Commit Graph

284 Commits

Author SHA1 Message Date
eaf6f9fc5d Correct version check for tip color 2014-07-03 14:46:23 +10:00
16baa8c273 Update the design of tooltips
- left aligned
- higher contrast between tip text and py-text
- use monospace for py-text

D611 by Severin, design by Plyczkowski, with own minor changes.
2014-06-24 19:07:41 +10:00
5ee55caba5 Fix for dupli's ignoring color in set-scenes
also skip setting wire color drawing depth
2014-06-04 14:24:05 +10:00
c62cb4416d Disable auto-perspective by default, see T40153 2014-05-15 14:25:04 +10:00
c67bd49e56 Code cleanup: use 'const' for arrays (editors) 2014-04-27 00:25:15 +10:00
1a1bc281e6 Code cleanup: style 2014-04-21 01:01:33 +10:00
1af69b6df3 Implement asymmetric and free handles type for masks
Summary:
The title actually says it all, it's just possible to
have independent free handles for mask splines. Also
it's now possible to have aligned handles displayed
as independent handles.

Required changes in quite a few places, but they're
rather straightforward.

From user perspective there's one really visible change
which is removed Handle Type menu from the panel. With
asymmetric handles it's not clear which handle type to
display there. So now the only way to change handle type
is via V-key menu.

Rewrote normal evaluation function to make it deal
with new type of handles we support. Now it works in
the following way:

- Offset the original spline by maximal weight
- Calculate vector between corresponding U positions
  on offset and original spline
- Normalize this vector.

Seems to be giving more adequate results and doesn't
tend to self-intersect as much as old behavior used to,

There're still some changes which needed to be done, but
which are planned for further patch:

- Support colors and handle size via themes.
- Make handles color-coded, just the same as done for
  regular bezier splines in 3D viewport.

Additional changes to make roto workflow even better:
- Use circles to draw handles
- Support AA for handles
- Change click-create-drag to change curvature of the
  spline instead of adjusting point position.

Reviewers: campbellbarton

CC: sebastian_k, hype, cronk

Differential Revision: http://developer.blender.org/D121
2014-03-28 17:54:38 +06:00
a861e5572a UI: Add theme color for viewport overlay
Was using wire or black in many places, this color is used for cursor,
camera guides, transform helper lines. So its possible to have a dark
background with light overlay color.

Patch D331 by Brita, with some edits.
2014-03-18 05:40:18 +11:00
892be8edf7 NDOF: fix helicopter fly option, revert default to trackball.
Rationale for using trackball is that it allows roll which you expect
with an ndof device.
2014-02-19 21:30:57 +11:00
16987f1c39 UI: increase contrast active/inactive (see: T38490) 2014-02-19 08:13:28 +11:00
44fe9fe17b Multisample: disable this by default again, it is causing a serious performance regression.
Fixes T38665
2014-02-18 19:38:43 +01:00
6dafb89436 Fix FCurve reading freed themes, assert to prevent further misuse 2014-02-18 12:33:19 +11:00
aa0aa73703 NDOF: default to turntable (blenders default too) 2014-02-17 22:04:26 +11:00
f9a60ecacd defaults: disable twoside for startup.blend 2014-02-13 04:53:26 +11:00
Kevin Mackay
fbc7ab30ff Curves: save active point to file
Changed curve active point from pointer to index. Allows curve active point to be saved to file and retained between modes for free. Also some small optimisations by removing pointer look up code.

- Made active point access functions into BKE API calls.
- Fixes operators where curve de-selection resulted in unsel-active point.
- Split curve delete into 2 functions
2014-01-27 15:21:04 +11:00
80af3d6857 Tab theme colors
patch D234 from Jonathan Williamson with edits

- de-duplicate rna_def_userdef_theme_space_gradient and rna_def_userdef_theme_space_generic
- ui_theme_init_new_do now always sets theme settings (no need to test),
  used by bpy.ops.ui.reset_default_theme()
2014-01-23 11:48:36 +11:00
2df2ef5801 Bump up default size of vertices in Graph Editor to make them easier to see/select 2014-01-18 01:38:37 +13:00
d8fa72bfb1 Assorted polish fixes for keyframe theme settings patch
* Version patching fixes for theme settings
* Added missing support for NLA (needed for the keyframes drawn in the action lines)
* Fix for a lack of contrast between selected and unselected extreme keyframe type
  (restoring it back to the pre-patch color scheme)
* Fix for keyframes on protected channels not being drawn with partial opacity
2014-01-17 14:53:02 +13:00
5e5b0cee4f T37579: Theme settings for Keyframe Colours
This patch makes it possible to customise the colours used for the different
keyframe types (Keyframe, Breakdown, Extreme, Jitter) and the border colours
(normal and selected).

Reviewed by: Joshua Leung
2014-01-17 14:42:10 +13:00
6fdf78eaf6 Correct versioning check for manipulator 2014-01-17 04:24:59 +11:00
79bed4d9d3 Code Cleanup: loop over ThemeSpace's where possible 2014-01-17 03:52:25 +11:00
d7c46c5d16 User Prefs: Manipulator unit and tooltip fixes
removal of x5 hardcoded size multiplier
2014-01-16 16:47:12 +11:00
b9114cb609 UI: Use bool rather then int/short's where possible 2014-01-04 18:10:01 +11:00
f034e69f0c UI: Theme Colors for Info space 2013-12-18 05:03:30 +11:00
9a623daf9c UserDefaults: disable orbit around object center and region-overlap
both have bad side-effects with strange behavior and viewport performance
2013-12-17 04:04:35 +11:00
f120adf65c Enhancement: added node colors for every node class
In the user preferences all node classes can get its own color
The in/out color is splitted into 2 sepatate colors
the rna has been updated to better names
2013-12-09 20:22:15 +01:00
9f1ace2469 Add themable colors for edges in UV editor. Reuse WIRE_EDIT for outlines
and EDGE_SELECT theme colors for selected edges.
2013-12-08 01:37:19 +02:00
c5944812d6 User Defaults: Change user defaults based on decission by new UI team - T37518
Currently these changes are not saved in startup.blend to avoid bloating
our repo whenever we want to make minor changes.
2013-11-25 11:51:23 +11:00
50ac2ee8de Grease Pencil: User-Pref for setting the default colour of newly created layers 2013-11-06 10:59:05 +00:00
5805a8d36d Expose theme color of shadow UVs (These include UVs that are drawn in
texture paint modes and as modified mesh uvs overlay) and UVs of other
objects.
2013-09-05 15:09:10 +00:00
78d69a1e15 code cleanup: replace strcpy with BLI_strncpy for fixed size strings, and correct some harmless but incorrect sizeof() use 2013-08-04 18:12:49 +00:00
7db1d6556d code cleanup: add break statements in switch ()'s, (even at the last case). 2013-07-21 08:16:37 +00:00
32e917be8d correct typo in previous commit & minor changes. 2013-07-05 00:13:14 +00:00
6449af5d38 Fix #35958: texture timeout with value 0 not preserved when saving user preferences. 2013-07-02 16:02:56 +00:00
00d9344719 correct previous startup.blend - r57698 (which disabled cycles by accident).
also correct sequencer grid theme color.
2013-06-27 15:40:32 +00:00
b7ca8cef35 Fix #35880: popup menus like F6 redo did not use the right theme color for
highlighted text, it should use the UI instead of 3D view color.
2013-06-26 12:24:36 +00:00
820acf1b9e add editmode wire color,
also changed lattice to use this, it used a hard-coded green color which was hard to see over the default background.
2013-06-08 21:58:00 +00:00
94e886943b add support for storing text styles in themes.
also reset text styles when resetting to the default theme.
2013-06-07 00:27:21 +00:00
Lukas Toenne
037784d5b5 Fix for #35286, 'Reset to Default Theme' makes some node titlebars go black. These node theme colors were set in init_userdef_do_versions, but missing in ui_theme_init_default. Also adjusted the group input/output colors there to match the colors set in do_versions. 2013-05-10 08:08:29 +00:00
c1f408c058 Partial revert of own commits r56604 and r56603:
* Reverted the changes to code comments, as suggested by Campbell. It makes it more hard to follow.
* Only keep changes to actual UI messages.
2013-05-09 10:03:38 +00:00
b98550590b UI naming consistency:
* DopeSheet -> Dope Sheet. No need to glue the words together. 

Only changed comments and UI strings, no functional changes. Request by Dalai Felinto.
2013-05-08 21:05:52 +00:00
5c4f96af2c code cleanup: use 'const float[2]' where possible. 2013-05-08 12:54:33 +00:00
cabe929b2a Changes to image draw method options
It's now default to 2D textures, and no AUTO mode at this
moment, since detecting which method is the best not so
simple.

Image drawing could manually be switched to GLSL for tests
and feedback, but for default GLSL is not so much great.

Reason of this is huge images, where operations like panning
becomes dead slow comparing GLSL vs. 2D texture.
2013-04-29 15:50:12 +00:00
5524ed9ba2 Merged changes in the trunk up to revision 55700.
Conflicts resolved:
source/blender/editors/mesh/mesh_intern.h
2013-04-01 13:47:19 +00:00
4506f73055 add edge-angle drawing in editmode for manifold edges. 2013-03-29 04:01:52 +00:00
62cede96d3 A major code update for making the DNA file specification of Freestyle settings
and RNA for it independent of the build flag for enabling Freestyle.  Suggested
by Sergey Sharybin through a code review of the branch.

* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender.  This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files.  It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.

* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added.  All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files.  Now the relocated API functions
have BKE_ prefix instead of FRS_.
2013-03-23 03:00:37 +00:00
ae25aa2210 svn merge ^/trunk/blender -r55372:55392 2013-03-18 22:37:04 +00:00
01e9dae3dc code cleanup 2013-03-18 18:25:05 +00:00
Lukas Toenne
4638e5f99a Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.

=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.

Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].

=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].

The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.

[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00
c1ceab1281 Merged changes in the trunk up to revision 55357.
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c

Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
2013-03-18 00:48:59 +00:00