602142d3 add 'Extrude Region, Vertex Normal' to the extrude menu, equivalent of 'Extrude, Escape, Alt+S' 2013-10-15 18:30:49 +00:00
cd6477eee0 Fix stubs for player 2013-10-15 17:19:02 +00:00
e99586fee2 Fix #37090: Blender crashes on "Make single user" option
issue was caused by id->mewid pointing to an invalid memory
after file load.

The rule here: all the tools need to reset it to NULL (or
other value they need) in the beginning.

Currently some tools are doing newid clear in the beginning
and some does it in the end. We need to clean it up so clear
only happens in the beginning.

But ideal we need some kind NewIDContext to make duplication
safe for threading.
2013-10-15 17:11:15 +00:00
f7a3881175 3D view: textured draw mode now has a Shadeless option in the Shading panel,
to draw textures without shading. For Cycles this was not possible yet, and
for Blender Internal you had to move away all lights which was also not ideal.

(Caminandes feature request)
2013-10-15 15:56:00 +00:00
Dalai Felinto
70efa7f1aa renaming "Beautify Fill" to "Beautify Faces"
changing the ot->name only, not the ot->idname
(to avoid breaking scripts)

The tool requires the selection to be fill previously,
the original name was confusing if we consider we have
"Fill" with the "Beauty" option.

Discussed with Bastien Montagne and Brecht van Lommel.
2013-10-15 15:34:14 +00:00
eb69cb7de3 Get rid of Allow Fallback option
It was rather confusing from the user usage point
of view and didn't get so much improvement after
new bundle adjuster was added.

In the future we might want to switch resection
to PPnP algorithm, which could also might be a
nice alternative to fallback option.
2013-10-15 15:21:41 +00:00
eaf0d267f2 Code cleanup: move hardcoded structure to a typedef 2013-10-15 15:21:33 +00:00
d2abc22823 Code cleanup: use bools instead of ints for tracking utility functions 2013-10-15 15:21:28 +00:00
22c019a962 Fix [#37085] Hook modifier work when created with Ctrl+H, but not when created via modifier panel
"transform matrix" of the hook was not inited (reset) when assinging and object to it, now use same code for both OBJECT_OT_hook_reset operator and RNA object assignement.

Reviewed by Brecht, thanks.
2013-10-15 14:54:12 +00:00
Dalai Felinto
ef60ab19f7 removing PSD from the fileformat list fix [#37080] The file which I stored in PSD file format in Blender cannot open by Photoshop
PSD writing is not supported at the moment
2013-10-15 14:32:33 +00:00
ef765b3606 Fix [#37077] User prefs > Input and Outliner Keymaps mismatch in representation.
Remove KeyMap mode from outliner, was an old half-finished features redondant with user preferences settings...

Also moved key map item's "event type to map type" and map type defines at WM level, this is too much generic to be at RNA level.

Also added a check in versionning code to convert all outdated outliner modes to a valid one (seems old 'verse' ones were not handled as well).

Thanks to Brecht for reviews and advices!
2013-10-15 13:55:06 +00:00
23612a8598 Final fix for #36905. Enforce redraw of window once before sampling.
Thanks to Brecht for the solution!
2013-10-15 13:45:27 +00:00
4f05cecbcd Fix duplicated key in ghash assert caused by object orco
Code was rather confusing, get_object_orco was only
checking for orco in cache for some objects and was
actually allocating orco for other objects.

Now made it so get_object_orco always only checks
the cache and only call set_object_orco if there's
no orco for it yet.
2013-10-15 09:08:08 +00:00
faafd7b7e2 fix [#37082] Texture paint artefact 2013-10-15 08:44:13 +00:00
885bc95387 Style cleanup (defines -> enums, bit flags values as bitshifts, etc.). 2013-10-15 08:05:57 +00:00
1d325273da code cleanup: project paint, use mod_i() to simplift wrapping, use booleans for static function returns. 2013-10-15 07:35:12 +00:00
cb659e6e73 code cleanup: use booleans for projection paint and make some args const. 2013-10-15 07:18:23 +00:00
ebc2cc15c0 fix [#37067] Bone Crash
Holding Ctrl+RMB is supposed to select objects, while in editmode,
however it would end up calling editmode selection as well as pose selection while an armature was in editmode (which caused the crash).

Add the ability for view3d_opengl_select() to skip editmode selection.
2013-10-15 02:23:28 +00:00
d4cf5e3605 fix [#37078] Search props don't react on click at the right end (where 'X' is if field not empty) 2013-10-15 00:24:53 +00:00
f9f2e20739 A follow-up to Bug #37070: LineStyle appears in Outliner by default though Freestyle is not enabled.
Line style data blocks are shown in the outliner only when the Blender Internal is used.
2013-10-14 23:08:45 +00:00
913a542468 Rename "Show Python Tooltips" to "Python Tooltips"
This makes the naming more consistent with other options, such as "Tooltips" and "Object Info"
2013-10-14 21:41:03 +00:00
34946e7f04 Added poll function to disable "Remove Shape key from object".
This disables the "-" button when no shape keys exist on the currently selected object. Thanks to Campbell for the help on my first real commit!
2013-10-14 21:03:18 +00:00
afce7e071a Fix particle group use count option losing objects for linked groups. There
was no reason to go through newlibadr here, go->ob should already have the
right pointer.
2013-10-14 20:13:40 +00:00
7e64342f43 Fix for #37070: LineStyle appears in Outliner by default though Freestyle is not enabled. 2013-10-14 19:57:16 +00:00
46b807b231 fix [#37072] Crash on RMB click on bone's custom property 2013-10-14 19:53:28 +00:00
c0d204b91e Fix Brush datablock writing MTex blocks to .blend files twice.
Patch by Janis Streib.
2013-10-14 19:37:15 +00:00
95812e1cfc Fix cycles textured draw mode problem with objects that have an image texture
but not UV coordinates, it would show a different color with the object selected
and deselected.
2013-10-14 19:37:12 +00:00
c72b4016d0 * Improved Tooltip for Particle Brownian property, patch by Jonathan Williamson. Thanks! 2013-10-14 16:38:47 +00:00
e3e21a2683 Fix #37043: bpy.ops.sequencer.rebuild_proxy() don't release memory 2013-10-14 15:56:48 +00:00
ac9f3e33d5 OSX/fs_menue: change the availability macros, so ppl could still compile on 10.5 by just also using 10.4 code then 2013-10-14 15:37:16 +00:00
bca37c29d8 FIx #37005: Mask tool + "Area" Brush Mapping + "Anchored" Stroke = crash
Was caused by area normal calvultion using undo nodes to get coords
from and undo nodes does not contain coords whe using mask tool.
2013-10-14 11:42:36 +00:00
a00c693f99 note in bisect tooltip that you need to click-drag the plane. 2013-10-14 08:45:43 +00:00
3cfd933d94 code cleanup: correct unsigned int in string formatting and use empty() checks for vectors. 2013-10-14 08:23:57 +00:00
Lukas Toenne
a90b8ebe48 Fix for crash from double-freeing in nodes:
The way node groups check for localized trees in the ntreeFreeTree_ex function does not work. When the main library is freed on exit it also frees genuine node groups trees (which is correct), but then
node groups referencing these trees will not find them in the library and interpret that as a localized group, attempting to free them a second time ... Nicer solution is to just use a special flag on
localized node trees so we can clearly distinguish them from genuine trees in main.
2013-10-14 08:03:55 +00:00