Commit Graph

68 Commits

Author SHA1 Message Date
d65e5e8bc5 Fix T82019 Crash loading 2.78 splash demo.
The versioning code to default to old booleans for old files was
faulty because really old files had a 'solver' field (later removed,
but then added back for new booleans).
2020-10-24 13:53:16 -04:00
fd96b29dcc Bump subversion to 2.91.9 for bcon3 BETA 2020-10-21 18:11:30 +02:00
b4017ccb64 Cleanup: keep comment block at bottom of versioning
The intention of this block is to have all logic that will
be wrapped in a version check next subversion bump.
2020-10-21 23:33:50 +11:00
7167a57197 Fluid: Added obstacle fluid distance parameter
Being able to adjust the distance between fluid and obstacles comes in handy when trying to achieve a fluid motion over inclined obstacles.

Depending on the slope of such obstacles, already small adjustments of this value can help when particles stick to obstacle surfaces (i.e. make particles not stick to obstacles).
2020-10-20 23:07:53 +02:00
Jeroen Bakker
e05ce1ea20 UV/Image: Remove Legacy Drawing
With D8234 a new drawing method for UV/Image editor was introduced. For debugging
reasons we left the old drawing method in the code base. This patch will remove
the old drawing method.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D9011
2020-10-20 17:06:13 +02:00
5bd7eda093 Fluid: Add missing versioning for new options in 'Viewport Display' panel
Files created before D8705 was merged need to get initial values for the new viewport display fields.
2020-10-20 14:06:43 +02:00
c0a6bc1979 Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required.

Differential Revision: https://developer.blender.org/D9243

Reviewed by Campbell Barton
2020-10-19 09:15:34 -07:00
9bf1bf599b Cleanup: Missing parentheses around macro in versioning
Although the `ELEM` macro wraps logic into parentheses, it's not intended to be
used that way. Unexpanded macros should still follow regular coding style for
readability and for tools parsing the code (it confused clang-format for
example).
2020-10-19 15:38:55 +02:00
1f046e05b6 Fluid: Add versioning for fluid particle physics type
Setting this type is required to prevent fluid particles from being treated like physics particles. The actual fix for this was made in rB11a8a6d0e6b5.
2020-10-18 20:35:02 +02:00
89ffdad0f3 Fix misuse of alloc inside a loop
Alloc will only free its memory when the function is returned.

Issue introduced in c866075dfb. Thanks Sergey for spotting this.
2020-10-16 17:18:23 +02:00
c866075dfb Fix T81580: No doversion for Emission Strength
The new parameter made so that previously keyed Alpha values were lost
and instead the new "Emission Strength" was keyed.

Issue introduced with the original commit of Emission Strength: b248ec9776

Note: Files created since the issue (September 17) that keyframed the
Emission Strength will have to fix their files manually.

Differential Revision: https://developer.blender.org/D9221
2020-10-15 19:59:58 +02:00
Jeroen Bakker
afab33e0b9 UV/Image Editor: Overlay Popover
The overlay options in the image/uv editor is hidden in side panels and menus. Sometimes this panel is even hidden, while still useful.
The goal of this task is to introduce an overlay pop-over just like the overlay-popover of the 3d viewport.

Popover has
* UV Stretching (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode)
* Display As (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode)
* Show Modified (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode)
* Show UV Edges (including opacity slider; available UV, View, Paint, when active object mode is a mesh and in OB_EDIT mode)
* Udim tiles when no image is available.

Like the 3d viewport, there will be a editor toggle to enable/disable the overlays

For compatibility reasons the RNA properties are added to both the `SpaceImage.uv_editor` amd `SpaceImage.overlay`. On DNA level they are still stored in the SpaceImage. only new properties are added to the SpaceImageOverlay struct. During the next major release we could remove these options from `SpaceImage.uv_editor`. This should be noted in the Python section of release notes.

Reviewed By: Julian Eisel, Pablo Vazquez

Differential Revision: https://developer.blender.org/D8890
2020-10-07 17:15:17 +02:00
b13459f9e5 Cleanup: rename main preferences versioning function
BLO_version_defaults_userpref_blend -> blo_do_versions_userdef

The name was misleading as it was declared along with
BLO_update_defaults_startup_blend making it seem these functions were
related.

In fact preference defaults don't need to be updated as is done for
startup.blend since an in-memory blend file isn't used.

Rename the function to match other versioning functions
called from readfile.c. Also add/update comments on these differences.
2020-10-03 07:25:36 +10:00
6219d0d145 Fix (unreported) design flow in how workspace's relation data are read from .blend file.
Relying on pointer addresses across different data-blocks is extremely
not recommended (and should be strictly forbidden ideally), in
particular in direct_link step of blend file reading.
- It assumes a specific order in reading of data, which is not ensured
  in future, and is in any case a very bad, non explicit, hidden
  dependency on behaviors of other parts of the codebase.
- It is intrinsically unsafe (as in, it makes writing bad code and making
  mistakes easy, see e.g. fix in rB84b3f6e049b35f9).
- It makes advanced handling of data-blocks harder (thinking about
  partial undo code e.g., even though in this specific case it was not
  an issue as we do not re-read neither windowmanagers nor worspaces
  during undo).

New code uses windows' `winid` instead as 'anchor' to find again proper
workspace hook in windows at read time.

As a bonus, it will also cleanup the list of relations from any invalid
ones (afaict it was never done previously).

Differential Revision: https://developer.blender.org/D9073
2020-10-02 11:47:34 +02:00
365bf103d1 Volumes: support lower resolution in viewport
The adds a new option to simplify volumes in the viewport.
The setting can be found in the Simplify panel in the render properties.

Volume objects use OpenVDB grids, which are sparse. For rendering,
we have to convert sparse grids to dense grids (for now). Those require
significantly more memory. Therefore, it's often a good idea to reduce
the resolution of volumes in the viewport.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9040

Ref T73201.
2020-10-01 17:59:04 +02:00
Sybren A. Stüvel
bab2260b59 Fix T71981: Alembic vertex interpolation can jumble mesh
Add an option to disable Alembic vertex interpolation.
Bump subversion from 5 to 6.

Alembic stores mesh samples at specific time keys; when a frame in
Blender maps to a timecode between two samples, Blender will interpolate
the mesh vertex positions. This interpolation only happens when the mesh
has a constant topology, but sometimes this was not detected properly
when the vertices change order, but the number of mesh elements remains
the same. This would result in a mesh with jumbled up vertices (T71981).
With this patch, users have the ability to disable vertex interpolation.

An alternative would be to have better detection of topology changes,
but that that'll cause a considerable slowdown.

Maniphest Tasks: T71981

Differential Revision: https://developer.blender.org/D9041
2020-09-29 16:10:16 +02:00
a78130c610 Cleanup: spelling 2020-09-19 14:26:40 +10:00
5502517c3c Unify all XYZ symmetry options using Mesh Symmetry
This adds XYZ symmetry as a property of meshes and updates all modes to
use the mesh symmetry by default to have a consistent tool behavior
between all modes and when switching objects.

Reviewed By: brecht, mano-wii, campbellbarton

Maniphest Tasks: T79785

Differential Revision: https://developer.blender.org/D8587
2020-09-18 19:58:58 +02:00
Pablo Dobarro
ea6cd1c8f0 Overlay: Fade Inactive Geometry
This implements a new overlay that blends the bakground color over the
objects that are not in the same mode as the active object, making
them fade with the background.
This is especially needed for sculpt mode as there is no other overlay
or indication in the viewport to display which object is active.

This is intended to be used with D7510 in order to have a faster
workflow when sculpting models with multiple objects.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D8679
2020-09-18 19:24:58 +02:00
3a92a2df45 Add versioning for 2.90 files that may have invalid mesh
rBf2d26409e83b fixed a serious problem with invalid mesh after an
operation with the extrude manifold.

Since BKE_mesh_validate_arrays is a slow operation, the chosen
interval between versions is relatively small and also only the
mentioned invalid mesh problem is tested.

Differential Revision: https://developer.blender.org/D8898
2020-09-17 11:10:58 -03:00
0700c045bc Fix: re-do versioning code for FCurve extremes and Collection colors
Bump Blender subversion from 4 to 5, and re-execute some versioning code.

Because of a mistake in the versioning code (corrected in rB1a4fc6dcd67b),
some of the versioning code didn't run in certain cases. This subversion
bump ensures that this code is still run.
2020-09-17 12:02:05 +02:00
60fa80de0b Curves: Add custom profile bevel support
This adds support for the same custom bevel profile widget used in
the bevel tool and modifier to the geometry generation for curves.

This is expecially useful for text and 2D curves with extrusion, as
it works much better than a weld & bevel modifier combination.
It can also be useful for adding quick detail to pipe-like objects.

The curve holds the CurveProfile struct and a new "Bevel Mode"
property decides which type of bevel to build, round, object, or
custom profile.

Although curves can already use another curve to make the bevel
geometry, this is a quicker way, and it also defines the profile of
just one corner of the bevel, so it isn't redundant. It's also nice
to have the same custom profile functionality wherever there is bevel.

Differential Revision: https://developer.blender.org/D8402
2020-09-16 10:20:38 -05:00
365271a588 Fix tests after adding collection color tagging
Fix a segfault caused by assuming all scenes have a master collection
when applying versioning to old files.
2020-09-16 09:07:04 -06:00
1a4fc6dcd6 Fix versioning code after FCurves versioning not executed
There must not be any return directly in our versioning patches. It
would return from the entire versioning function.
Mistake in da95d1d851.

As a result, when opening old files with animation data, the versioning
for the new collection color tagging wouldn't run, and all collections
would get the first color assigned.
2020-09-16 15:56:39 +02:00
f14995aba7 Fix: add versioning to fix incorrectly written customdata
Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D8903
2020-09-16 12:26:16 +02:00
17ccb409dd Bump file subversion after recent theme-related changes 2020-09-15 18:47:35 -05:00
452a1c7b38 Collections: Add color tagging
This adds color tagging to collections. There are 8 color
options which are themable in the user preferences, with an additional
option for no color tag by default.

This adds a new filled collection icon and 8 colored variants of the
icon that can be themed in the user preferences.

In this commit the only interface to setting the color tags is through
Python, and there is nowhere in the interface where the collections are
shown colored. Setting and viewing the color tags from the outliner will
follow.

Manifest Task: https://developer.blender.org/T77777

Differential Revision: https://developer.blender.org/D8622
2020-09-15 12:47:09 -06:00
TonyG
da95d1d851 Fix T75881: Animation, limitation of Bézier Handles
Relax limits of FCurve Bézier handles during evaluation. FCurve handles
can be scaled down to avoid the curve looping backward in time. This
scaling was done correctly but over-carefully, posing unnecessary
limitations on the possible slope of FCurves. This commit changes the
scaling approach such that the FCurve can become near-vertical.

Bump Blender's subversion from 291.0.1 to 291.0.2 to ensure that older
animation files are correctly updated.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D8752
2020-09-15 13:08:18 +02:00
fbdac74c40 Cleanup: move versioning code into "until next bump" block
A bit of versioning code was not part of the "Versioning code until next
subversion bump goes here" block, making the diff of an upcoming bump
harder to read. This commit just moves the code to the appropriate spot.

No functional changes.
2020-09-15 12:55:44 +02:00
ab7608af1b Apply patch D8816, from Zachary(AFWS) for collection boolean operand.
Also added code so that exact solver does the whole collection at once.
This patch allows users to use a collection (as an alternative to Object)
for the boolean modifier operand, and therefore get rid of a long modifier stack.
2020-09-13 16:57:27 -04:00
b52aeaadfb Cleanup: spelling, update function name in comments 2020-09-13 15:00:52 +10:00
2110af20f5 Outliner: Move mode toggling to left column
Add a column of icons in the left gutter of the outliner for controlling
the interaction modes of objects. When an object is in a mode other than
object mode, the mode icon will draw to the left of that object. Any
other objects that are valid to be added or swapped into the mode are
drawn with a dot to the left of the object.

Clicking the dot to the left of an object will swap that object with the
current active object in the interaction mode. For edit and pose modes,
ctrl clicking the dot will add that object to the current mode.

Clicking the mode icon next to the active object removes it and all
other objects from the current mode.

The behavior is nearly identical to the previous edit/pose mode toggling
by selecting the mesh and armature datablocks, with additional support
for all interaction modes.

Currently two undo steps are pushed to prevent an assert.

Part of T77408

Manifest Task: https://developer.blender.org/T68498

Differential Revision: https://developer.blender.org/D8641
2020-09-10 09:01:27 -06:00
a1397a3cc6 Geometry: use generic attributes for Hair and Point Clouds
Instead of custom data layer with special types, using general Vector and Float
attributes.

Ref T76659

Differential Revision: https://developer.blender.org/D8635
2020-09-09 17:01:17 +02:00
de21ab418d Add a Self option to the Exact boolean modifier. Fixes T52425.
With this option, self-intersections in either or both operands
will be handled properly (if both sides are piecewise winding
number constant, and maybe some other cases too).
In the Boolean tool, this flag was there already but the code
forced a unary operation in that case; this commit corrects it
to make a binary operation. This flag makes the code slower, which
is why it is an option and not an always-on thing.
2020-09-07 14:29:12 -04:00
97871e16ff GPencil: New option to set steps in Interpolate Sequence
Sometimes interpolate all frames is not convenient and it's better, for example, interpolate in twos.

The new parameter allows to define the number of frame for each step, by default is set to 1 as before.

{F8812621}

This is a request of animators to improve interpolate tools.

Reviewed By: mendio

Maniphest Tasks: T80190

Differential Revision: https://developer.blender.org/D8723
239b0b
2020-09-04 15:36:02 +02:00
1aa54d4921 Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.

Updated the code to use explicit substeps and tie it to the scene frame rate.

Fix T47402: Properly updating the animated objects fixes the reported issue.

Reviewed By: Brecht, Jacques

Differential Revision: http://developer.blender.org/D8762
2020-09-02 14:20:41 +02:00
9e09b5c418 Merge newboolean branch into master.
This is for design task T67744, Boolean Redesign.
It adds a choice of solver to the Boolean modifier and the
Intersect (Boolean) and Intersect (Knife) tools.
The 'Fast' choice is the current Bmesh boolean.
The new 'Exact' choice is a more advanced algorithm that supports
overlapping geometry and uses more robust calculations, but is
slower than the Fast choice.
The default with this commit is set to 'Exact'. We can decide before
the 2.91 release whether or not this is the right choice, but this
choice now will get us more testing and feedback on the new code.
2020-08-28 11:01:06 -04:00
eb9055a572 UI: Remove panel X axis closing code
Horizontal panel alignment hasn't been used for years, and we have no
plans to use it in the future. It adds a fair amount of complexity to
the panel code which makes adding features take longer.

This code removes the X closing flag, and all of the logic / variables
unused without it.

This commit includes a file subversion bump.

Differential Revision: https://developer.blender.org/D8601
2020-08-19 11:37:21 -04:00
ff3ecf4aa9 Merge branch 'blender-v2.90-release' 2020-08-18 08:39:13 +02:00
f94e322ab7 Fix T79770: Crash opening 2.83 .blend with linked collection containing greasepencil object in 2.91
The scene was null and could not be patched.
2020-08-18 08:36:26 +02:00
97c56b7628 Merge branch 'blender-v2.90-release' 2020-08-06 17:29:28 +02:00
96e460ed9b GPencil: Patch old files after the change in how the first frame is used
This patching duplicates the first frame of the layer if the first frame number is not equals to the scene first frame number.

Related to T79567

Differential Revision: https://developer.blender.org/D8486

Some minor cleanup in the patch.
2020-08-06 17:28:59 +02:00
Phil Stopford
a44299ccd1 Ocean Modifier: Add viewport resolution
Following work done in 2.83, the resolution control is now a real
level-of-detail parameter. It is now useful to be able to set the
resolution for display independently from render. This is true for
both mesh generation and mesh deformation modes.

For compatibility with old scenes, resolution is retained and is the
render resolution. Old modifiers loaded have the value of resolution
also applied to viewport resolution. This allows newer modifiers to
be used in older versions without trouble

Differential Revision: https://developer.blender.org/D8336
2020-08-03 10:08:31 -04:00
b5dcf74636 Cycles: add support for rendering deformation motion blur from Alembic caches.
This patch adds the ability to render motion blur from Alembic caches.
The motion blur data is derived from a velocity attribute whose name has
to be defined by the user through the MeshSequenceCache modifier, with a
default value of ".velocities", which is the standard name in Alembic
for the velocity property, although other software may ignore it and
write velocity with their own naming convention (e.g. "v" in Houdini).

Furthermore, a property was added to define how the velocity vectors
are interpreted with regard to time : frame or second. "Frame"
means that the velocity is already scaled by the time step and we do not
need to modify it for it to look proper. "Second" means that the unit
the velocity was measured in is in seconds and so has to be scaled by
some time step computed here as being the time between two frames (1 /
FPS, which would be typical for a simulation). This appears to be
common, and is the default behavior.

Another property was added to control the scale of the velocity to
further modify the look of the motion blur.

Reviewed By: brecht, sybren

Differential Revision: https://developer.blender.org/D2388
2020-08-03 03:44:40 +02:00
4aa2a5481c Bevel: Refactor "Vertex Only" to an enum
This matches the change that was done to the bevel modifier so that the
interface for the modifier, the active tool, and the operator are consistent.

 This commit extends the refactor to the bmesh implementation too, so
that the parameters in the implementation don't stray too far from what
is exposed.

Tests are adjusted and still pass.
2020-07-21 16:32:00 -04:00
7484e45297 Fix T78960: 2.83.2 not opening a 2.82a project correctly.
That project cannot be opened correctly ayway, it has recursive
collections intanciating themselves...

But at least now we have a check at startup to detect and 'fix' those
nasty cycles in collections.
2020-07-20 17:04:16 +02:00
41e6f9bd43 Cycles: Add control for sun intensity in Sky Texture and change altitude to km
Differential Revision: https://developer.blender.org/D8091
2020-07-13 03:08:11 +02:00
e2736afdbe Cycles: Add versioning code for the new Sky Texture model
Differential Revision: https://developer.blender.org/D8091
2020-07-13 03:08:07 +02:00
3e4f49fe71 Revert "Fix T78296: Performance - Use Binary Search for MDeformWeight"
This reverts commit 39b525e0f0 and
3121015dce as tests are failing.
2020-07-10 18:03:21 +02:00
39b525e0f0 Fix T78296: Performance - Use Binary Search for MDeformWeight
Use binary search for querying deform weights.

Spring 02_020_A.anim.blend on Ryzen 1700X goes from 12.4 to 12.7fps.

During profiling it was detected that adding new items to the head was faster than adding to the tail.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D8127
2020-07-10 12:09:40 +02:00